ERROR in 'chardump.cc' at line 1068: ASSERT failed: auxtype of 9 out of range 0 (0) .. UNAT_LAST_ATTACK (9) Version: Dungeon Crawl Stone Soup 0.18-a0-1747-g18c4181 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-18c4181edb -name Iodinin -rc /dgldir/rcfiles/crawl-git/Iodinin.rc -macro /dgldir/rcfiles/crawl-git/Iodinin.macro -morgue /dgldir/morgue/Iodinin/ -webtiles-socket /crawl-master/webserver/sockets/Iodinin:2016-04-12.15:14:46.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 27 stack frames. /usr/games/crawl-git-18c4181edb(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5becf3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-18c4181edb(_Z13do_crash_dumpv+0x2f2) [0x5c5fd2]: do_crash_dump() /usr/games/crawl-git-18c4181edb(_Z20crash_signal_handleri+0x9c) [0x5bef8c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fc54170f4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fc541aa5b7b]: /usr/games/crawl-git-18c4181edb() [0x5c57a9] /usr/games/crawl-git-18c4181edb() [0x5c5b98] /usr/games/crawl-git-18c4181edb() [0x594d4a] /usr/games/crawl-git-18c4181edb() [0x58f524] /usr/games/crawl-git-18c4181edb(_Z9dump_charRKSsbbPK15scorefile_entry+0x23) [0x590553]: dump_char(std::string const&, bool, bool, scorefile_entry const*) /usr/games/crawl-git-18c4181edb(_Z8end_gameR15scorefile_entry+0x238) [0x65c0c8]: end_game(scorefile_entry&) /usr/games/crawl-git-18c4181edb(_Z4ouchi16kill_method_typejPKcbS1_+0x1bb1) [0x91e571]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-18c4181edb(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeSsSsbb+0x67) [0x9409f7]: player::hurt(actor const*, int, beam_type, kill_method_type, std::string, std::string, bool, bool) /usr/games/crawl-git-18c4181edb(_ZN6attack14inflict_damageEi9beam_typeb+0xc9) [0x562549]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-git-18c4181edb(_ZN6attack20handle_phase_damagedEv+0x3f) [0x561dcf]: attack::handle_phase_damaged() /usr/games/crawl-git-18c4181edb(_ZN12melee_attack20handle_phase_damagedEv+0x86) [0x80a256]: melee_attack::handle_phase_damaged() /usr/games/crawl-git-18c4181edb(_ZN12melee_attack16handle_phase_hitEv+0x97) [0x8084a7]: melee_attack::handle_phase_hit() /usr/games/crawl-git-18c4181edb(_ZN12melee_attack6attackEv+0x3ff) [0x807a1f]: melee_attack::attack() /usr/games/crawl-git-18c4181edb(_Z11fight_meleeP5actorS0_Pbb+0x2ad) [0x6780dd]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-18c4181edb(_Z19handle_monster_moveP7monster+0xaef) [0x832d4f]: handle_monster_move(monster*) /usr/games/crawl-git-18c4181edb(_Z15handle_monstersb+0x7d5) [0x834c75]: handle_monsters(bool) /usr/games/crawl-git-18c4181edb(_Z12world_reactsv+0x12f) [0xb6e21f]: world_reacts() /usr/games/crawl-git-18c4181edb() [0xb7538e] /usr/games/crawl-git-18c4181edb() [0xb75cc5] /usr/games/crawl-git-18c4181edb(main+0x2eb) [0xb78e7b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fc5416fa76d]: /usr/games/crawl-git-18c4181edb() [0x51bc29] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fc541aa584e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fc541aa584e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005bf3fb in call_gdb (file=0x7fc541a90180) at crash.cc:420 gdb = attach_cmd = "attach 3425\000\000\000\000\000\000\000\000" #2 0x00000000005c5ff2 in do_crash_dump () at dbg-asrt.cc:672 t = 1460475127 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2046a08 "/dgldir/morgue/Iodinin/"}} name = "/dgldir/morgue/Iodinin/crash-Iodinin-20160412-153207.txt", '\000' file = 0x7fc541a90180 #3 0x00000000005bef8c in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007fc541aa5b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005c57a9 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff898d1850 "ERROR in 'chardump.cc' at line 1068: ASSERT failed: auxtype of 9 out of range 0 (0) .. UNAT_LAST_ATTACK (9)", assert=) at dbg-asrt.cc:796 No locals. #7 0x00000000005c5b98 in die (file=0xb7de5a "chardump.cc", line=1068, format=) at dbg-asrt.cc:856 tmp = "ASSERT failed: auxtype of 9 out of range 0 (0) .. UNAT_LAST_ATTACK (9)", '\000' mesg = "ERROR in 'chardump.cc' at line 1068: ASSERT failed: auxtype of 9 out of range 0 (0) .. UNAT_LAST_ATTACK (9)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7fff898d2130, reg_save_area = 0x7fff898d2060}} #8 0x0000000000594d4a in _describe_action_subtype (compound_subtype=, type=) at chardump.cc:1068 types = {first = -1, second = 9} subtype = 6 auxtype = -1 #9 _sdump_action_counts (par=...) at chardump.cc:1205 action_vec = { >, std::allocator > > >> = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_start = 0x28932a0, _M_finish = 0x2893470, _M_end_of_storage = 0x2893470}}, } cact = 0 max_lt = 3 #10 0x000000000058f524 in dump_section (par=...) at chardump.cc:162 i = #11 _get_dump (full_id=, se=) at chardump.cc:176 par = {text = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2895588 " Dungeon Crawl Stone Soup version 0.18-a0-1747-g18c4181 (webtiles) character file.