Dungeon Crawl Stone Soup version 0.18.1-2-ga659475 (webtiles) character file. 137 Jeelzebub the Grave Robber (level 5, -4/35 HPs) Began as a Mummy Necromancer on May 8, 2016. Killed from afar by an orc wizard (11 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:04:02 (2210 turns). Jeelzebub the Grave Robber (Mummy Necromancer) Turns: 2210, Time: 00:04:03 Health: -4/35 AC: 2 Str: 11 XL: 5 Next: 0% Magic: 6/8 EV: 12 Int: 16 God: Gold: 112 SH: 0 Dex: 15 Spells: 2 memorised, 4 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... d - amulet of magic regeneration Stlth ++........ (no ring) c - +3 ring of dexterity @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +3 ring of dexterity (left hand) (You took it off a kobold on level 1 of the Dungeon) d - an amulet of magic regeneration (around neck) (You found it on level 2 of the Dungeon) g - an uncursed ring of sustain attributes {unknown} (You found it on level 3 of the Dungeon) Scrolls e - a scroll of remove curse {unknown} Books b - a book of Necromancy f - a book of Battle (You found it on level 2 of the Dungeon) Skills: - Level 1.6 Dodging - Level 1.6 Stealth - Level 2.1 Spellcasting + Level 6.2 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 1% 1 N/A x - Vampiric Draining Necr ###....... 6% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Cheibriados Nemelex Xobeh Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History Aim: a bat (moderately wounded, chance to defeat MR: 94%) The bat convulses in agony! The bat closely misses you. The bat barely misses you. You now have 4/7 mp. Aim: a bat (severely wounded, chance to defeat MR: 94%) The bat convulses in agony! You kill the bat! The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The jackal closely misses you. The ball python bites you. The ball python constricts you. The jackal barely misses you. You take 1 damage, and have 29/30 hp. You now have 3/7 mp. Aim: a ball python (constricting you, chance to defeat MR: 94%) The ball python convulses in agony! You kill the ball python! The jackal barely misses you. Aim: a jackal (chance to defeat MR: 94%) The jackal convulses in agony! The jackal barely misses you. You now have 2/7 mp. Aim: a jackal (severely wounded, chance to defeat MR: 94%) The jackal convulses in agony! You kill the jackal! You now have 1/7 mp. You start resting. Health restored: 30; MP restored: 7 A bat comes into view. A bat is nearby! A bat is nearby! You closely miss the bat. The bat hits you but does no damage. Aim: a bat (chance to defeat MR: 94%) The bat convulses in agony! The bat misses you. You now have 6/7 mp. Aim: a bat (chance to defeat MR: 94%) The bat convulses in agony! You kill the bat! You now have 5/7 mp. You open the door. There is an open door here. g - a twisted peridot ring MP restored: 7 An adder comes into view. Aim: an adder (resting, chance to defeat MR: 84%) The adder convulses in agony! You now have 6/7 mp. Aim: an adder (moderately wounded, chance to defeat MR: 84%) The adder convulses in agony! You now have 5/7 mp. Aim: an adder (heavily wounded, chance to defeat MR: 84%) The adder convulses in agony! You kill the adder! Found a stone staircase leading up. MP restored: 7 Found a stone staircase leading down. Found a stone staircase leading down. You now have 112 gold pieces (gained 6). An orc comes into view. It is wielding a falchion. An orc is nearby! An orc is nearby! An orc, an orc priest and an orc wizard come into view. The orc priest shouts! The orc wizard shouts! The orc shouts! You hear a shout! An orc comes into view. It is wielding a flail. Aim: an orc priest, wielding a war axe of freezing (chance to defeat MR: 78%) The orc priest convulses in agony! The orc shouts! You now have 6/7 mp. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You take 15 damage, and have 15/30 hp. MASSIVE DAMAGE!! Aim: an orc priest, wielding a war axe of freezing (moderately wounded, chance to defeat MR: 78%) The orc priest barely resists. Aim: an orc priest, wielding a war axe of freezing (moderately wounded, chance to defeat MR: 78%) The orc priest convulses in agony! You now have 5/7 mp. Aim: an orc priest, wielding a war axe of freezing (heavily wounded) You kill the orc priest! Your Necromancy skill increases to level 6! You feel life coursing into your body. You regained 3 hp, and now have 18/30 hp. You now have 2/7 mp. Aim: an orc (chance to defeat MR: 95%) The orc convulses in agony! Aim: an orc (heavily wounded, chance to defeat MR: 95%) The orc convulses in agony! You kill the orc! You have reached level 5! You feel clever. You regained 3 hp, and now have 22/35 hp. You now have 3/8 mp. The orc wizard gestures wildly while chanting. The orc wizard seems to speed up. The orc wizard looks braver for a moment. The orc wizard gestures at you while chanting. The puff of flame hits you! The fire burns you terribly! * * * LOW HITPOINT WARNING * * * The orc wizard casts a spell at you. The magic dart hits you! You die... #.....## #># #.###..## #.# #.# #...# ... #.###†.## #.# # #......# #.# ## ######.# #.### .## ##.##.# #.#.## ..####.>.#.########....#### ..+..<..........@...o.....+ ..####...#.########.oo.#### .## ##.##.# #.........# ## #######.# #.###.###.# # #.......# #...#.# #.####### ###.#.####### #.# #..o......#.# ####.# #####...#####.#.# .....# ........### .#.# You could see an orc wizard and 2 orcs. Vanquished Creatures An orc priest (D:3) 6 adders An ooze (D:1) A giant gecko (D:2) An orc (D:3) 2 ball pythons 7 bats 6 hobgoblins 5 jackals 5 kobolds 2 quokkas (D:2) 2 giant newts (D:1) 2 goblins 7 rats 48 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Jeelzebub the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 392 | D:1 | HP: 3/13 [ooze (2)] 434 | D:1 | HP: 2/13 [ooze (2)] 503 | D:1 | Reached XP level 2. HP: 7/19 MP: 0/5 1365 | D:2 | Reached XP level 3. HP: 16/24 MP: 0/6 1372 | D:2 | Reached skill level 5 in Necromancy 1388 | D:2 | Learned a level 3 spell: Vampiric Draining 1573 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1649 | D:2 | Reached XP level 4. HP: 29/30 MP: 0/7 1697 | D:2 | Found a shattered altar of Ashenzari. 1699 | D:2 | Found a snail-covered altar of Cheibriados. 2191 | D:3 | Reached skill level 6 in Necromancy 2202 | D:3 | Reached XP level 5. HP: 22/35 MP: 3/8 2210 | D:3 | HP: 7/35 [orc wizard/puff of flame (16)] 2210 | D:3 | Killed from afar by an orc wizard Skill XL: | 1 2 3 4 | ---------------+-------------+----- Necromancy | 5 6 | 6.2 Dodging | | 1.6 Stealth | | 1.6 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 53 | 1 || 54 Cast: Pain | 53 | 36 || 89 Vampiric Draining | | 1 || 1 Stab: Sleeping | 2 | || 2 Armor: Robe | 19 | 2 || 21 Dodge: Dodged | 58 | 10 || 68 Vault maps used: D:1: minmay_arrival_cross D:2: overflow_temple_1_default, grunt_temple_overflow_open D:3: good_gods_temple_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.3 | 3.5 | 9.8 | 206.7 Dungeon | 100.0 | 100.0 | 0.3 | 3.5 | 9.8 | 206.7 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 65.3 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 65.3 +-------+-------+-------+-------+-------+----------------------