Dungeon Sprint DCSS version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 12019125043019998701, levelgen mode: deterministic 0 Jimjonman the Charmwright (level 1, 2/16 HPs) Began as a Vampire Skald on Mar 19, 2020. Safely got out of the dungeon. The game lasted 00:00:17 (9 turns). Jimjonman the Charmwright (Vampire Skald) Turns: 9, Time: 00:00:17 Health: 2/16 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis + a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.08/turn (no ring) @: quite poisoned (2 -> 1), regenerating quickly A: no food, fangs 3, see invisible, unbreathing a: Exsanguinate You escaped. You were alive. You visited 1 branch Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 1.7 Fighting * Level 2.0 Long Blades + Level 0.7 Armour * Level 2.1 Dodging + Level 2.0 Spellcasting + Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 8% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm ##...... 12% 2 N/A Shroud of Golubria Chrm/Tloc #..... 24% 2 N/A Regeneration Chrm/Necr #......... 43% 3 N/A Spectral Weapon Hex/Chrm #....... 43% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat. Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History The worker ant bites you. x2 You are poisoned. The worker ant poisons you! You hit the worker ant but do no damage. The worker ant is lightly wounded. You feel sick. The worker ant bites you. * * * LOW HITPOINT WARNING * * * You feel sick. The worker ant twitches its antennae in your direction. The worker ant waves its antennae. There is a staircase leading out of the dungeon here. You hit the worker ant but do no damage. The worker ant is lightly wounded. The worker ant barely misses you. You riposte. You closely miss the worker ant. The worker ant is lightly wounded. Are you sure you want to leave the Dungeon? This will make you lose the game! You feel sick. The worker ant waves its antennae. The worker ant closely misses you. The worker ant barely misses you. You have escaped! # #+# .# ##a##..# +.@aa# ##.##a.# #+# .# # You could see 4 worker ants. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Jimjonman the Vampire Skald began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D | Noticed a worker ant 1 | D | Noticed a worker ant 1 | D | Noticed a worker ant 1 | D | Noticed a worker ant 9 | D | Safely got out of the dungeon. Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Falchion || 4 Armor: Leather armour || 1 Dodge: Dodged || 3 Rpst.: Falchion || 1