\n\n918 Iodinin the Sneak (level 8, -2/52 HPs)\n", ' ' , "Began as an Octopode Venom Mage on Apr 12, 2016.\n", ' ' ...}}, section = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x16fcc68 "action_counts"}}, full_id = true, se = 0x7fff898d28d0} #12 0x0000000000590553 in dump_char (fname=..., quiet=, full_id=, se=) at chardump.cc:186 No locals. #13 0x000000000065c0c8 in end_game (se=...) at end.cc:320 reason = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2889638 "Ў1\001"}} hiscore = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x0}} lines = fname = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x19b6598 "morgue-Iodinin-20160412-153207"}} #14 0x000000000091e571 in ouch (dam=, death_type=KILLED_BY_MONSTER, source=399, aux=0x11df518 "", see_source=, death_source_name=0x11df518 "") at ouch.cc:1197 is_torment = false se = {raw_line = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, version = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1ca1df8 "0.18-a0"}}, save_rcs_version = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, save_tag_version = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1e69948 "34.169"}}, tiles = 1 '\001', points = 918, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x130c608 "Iodinin"}}, race = 32, job = 16, race_class_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1a7f648 "OpVM"}}, lvl = 8 '\b', best_skill = SK_STEALTH, best_skill_lvl = 6 '\006', title = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1e1a678 "Sneak"}}, death_type = 0, death_source = 399, death_source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1ac2cc8 "a river rat"}}, death_source_flags = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff898d2940, _M_right = 0x7fff898d2940}, _M_node_count = 0}}}, auxkilldata = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, indirectkiller = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1eeafa8 "Eustachio"}}, killerpath = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x19f35b8 "summoned by Eustachio"}}, last_banisher = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, dlvl = 6 '\006', absdepth = 6, branch = BRANCH_DUNGEON, map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, mapdesc = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, killer_map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, final_hp = -2, final_max_hp = 52, final_max_max_hp = 52, final_mp = 10, final_max_mp = 13, final_base_max_mp = 13, damage = 9, source_damage = 9, turn_damage = 9, str = 7, intel = 17, dex = 15, ac = 1, ev = 15, sh = 0, god = GOD_NO_GOD, piety = -1, penance = -1, wiz_mode = 0 '\000', explore_mode = 0 '\000', birth_time = 1460474090, death_time = 1460475127, real_time = 1035, num_turns = 6701, num_aut = 66999, num_diff_runes = 0, num_runes = 0, kills = 105, maxed_skills = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, fifteen_skills = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, status_effects = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, gold = 127, gold_found = 327, gold_spent = 200, zigs = 0, zigmax = 0, scrolls_used = 14, potions_used = 1, fields = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}} drain_amount = hpl = {hp = 9, hurt_type = 0} non_death = false env_death = #15 0x00000000009409f7 in player::hurt (this=0x10fde20, agent=0x1122ac8, amount=amount@entry=9, flavour=flavour@entry=BEAM_NONE, kill_type=KILLED_BY_MONSTER, source=..., aux=...) at player.cc:6711 No locals. #16 0x0000000000562549 in attack::inflict_damage (this=0x7fff898d2ea0, dam=9, flavour=BEAM_NONE, clean=) at attack.cc:1037 No locals. #17 0x0000000000561dcf in attack::handle_phase_damaged (this=0x7fff898d2ea0) at attack.cc:100 No locals. #18 0x000000000080a256 in melee_attack::handle_phase_damaged (this=0x7fff898d2ea0) at melee_attack.cc:515 shroud_broken = false #19 0x00000000008084a7 in melee_attack::handle_phase_hit (this=0x7fff898d2ea0) at melee_attack.cc:415 hit_woke_orc = false stop_hit = #20 0x0000000000807a1f in melee_attack::attack (this=0x7fff898d2ea0) at melee_attack.cc:823 cont = saved_gyre_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}} _gensym_uw_750 = {cleaner = {> = {}, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x1747400, _M_const_object = 0x1747400, _M_function_pointer = 