Dungeon Crawl Stone Soup version 0.21-a0-404-g291f19a (webtiles) character file. 0 IronCretin the Grave Robber (level 1, 15/15 HPs) Began as a Deep Dwarf Necromancer on Oct 28, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:01:15 (8 turns). IronCretin the Grave Robber (Deep Dwarf Necromancer) Turns: 8, Time: 00:01:16 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Books b - a book of Necromancy Comestibles c - a bread ration {@e1} Skills: + Level 2.1 Dodging + Level 2.4 Stealth + Level 1.7 Spellcasting + Level 4.3 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 3% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Welcome, IronCretin the Deep Dwarf Necromancer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a hand axe. Found a staircase leading out of the dungeon. Adjust (i)tems, (s)pells, or (a)bilities? Huh? (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input level-map keymap trigger key: \{27} Input level-map keymap action: Okay, then. Unknown command. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: o Input macro action: ===HDAtravel Created macro 'o' => '===HDAtravel'. A hobgoblin comes into view. A hobgoblin is nearby! A rat and 2 jackals come into view. The helpless hobgoblin fails to defend itself. You hit the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. You don't know that spell. Okay, then. , ......###....# * ** , , * #......#...#* , * *#).<..# ** * ##....# ,, , , ##....# , ** ###.....# . #####......#...#* * , .........###....# , * , ,......###@.....##, , ######....g..### ,h.h....##### ** *r######** ,, , , , ** , , , + ,, , , , , * , , You could see 2 jackals, a hobgoblin and a rat (sleeping). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IronCretin the Deep Dwarf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 8 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_oval, minmay_tromino_v4_a Action || total -------------------------++------- Melee: Unarmed || 2 Stab: Sleeping || 1 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 8 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_oval, minmay_tromino_v4_a Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 37.5 | 8.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 37.5 | 8.0 +-------+-------+-------+-------+-------+----------------------