Dungeon Sprint DCSS version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 14078317556996165228, levelgen mode: deterministic 3 Jimjonman the Conjurer (level 1, -1/13 HPs) Began as a Mummy Conjurer on Mar 24, 2020. Slain by a worm (3 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:25 (27 turns). Jimjonman the Conjurer (Mummy Conjurer) Turns: 27, Time: 00:00:25 Health: -1/13 AC: 2 Str: 11 XL: 1 Next: 41% Magic: 0/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking Skills: + Level 1.7 Dodging + Level 1.6 Stealth + Level 0.1 Unarmed Combat + Level 2.8 Spellcasting + Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 6% 2 N/A Dazzling Spray Conj/Hex #..... 28% 3 N/A Iskenderun's Mystic Bla Conj ##...... 38% 4 N/A Force Lance Conj/Tloc #....... 67% 4 N/A Fulminant Prism Conj/Hex #......... 67% 4 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The worm closely misses you. You barely miss the worm. The worm is severely wounded. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded) The magic dart hits the worm. You kill the worm! Your Conjurations skill increases to level 4! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You barely miss the worm. You hit the worm. The worm is lightly wounded. The worm bites you. You die... # # #. #+# .# #.##.##H# #w@<.+# #..w##.##H# ##. #+# .# # # You could see 2 worms. Vanquished Creatures A worm (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Jimjonman the Mummy Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 3 | D | Noticed a hippogriff 3 | D | Noticed a hippogriff 25 | D | Reached skill level 4 in Conjurations 27 | D | Slain by a worm Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.6 Unarmed Combat | | 0.1 Spellcasting | | 2.8 Action || total -------------------------++------- Melee: Unarmed || 15 Cast: Magic Dart || 5 Dodge: Dodged || 7