0x1747400, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x1747400, this adjustment 10}, _M_pod_data = "\000tt\001\000\000\000\000\n\000\000\000\000\000\000"}, _M_manager = 0x7ff350 >::_M_manager(std::_Any_data &, const std::_Any_data &, std::_Manager_operation)>}, _M_invoker = 0x7ff140 >::_M_invoke(const std::_Any_data &)>}} shield_blocked = ev = conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}} #21 0x00000000006780dd in fight_melee (attacker=0x1122ac8, defender=0x10fde20, did_hit=0x0, simu=) at fight.cc:311 melee_attk = { = {_vptr.attack = 0xc2dd90, attacker = 0x1122ac8, defender = 0x10fde20, responsible = 0x1122ac8, attack_occurred = true, cancel_attack = false, did_hit = true, needs_message = true, attacker_visible = true, defender_visible = true, perceived_attack = true, obvious_effect = false, to_hit = 15, damage_done = 9, special_damage = 0, aux_damage = 0, min_delay = 0, final_attack_delay = 0, special_damage_flavour = BEAM_NONE, stab_attempt = false, stab_bonus = 0, ev_margin = 2, attk_type = AT_BITE, attk_flavour = AF_PLAIN, attk_damage = 10, weapon = 0x0, damage_brand = SPWPN_NORMAL, wpn_skill = SK_UNARMED_COMBAT, shield = 0x0, art_props = {mData = {0 }}, unrand_entry = 0x0, attacker_to_hit_penalty = 0, attack_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x17ca798 "bug"}}, verb_degree = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, no_damage_message = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, special_damage_message = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, aux_attack = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, aux_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, attacker_armour_tohit_penalty = 0, attacker_shield_tohit_penalty = 0, defender_shield = 0x0, miscast_level = -1, miscast_type = 0, miscast_target = 0x0, fake_chaos_attack = false, simu = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, kill_type = KILLED_BY_MONSTER}, attack_number = 0, effective_attack_number = 0, cleave_targets = { >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x7fff898d3058, _M_prev = 0x7fff898d3058}}}, }, cleaving = false, attack_position = {x = 42, y = 50}} nrounds = pos = {x = 43, y = 51} effective_attack_number = attack_number = #22 0x0000000000832d4f in handle_monster_move (mons=0x1122ac8) at mon-act.cc:2212 new_target = targ = disabled = old_energy = entry = non_move_energy = #23 0x0000000000834c75 in handle_monsters (with_noise=) at mon-act.cc:2695 mon = 0x1122ac8 oldspeed = 85 tries = #24 0x0000000000b6e21f in world_reacts () at main.cc:2525 No locals. #25 0x0000000000b7538e in _input () at main.cc:1529 player_disabled = {was_disabled = false} #26 0x0000000000b75cc5 in _launch_game () at main.cc:479 game_start = true ccon = {cstate = false, smartcstate = false} #27 0x0000000000b78e7b in _launch_game_loop () at main.cc:380 game_ended = false #28 main (argc=, argv=0x7fff898d3df8) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Apr 12 2016 at 03:22:35 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-18c4181edb/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-18c4181edb/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-18c4181edb/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = passages, absdepth0 = 5 Level vaults: layout_gridville basic_altar hangedman_abyss_or_decor_jellyfish_corner dk_noncrumbling_3 uniq_grinder uniq_eustachio uniq_blork_the_orc Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The worm is heavily wounded. You hit the worm. Your grab misses the worm. The worm is almost dead. The worm looks more healthy. The worm bites you! You hit the worm. You kill the worm! You see here a worm corpse. You butcher the worm corpse. g - 3 chunks of flesh You start resting. Eating one of 3 chunks of flesh. This raw flesh tastes terrible. You continue eating. x2 Your magical contamination has completely faded away. A centaur skeleton comes into view. Unknown command. Read which item? (? for menu, Esc to quit) As you read the scroll labeled JOOFENOTIV, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear a bark! The centaur skeleton hits you. You hit the centaur skeleton. The centaur skeleton barely misses you. You hit the centaur skeleton. The centaur skeleton completely misses you. The centaur skeleton misses you. You puncture the centaur skeleton! The centaur skeleton barely misses you. You puncture the centaur skeleton! You squeeze the centaur skeleton. The centaur skeleton misses you. You hit the centaur skeleton. The centaur skeleton barely misses you. You hit the centaur skeleton. You destroy the centaur skeleton! Your Spellcasting skill increases to level 3! Read