Dungeon Crawl Stone Soup version 0.18.1-2-ga659475 (webtiles) character file. 7 Jeelzebub the Grave Robber (level 1, 0/13 HPs) Began as a Mummy Necromancer on May 9, 2016. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (214 turns). Jeelzebub the Grave Robber (Mummy Necromancer) Turns: 214, Time: 00:00:30 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 83% Magic: 0/3 EV: 12 Int: 14 God: Gold: 16 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . d - +0 mace rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons c - a +0 club (You took it off a hobgoblin on level 1 of the Dungeon) d - a +0 mace (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Books b - a book of Necromancy Skills: + Level 1.7 Dodging + Level 1.9 Stealth + Level 2.1 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History Aim: a giant gecko (clinging, chance to defeat MR: 91%) The giant gecko barely resists. You now have 2/3 mp. Aim: a giant gecko (clinging, chance to defeat MR: 91%) The giant gecko convulses in agony! You now have 1/3 mp. Aim: a giant gecko (moderately wounded, clinging, chance to defeat MR: 91%) The giant gecko convulses in agony! The giant gecko misses you. You now have 0/3 mp. The giant gecko bites you but does no damage. You don't have enough magic to cast that spell. There is an open door here. The giant gecko barely misses you. Aim: a giant gecko (heavily wounded, chance to defeat MR: 91%) The giant gecko convulses in agony! You kill the giant gecko! You now have 0/3 mp. There is an open door here. You start resting. MP restored: 3 Things that are here: a club; a hobgoblin corpse c - a club Sorry, you're not good enough to have a special ability. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) c - a +0 club (weapon) Things that are here: a club; a kobold corpse A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! The helpless bat fails to defend itself. You hit the bat. The bat closely misses you. The bat hits you but does no damage. No target in view! No target in view! No target in view! The bat is too close now for your liking. You miss the bat. The bat hits you but does no damage. The bat hits you. Found 11 stones and 12 poisoned needles. Found a stone staircase leading down. You take 1 damage, and have 12/13 hp. You barely miss the bat. The bat hits you. You take 1 damage, and have 11/13 hp. The bat closely misses you. You miss the bat. The bat closely misses you. The bat hits you but does no damage. The bat hits you but does no damage. A bat comes into view. The bat barely misses you. You see here a mace. You closely miss the bat. The bat closely misses you. The bat hits you. You take 1 damage, and have 10/13 hp. You hit the bat but do no damage. The bat barely misses you. The bat hits you. The bat hits you but does no damage. You take 1 damage, and have 9/13 hp. Aim: a bat (chance to defeat MR: 91%) You miscast Pain. You are very lightly contaminated with residual magic. You sense a malignant aura. The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. You now have 2/3 mp. Aim: a bat (chance to defeat MR: 91%) The bat convulses in agony! The bat closely misses you. The bat hits you but does no damage. You now have 1/3 mp. Aim: a bat (moderately wounded, chance to defeat MR: 91%) The bat convulses in agony! You kill the bat! The bat barely misses you. You now have 0/3 mp. You barely miss the bat. The bat completely misses you. d - a mace The bat hits you but does no damage. The bat hits you. You take 1 damage, and have 8/13 hp. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) d - a +0 mace (weapon) You closely miss the bat. The bat barely misses you. The bat hits you but does no damage. You hit the bat. The bat barely misses you. You miss the bat. The bat misses you. The bat closely misses you. The bat hits you but does no damage. You closely miss the bat. The bat hits you. You take 1 damage, and have 8/13 hp. A goblin comes into view. It is wielding a club. The bat hits you but does no damage. Aim: a bat (chance to defeat MR: 91%) The bat convulses in agony! You kill the bat! The goblin shouts! You now have 0/3 mp. Your magical contamination has completely faded away. The goblin hits you with a club. You take 4 damage, and have 4/13 hp. MASSIVE DAMAGE!! Aim: a goblin, wielding a club (chance to defeat MR: 91%) The goblin convulses in agony! The goblin hits you with a club. You die... #.###.# #.# #.# #.# #.# # #.# #.# .# #.# #.# ..# #.# #.# #.# #.###.####..#### #............... #####@##..##### ####g#..## ##>.....## ##.......###### #............... #.........###### #.........# #....†........ #(...(....#### You could see a goblin. Vanquished Creatures A giant gecko (D:1) A hobgoblin (D:1) A kobold (D:1) 2 bats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Jeelzebub the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 214 | D:1 | Slain by a goblin Action || total -------------------------++------- Melee: Club || 7 Mace || 4 Cast: Pain || 11 Stab: Sleeping || 1 Armor: Robe || 13 Dodge: Dodged || 16 Vault maps used: D:1: minmay_arrival_nine_rooms, hangedman_decor_slide_cut Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 4.3 | 6.5 | 92.0 Dungeon | 100.0 | 100.0 | 0.0 | 4.3 | 6.5 | 92.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 10.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 10.0 +-------+-------+-------+-------+-------+----------------------