Dungeon Sprint DCSS version 0.21-a0-538-gd16b88a (webtiles) character file. 0 Jesse2 the Vexing (level 1, 16/16 HPs) Began as a Centaur Arcane Marksman on Dec 15, 2017. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). Jesse2 the Vexing (Centaur Arcane Marksman) Turns: 1, Time: 00:00:02 Health: 16/16 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 12 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . l - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no barding) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: very quick A: large, hooves 3, deformed body, speed 2, tough skin 3 a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles d - 20 bolts (quivered) Armour l - a +0 robe (worn) Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Books c - a book of Debilitation Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Portal Projectile Hexes/Translocation 3 e - Cause Fear Hexes 4 f - Leda's Liquefaction Hexes/Earth 4 Comestibles f - a bread ration Skills: + Level 1.0 Fighting + Level 2.1 Crossbows + Level 1.3 Dodging + Level 1.0 Spellcasting + Level 2.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin. (AC +3) Message History Welcome, Jesse2 the Centaur Arcane Marksman. Press ? for a list of commands and other information. Found eighteen items. Found twelve altars. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓8.........)).. ▓_..))......... ▓8..))......... ▓_..().....}... ▓8...)..%..=... ▓_......?..|... ▓8...[..!../... ▓_...[.@....... ▓8............. ▓_............. ▓8_8_8_8_8_8_8_ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Jesse2 the Centaur Arcane Marksman began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D | Got out of the dungeon alive. Vault maps used: D: sprint_v Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 1 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------