which item? (? for menu, Esc to quit) As you read the scroll labeled IFUIKI LIJEPH, it crumbles to dust. You feel as if something is helping you. It was a scroll of remove curse. Drop what? 18/52 slots (_ for help) (? for menu, Esc to quit) You remove your ring of loudness. You drop an uncursed ring of loudness. You now have 233 gold pieces (gained 4). HP restored. c - a scroll labeled CIEG LAOQES Found a stone staircase leading down. A jackal comes into view. A jackal comes into view. The jackal barks! x2 You hit the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is heavily wounded. You hear a bark! The jackal barely misses you. You hit the jackal. Your grab misses the jackal. You squeeze the jackal. You kill the jackal! You hit the jackal. You grab the jackal. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal closely misses you. The jackal completely misses you. A jackal comes into view. You hit the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! The jackal closely misses you. You barely miss the jackal. You grab the jackal. You constrict the jackal. The jackal closely misses you. You hit the jackal. You kill the jackal! You see here a jackal corpse. You butcher the jackal corpse. g - 4 chunks of flesh (gained 2) There isn't anything here! There isn't anything here! Eating one of 4 chunks of flesh. This raw flesh tastes terrible. You continue eating. x2 Found a stone staircase leading up. Found a quarterstaff. You see here a quarterstaff. As you open the door, it creaks loudly! There is an open door here. You now have 240 gold pieces (gained 7). Found a glowing golden altar of the Shining One. There is an open door here. You see here a quarterstaff. Some of the chunks of flesh in your inventory have rotted away. You see here a leather armour. A worker ant comes into view. The worker ant moves out of view. The worker ant is too close now for your liking. You hit the worker ant. Your grab misses the worker ant. The worker ant is lightly wounded. The worker ant bites you. You hit the worker ant but do no damage. Your grab misses the worker ant. The worker ant is lightly wounded. The worker ant bites you. You closely miss the worker ant. Your grab misses the worker ant. The worker ant is lightly wounded. The worker ant barely misses you. x2 You closely miss the worker ant. Your grab misses the worker ant. Your squeeze misses the worker ant. The worker ant is lightly wounded. The worker ant barely misses you. You hit the worker ant. You grab the worker ant. The worker ant is moderately wounded. You constrict the worker ant, but do no damage. The worker ant closely misses you. You completely miss the worker ant. You squeeze the worker ant, but do no damage. The worker ant is moderately wounded. You constrict the worker ant, but do no damage. The worker ant misses you. You puncture the worker ant! The worker ant is almost dead. You constrict the worker ant. The worker ant closely misses you. You hit the worker ant but do no damage. The worker ant is almost dead. You constrict the worker ant, but do no damage. The worker ant bites you. You are poisoned. The worker ant poisons you! You hit the worker ant. You kill the worker ant! You feel sick. You feel sick. You see here a worker ant corpse. You butcher the worker ant corpse. g - 5 chunks of flesh (gained 3) You feel sick. Eat which item? (? for menu, Esc to quit) Okay, then. You feel sick. An adder comes into view. An adder is nearby! You feel sick. You feel sick. You feel sick. You feel sick. You barely miss the adder. Your grab misses the adder. The adder bites you. The adder barely misses you. You closely miss the adder. You grab the adder. You squeeze the adder! The adder is almost dead. You constrict the adder. You kill the adder! You feel sick. You are no longer poisoned. You see here an adder corpse. You butcher the adder corpse. g - 6 chunks of flesh (gained 1) You see here an adder skeleton. The angel lectures its feet at length about Zin's Axioms of Law. There is a shimmering altar of Xom here. Some of the chunks of flesh in your inventory have rotted away. Done exploring. Done exploring. The angel rambles incoherently. There is a stone staircase leading down here. You climb downwards. A giant newt and a zombie come into view. Found four items. Found a stone staircase leading down. There is a stone staircase leading up here. (D) Dungeon Where to? (Enter - D:4 @ (x,y), ? - help) Okay, then. Found 8 gold pieces. You see here an onyx ring. You aren't carrying any pieces of jewellery. Unknown command. There is a stone staircase leading up here. You see here an onyx ring. d - an onyx