Dungeon Sprint DCSS version 0.25-b1-41-g1964123 (webtiles) character file. Game seed: 15238546575163347051 0 Jimjonman the Magician (level 1, -2/13 HPs) Began as a Mummy Fire Elementalist on June 9, 2020. Slain by a river rat (5 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:46 (40 turns). Jimjonman the Magician (Mummy Fire Elementalist) Turns: 40, Time: 00:00:47 Health: -2/13 AC: 2 Str: 11 XL: 1 Next: 8% Magic: 0/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Skills: + Level 1.6 Dodging - Level 1.5 Stealth * Level 3.0 Spellcasting + Level 0.9 Conjurations + Level 2.5 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Foxfire Conj/Fire #... 11% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire #....... 32% 3 N/A Inner Flame Hex/Fire #....... 36% 3 N/A Sticky Flame Conj/Fire #....... 71% 4 N/A Fireball Conj/Fire #......... 96% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History As you read the scroll of blinking, it crumbles to dust. The river rat closely misses you. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The river rat completely misses you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - river rat Aim: a river rat (heavily wounded) Attack! The foxfire hits the river rat. The river rat is almost dead. The foxfire hits the river rat but does no damage. The river rat is almost dead. The river rat bites you. You die... ############ #§..P#....@# #PP..†.?.r.+ #PPPP#.....# ############ You could see a river rat. Vanquished Creatures A rat (D) 1 creature vanquished. Vanquished Creatures (others) 4 foxfires (D) 4 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Jimjonman the Mummy Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 8 | D | Reached skill level 3 in Spellcasting 40 | D | Slain by a river rat Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.0 Dodging | | 1.6 Stealth | | 1.5 Conjurations | | 0.9 Fire Magic | | 2.5 Action || total -------------------------++------- Melee: Unarmed || 12 Cast: Foxfire || 6 Use: Scroll || 1 Dodge: Dodged || 12