Dungeon Crawl Stone Soup version 0.16.1-5-gaa23807 (webtiles) character file. 4 Jackel the Grave Robber (level 1, 13/13 HPs) Began as a Mummy Necromancer on Mar 28, 2015. Safely got out of the dungeon. The game lasted 00:00:29 (134 turns). Jackel the Grave Robber (Mummy Necromancer) Turns: 134, Time: 00:00:29 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 58% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Clarity . a - +0 robe rNeg + + + SustAb . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, restore body, cold resistance 1, negative energy resistance 3, poison resistance, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Skills: - Level 1.5 Dodging - Level 1.5 Stealth * Level 2.1 Spellcasting + Level 4.1 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You are immune to unholy pain and torment. You can survive without breathing. Message History Aim: a hobgoblin, wielding a club (chance 83%) The hobgoblin convulses in agony! Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (severely wounded, chance 83%) The hobgoblin convulses in agony! You kill the hobgoblin! Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. Things that are here: a club; a hobgoblin corpse There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##.## #..## #.# #..# #.# #..# #.# .... #.# #.# #.##### #.....#### #.###...@# #.# ###### #.# #.# #.# #.# #.# #.# #.. There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 hobgoblins (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Jackel, the Mummy Necromancer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 134 | D:$ | Safely got out of the dungeon. Action || total -------------------------++------- Cast: Pain || 6