ring The giant newt closely misses you. You hit the giant newt. Your grab misses the giant newt. The giant newt is heavily wounded. The giant newt bites you but does no damage. You closely miss the giant newt. Your grab misses the giant newt. Your squeeze misses the giant newt. The giant newt is heavily wounded. The giant newt completely misses you. You hit the giant newt. You kill the giant newt! The quokka zombie bites you. You hit the quokka zombie. Your grab misses the quokka zombie. The quokka zombie closely misses you. You hit the quokka zombie. You grab the quokka zombie. You constrict the quokka zombie, but do no damage. The quokka zombie bites you. You hit the quokka zombie. You destroy the quokka zombie! Found a potion of flight. e - 4 scrolls of teleportation (gained 1) r - a scroll of identify A phantom comes into view. A centaur skeleton comes into view. Found a hunting sling. You see here a potion of flight. v - 2 potions of flight (gained 1) Found 17 stones. You puncture the centaur skeleton! The centaur skeleton closely misses you. You hit the centaur skeleton. The centaur skeleton hits you. x2 You hit the centaur skeleton. The centaur skeleton misses you. You hit the centaur skeleton. You squeeze the centaur skeleton! The centaur skeleton barely misses you. You are feeling hungry. You hit the centaur skeleton. You destroy the centaur skeleton! Your Dodging skill increases to level 4! Found a stone staircase leading down. You see here a hunting sling. s - a hunting sling m - 76 stones (gained 17) You start resting. Eating one of 4 chunks of flesh. This raw flesh tastes terrible. You continue eating. x2 All of the chunks of flesh in your inventory have rotted away. HP restored. You hear a distant blaring wail to the east. There is a stone staircase leading down here. A worker ant comes into view. The worker ant twitches its antennae in your direction. You see here a fizzy amethyst potion. g - a fizzy amethyst potion Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant The sting hits the worker ant. The worker ant appears unharmed. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant The sting hits the worker ant. The worker ant appears unharmed. The worker ant bites you. You are poisoned. The worker ant poisons you! Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant The sting hits the worker ant. The worker ant is poisoned. The worker ant is moderately wounded. You feel sick. The worker ant bites you. You hit the worker ant. Your grab misses the worker ant. The worker ant is heavily wounded. You feel sick. The worker ant bites you! You hit the worker ant. Your grab misses the worker ant. The worker ant is severely wounded. The worker ant misses you. An orc comes into view. It is wielding a mace. The orc shouts! You hit the worker ant. You kill the worker ant! You feel sick. An orc comes into view. It is wielding a club. You feel sick. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a mace and wearing a leather armour The sting hits the orc. The orc appears unharmed. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a mace and wearing a leather armour The sting misses the orc. You feel sick. An ice beast comes into view. You feel sick. There is a stone staircase leading down here. You feel sick. An orc priest comes into view. It is wielding a hand axe. You feel sick. You feel sick. You are no longer poisoned. A crimson imp comes into view. The crimson imp moves out of view. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. The angel shouts! Magic restored. You see here a whip. There is a stone staircase leading down here. You climb downwards. Found three items. There is a stone staircase leading up here. u - a scroll of blinking Found a war axe. A scorpion comes into view. You see here a scroll labeled CIEG LAOQES. c - 2 scrolls labeled CIEG LAOQES (gained 1) Put on which piece of jewellery? (? for menu, Esc to quit) d - a ring of flight (left tentacle) Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (hasn't noticed you) The sting misses the scorpion. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion The sting hits the scorpion. The scorpion is poisoned. The scorpion is moderately wounded. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, poisoned) The sting hits the scorpion. The scorpion looks even sicker. The scorpion is severely wounded. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, poisoned) The sting hits the scorpion. The scorpion looks even sicker. You kill the scorpion! You have reached level 7! You start resting. Magic restored. g - 3 fizzy amethyst potions (gained 2) HP restored. w - a fuming sapphire potion This spell is slightly dangerous to cast. Memorise Olgreb's Toxic Radiance, consuming 4 spell levels and leaving 2? