Dungeon Crawl Stone Soup version 0.18.1-5-g4a78601 (webtiles) character file. 6 Jeelzebub the Grave Robber (level 1, -1/13 HPs) Began as a Mummy Necromancer on May 9, 2016. Slain by a hobgoblin ... wielding a +0 club (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:30 (198 turns). Jeelzebub the Grave Robber (Mummy Necromancer) Turns: 198, Time: 00:00:31 Health: -1/13 AC: 2 Str: 11 XL: 1 Next: 75% Magic: 0/3 EV: 12 Int: 14 God: Gold: 11 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . c - +0 dagger rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) (You took it off a goblin on level 2 of the Dungeon) Armour a - a +0 robe (worn) Scrolls d - a scroll of recharging {unknown} Books b - a book of Necromancy Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.1 Spellcasting * Level 4.2 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History Aim: a bat (moderately wounded, chance to defeat MR: 91%) The bat convulses in agony! You kill the bat! You now have 2/3 mp. You start resting. MP restored: 3 There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. A goblin comes into view. It is wielding a dagger. A goblin is nearby! A goblin is nearby! The goblin shouts! Aim: a goblin, wielding a dagger (chance to defeat MR: 91%) You miscast Pain. You are very lightly contaminated with residual magic. You hear strange and distant voices. You now have 2/3 mp. Aim: a goblin, wielding a dagger (chance to defeat MR: 91%) The goblin convulses in agony! You kill the goblin! You now have 1/3 mp. Sorry, you're not good enough to have a special ability. Unknown command. You see here a dagger. c - a dagger Wield which item (- for none, * to show all)? (? for menu, Esc to quit) c - a +0 dagger (weapon) You start resting. Your magical contamination has completely faded away. d - a scroll labeled ESCHYBL LIMENETZ MP restored: 3 You now have 6 gold pieces. You now have 11 gold pieces (gained 5). A giant gecko comes into view. The giant gecko closely misses you. You barely miss the giant gecko. The giant gecko closely misses you. You miss the giant gecko. The giant gecko barely misses you. x2 You barely miss the giant gecko. The giant gecko misses you. You barely miss the giant gecko. The giant gecko completely misses you. You hit the giant gecko but do no damage. The giant gecko bites you. You take 1 damage, and have 12/13 hp. You hit the giant gecko. The giant gecko bites you but does no damage. You hit the giant gecko. You kill the giant gecko! A rat comes into view. The rat barely misses you. You barely miss the rat. The rat bites you. You take 2 damage, and have 10/13 hp. You hit the rat. You kill the rat! No target in view! No target in view! A giant newt comes into view. A giant newt is nearby! A giant newt is nearby! A giant newt is nearby! The helpless giant newt fails to defend itself. You puncture the giant newt! You kill the giant newt! No target in view! A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! The bat closely misses you. x2 You hit the bat. You kill the bat! No target in view! Found a stone staircase leading up. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! A bat comes into view. You hit the hobgoblin but do no damage. The bat barely misses you. The hobgoblin hits you with a club. You take 1 damage, and have 10/13 hp. You barely miss the bat. The bat barely misses you. The hobgoblin hits you with a club. You take 2 damage, and have 8/13 hp. You hit the hobgoblin. The hobgoblin hits you with a club. You take 2 damage, and have 6/13 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! The bat hits you but does no damage. You barely miss the bat. The bat barely misses you. The hobgoblin hits you but does no damage. Aim: a hobgoblin, wielding a club (lightly wounded, chance to defeat MR: 91%) The hobgoblin convulses in agony! The hobgoblin hits you with a club. You take 1 damage, and have 5/13 hp. You now have 2/3 mp. Aim: a hobgoblin, wielding a club (moderately wounded, chance to defeat MR: 91%) The hobgoblin convulses in agony! The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 1/13 hp. MASSIVE DAMAGE!! You now have 1/3 mp. Aim: a hobgoblin, wielding a club (severely wounded, chance to defeat MR: 91%) The hobgoblin convulses in agony! The hobgoblin hits you with a club. You die... #.# #.# #.# ## ###.# # #. #..[. #.##.#.#############.#.# ................#...†... .#####.#######.#.##.#.# #!..†@...#....#.##.#†. #.#.##g#.#.#..#.##.### #....=.#.#(.#.##.# # .....<..!$#.#..#.##.### ..######..#.#.........# ..#.##.#.##.#.# ..#....#.##.#.# $.#....#.##.#.# ..#.##.#!##.#.# You could see a hobgoblin. Vanquished Creatures A giant gecko (D:2) A goblin (D:2) 2 bats A giant newt (D:2) A rat (D:2) 6 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Jeelzebub the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 197 | D:2 | HP: 1/13 [hobgoblin/club (4)] 198 | D:2 | Slain by a hobgoblin Action || total -------------------------++------- Melee: Dagger || 15 Unarmed || 1 Cast: Pain || 5 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 14 Vault maps used: D:1: lightli_arrival_maybe_door_vault, dk_noncrumbling_2 D:2: lemuel_coloured_pillars_altar, tgw_fedhas Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 5.2 | 13.0 | 38.5 Dungeon | 100.0 | 100.0 | 0.0 | 5.2 | 13.0 | 38.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.5 +-------+-------+-------+-------+-------+----------------------