Dungeon Crawl Stone Soup version 0.19-a0-46-g8690a2b (webtiles) character file. 7 Jeelzebub the Grave Robber (level 1, 15/15 HPs) Began as a Deep Dwarf Necromancer on May 5, 2016. Got out of the dungeon alive. The game lasted 00:00:38 (262 turns). Jeelzebub the Grave Robber (Deep Dwarf Necromancer) Turns: 262, Time: 00:00:39 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 91% Magic: 3/3 EV: 12 Int: 15 God: Gold: 12 SH: 0 Dex: 13 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands c - a wand of heal wounds (5/9) Books b - a book of Necromancy Comestibles d - a bread ration {@e1} f - a slice of pizza Skills: - Level 2.2 Dodging - Level 2.4 Stealth - Level 2.0 Spellcasting + Level 4.6 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History You now have 2/3 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You open the door. There is an open door here. You open the door. There is an open door here. You see here a chain mail. As you open the door, it creaks loudly! There is an open door here. There is an open door here. You see here a chain mail. There is an open door here. There is an open door here. A kobold comes into view. It is wielding a club. MP restored: 3 The kobold shouts! A kobold is nearby! A kobold is nearby! The kobold hits you with a club. Aim: a kobold, wielding a club (chance to defeat MR: 92%) The kobold convulses in agony! You kill the kobold! Your Spellcasting skill increases to level 2! You now have 2/3 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You open the door. There is an open door here. A kobold comes into view. It is wielding a short sword. MP restored: 3 A kobold is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aim: a kobold, wielding a short sword (resting, chance to defeat MR: 92%) The kobold shouts! The kobold convulses in agony! The kobold throws a stone. The stone misses you. Aim: a kobold, wielding a short sword (severely wounded, chance to defeat MR: 92%) The kobold convulses in agony! You kill the kobold! You now have 1/3 mp. Things that are here: a short sword; a stone No target in view! A hobgoblin comes into view. It is wielding a club. A hobgoblin is nearby! A hobgoblin is nearby! You closely miss the hobgoblin. The hobgoblin hits you but does no damage. A hobgoblin is nearby! You hit the hobgoblin. Aim: a hobgoblin, wielding a club (moderately wounded, chance to defeat MR: 92%) The hobgoblin convulses in agony! The hobgoblin closely misses you. You now have 1/3 mp. Aim: a hobgoblin, wielding a club (almost dead, chance to defeat MR: 92%) The hobgoblin convulses in agony! You kill the hobgoblin! You now have 0/3 mp. A giant cockroach comes into view. A giant cockroach is nearby! A giant cockroach is nearby! A giant cockroach is nearby! Okay, then. You start resting. MP restored: 3 You start waiting. A rat comes into view. Aim: a rat (chance to defeat MR: 92%) The rat convulses in agony! You kill the rat! You now have 2/3 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aim: a giant cockroach (chance to defeat MR: 92%) The giant cockroach convulses in agony! You now have 1/3 mp. Aim: a giant cockroach (heavily wounded, chance to defeat MR: 92%) The giant cockroach convulses in agony! You kill the giant cockroach! You now have 0/3 mp. You now have 12 gold pieces. You open the door. There is an open door here. (D) Dungeon Where to? (? - help) What level of the Dungeon? (default 1, ? - help) You're already here! There is a stone staircase leading down here. There is a stone staircase leading down here. There is a stone staircase leading down here. MP restored: 3 You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.# #..#########......, , #................. #....)............ , #................. * #................. ###.....###......... , +......##.##........ !####...#[..#........ , * ,........'.@.'........ , , *####....#...#...#####* * * #....##.##...# * ........###....# ).........,,....# * * , ........... ....# ####...... .....# * * #....... ...# * ,, * , There were no monsters in sight! Vanquished Creatures A ball python (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Jeelzebub the Deep Dwarf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 101 | D:1 | Reached skill level 2 in Spellcasting 262 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_shelter, minmay_misc_feat_nine_boxes Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Dodging | | 2.2 Stealth | | 2.4 Necromancy | | 4.6 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Pain || 11 Armor: Robe || 1 Dodge: Dodged || 2 Vault maps used: D:1: dpeg_arrival_shelter, minmay_misc_feat_nine_boxes Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 4.1 | 6.5 | 123.0 Dungeon | 100.0 | 100.0 | 0.0 | 4.1 | 6.5 | 123.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 11.0 +-------+-------+-------+-------+-------+----------------------