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Read which item? (? for menu, Esc to quit) An adder comes into view. Found a beef jerky. A howler monkey zombie comes into view. You see here a beef jerky. q - 2 beef jerkies (gained 1) Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (hasn't noticed you) The sting hits the adder. The adder is moderately wounded. You barely miss the adder. You grab the adder. The adder is moderately wounded. You constrict the adder. The adder closely misses you. You hit the adder. Your squeeze misses the adder. The adder is heavily wounded. You constrict the adder. The adder barely misses you. You hit the adder. The adder is almost dead. You constrict the adder. You kill the adder! You hit the howler monkey zombie. You grab the howler monkey zombie. You squeeze the howler monkey zombie. You constrict the howler monkey zombie. The howler monkey zombie misses you. The howler monkey zombie bites you. A howler monkey skeleton comes into view. You hit the howler monkey zombie. You squeeze the howler monkey zombie. You constrict the howler monkey zombie. The howler monkey skeleton moves out of view. The howler monkey zombie misses you. x2 You release your grip on the howler monkey zombie. There are no items here. There are no items here. There are no items here. The phantom hits you! The phantom blinks! The howler monkey skeleton hits you. The howler monkey skeleton misses you. You hit the howler monkey zombie. You grab the howler monkey zombie. You constrict the howler monkey zombie. The howler monkey zombie barely misses you. The howler monkey zombie bites you but does no damage. The howler monkey skeleton barely misses you. x2 You hit the howler monkey zombie. You destroy the howler monkey zombie! The howler monkey skeleton misses you. The howler monkey skeleton bites you. You hit the howler monkey skeleton. You grab the howler monkey skeleton. You constrict the howler monkey skeleton. The phantom gestures. The phantom blinks! You hit the howler monkey skeleton. You squeeze the howler monkey skeleton. You constrict the howler monkey skeleton. The howler monkey skeleton hits you but does no damage. The howler monkey skeleton bites you. You hit the howler monkey skeleton. You destroy the howler monkey skeleton! You aren't carrying any items that you can evoke without wielding. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. The phantom gestures. The phantom blinks! You are feeling hungry. A crimson imp comes into view. The crimson imp shouts! A crimson imp is nearby! Found a stone staircase leading down. You hit the crimson imp. You grab the crimson imp. The crimson imp is moderately wounded. You constrict the crimson imp. The crimson imp hits you. You hit the crimson imp. You squeeze the crimson imp! You kill the crimson imp! You now have 254 gold pieces (gained 14). You start resting. An orc priest is nearby! There are no items here. There are no items here. There are no items here. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The orc priest shouts! Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a hand axe and wearing a scale mail The sting hits the orc priest. The orc priest appears unharmed. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a hand axe and wearing a scale mail The sting misses the orc priest. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a hand axe and wearing a scale mail You miscast Sting. You are very lightly contaminated with residual magic. You feel weak for a moment. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a hand axe and wearing a scale mail You miscast Mephitic Cloud. You hear a crackling sound. Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a hand axe and wearing a scale mail You miscast Mephitic Cloud. You feel a strange surge of energy! You hit the orc priest. Your grab misses the orc priest. Your squeeze misses the orc priest. The orc priest is moderately wounded. The orc priest hits you with a hand axe! You hit the orc priest. You grab the orc priest. The orc priest is moderately wounded. You constrict the orc priest. The orc priest barely misses you. You hit the orc priest. The orc priest is almost dead. You constrict the orc priest. The orc priest barely misses you. You hit the orc priest. You kill the orc priest! Your Stealth skill increases to level 5! The orc hits you with a mace. An orc comes into view. It is wielding a flail. Things that are here: a hand axe; a scale mail The orc shouts! x2 You