Dungeon Crawl Stone Soup version 0.23-a0-405-g368ce00 (webtiles) character file. 5 Jeffwins the Shield-Bearer (level 1, 0/16 HPs) Began as an Octopode Fighter on Nov 7, 2018. Slain by a hobgoblin ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (289 turns). Jeffwins the Shield-Bearer (Octopode Fighter) Turns: 289, Time: 00:00:33 Health: 0/16 AC: 1 Str: 15 XL: 1 Next: 80% Magic: 1/1 EV: 11 Int: 10 God: Gold: 0 SH: 8 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 trident rCold . . . Gourm . b - +0 shield rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . v - ring of see invisible rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Skills: - Level 3.0 Fighting * Level 2.2 Polearms + Level 3.1 Dodging + Level 3.1 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 shield (worn) Jewellery v - a ring of see invisible (left tentacle) Potions c - a potion of might Comestibles d - a ration {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ... ...##### ..........#######+#### ........#....g@........ ..#..........###....... ........#.....S........ ........##....g..$...... #.###....#.............. #..[.....#.............. ####...........###....... ≈≈≈##....##....# ....... ≈P≈≈##...##....# ....... You could see a hobgoblin. Message History The ball python constricts you. You block the ball python's attack. The ball python constricts you. The rat barely misses you. The hobgoblin barely misses you. Unknown command. You closely miss the ball python. Your grab misses the ball python. You block the ball python's attack. The ball python constricts you. The rat barely misses you. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You escape the ball python's grasp. Found 11 gold pieces. You see here 11 gold pieces. You barely miss the rat. You grab the rat. Your squeeze misses the rat. You constrict the rat. The rat bites you. * * * LOW HITPOINT WARNING * * * You block the rat's attack. You hit the rat but do no damage. Your squeeze misses the rat. The rat is moderately wounded. You constrict the rat. You kill the rat! You hit the ball python. You grab the ball python. The ball python is moderately wounded. You constrict the ball python. You kill the ball python! You hit the hobgoblin. Your grab misses the hobgoblin. The hobgoblin is heavily wounded. You block the hobgoblin's attack. The hobgoblin hits you with a +0 club. You die... Action || total -------------------------++------- Melee: Trident || 19 Constrict || 4 Tentacles || 1 Armor: Skin || 2 Dodge: Dodged || 8 Block: Shield || 8 Vault maps used: D:1: lightli_arrival_statuegarden Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jeffwins the Octopode Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 289 | D:1 | Slain by a hobgoblin Vanquished Creatures 3 jackals (D:1) A ball python (D:1) A rat (D:1) 5 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 78.9 | 4.5 | 289.0 Dungeon | 100.0 | 100.0 | 0.0 | 78.9 | 4.5 | 289.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------