hit the orc. You grab the orc. You squeeze the orc. You kill the orc! An orc comes into view. Things that are here: a mace; a leather armour; an orc corpse Things that are here: a hand axe; a scale mail Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a club and wearing a scale mail You miscast Mephitic Cloud. Nothing appears to happen. You are feeling very hungry. You barely miss the orc. You grab the orc. You constrict the orc, but do no damage. The orc misses you. You hit the orc. You squeeze the orc! You kill the orc! You hit the orc. You grab the orc. You squeeze the orc. You kill the orc! Items here: )) [ †† a flail; a club; a scale mail; an orc corpse x2 Butcher an orc corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] Butcher an orc corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] You butcher the orc corpse. x2 x - 2 chunks of flesh; x - 5 chunks of flesh (gained 3) Things that are here: a flail; a club; a scale mail There isn't anything to butcher here. Eat one of 5 chunks of flesh? (ye/n/q/i?) This raw flesh tastes terrible. You continue eating. x2 You start resting. Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp (hasn't noticed you) The sting hits the crimson imp. The crimson imp completely resists. The crimson imp shouts! The crimson imp completely misses you. You closely miss the crimson imp. You grab the crimson imp. You squeeze the crimson imp, but do no damage. You constrict the crimson imp. The crimson imp hits you. The orc shouts! You hit the crimson imp. The crimson imp is moderately wounded. You constrict the crimson imp. The crimson imp barely misses you. You hit the crimson imp. The crimson imp is heavily wounded. You constrict the crimson imp. The crimson imp gestures. The crimson imp struggles to blink free from constriction. You hit the crimson imp. You squeeze the crimson imp. You kill the crimson imp! Your Short Blades skill increases to level 3! The orc hits you. You see here a scroll labeled PIBBIG FEXUM. You hit the orc. You grab the orc. You squeeze the orc. You kill the orc! You now have 262 gold pieces (gained 8). y - a scroll labeled PIBBIG FEXUM Your magical contamination has completely faded away. Found 17 gold pieces. The orc shouts! You hit the orc. You grab the orc. The orc is severely wounded. You constrict the orc. The orc barely misses you. You barely miss the orc. The orc is almost dead. You constrict the orc. You kill the orc! y - 2 scrolls labeled PIBBIG FEXUM (gained 1) You see here a club. You now have 270 gold pieces (gained 8). z - a scroll of remove curse A phantom is nearby! You see here 17 gold pieces. A phantom is nearby! You now have 287 gold pieces (gained 17). There are no items here. You start resting. A phantom is nearby! A jackal comes into view. You are feeling hungry. Eating one of 4 chunks of flesh. This raw flesh tastes terrible. HP restored. You continue eating. x2 You open the door. Found a sparkling altar of Nemelex Xobeh. There is an open door here. There is a sparkling altar of Nemelex Xobeh here. There is an open door here. A jackal is nearby! The jackal bites you. You barely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal closely misses you. x2 You hit the jackal but do no damage. You grab the jackal. You constrict the jackal, but do no damage. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. You constrict the jackal. You kill the jackal! The phantom is too close now for your liking. All of the chunks of flesh in your inventory have rotted away. Found a staircase to the Ecumenical Temple. y - 3 scrolls labeled PIBBIG FEXUM (gained 1) You now have 298 gold pieces (gained 11). Found a stone staircase leading up. You hit the plant but do no damage. You grab the plant. You constrict the plant. You hit the plant. The plant is lightly damaged. You constrict the plant, but do no damage. You release your grip on the plant. There is a staircase to the Ecumenical Temple here. You can't go up here! Unknown command. You climb downwards. Welcome to the Ecumenical Temple! There is a staircase back to the Dungeon here. Found a burning altar of Makhleb. Found a stormy altar of Qazlal and a deep blue altar of Sif Muna. Found a bloodstained altar of Trog. Found an oddly glowing altar of Pakellas. Found an ancient bone altar of Kikubaaqudgha. Found an opulent altar of Gozag. Found a blossoming altar of Fedhas. Found a radiant altar of Vehumet. Found an iron altar of Okawaru. Found a white marble altar of Elyvilon. There is an iron altar of Okawaru here. Found a shattered altar of Ashenzari. You are feeling hungry. Done exploring. Done exploring. Search for what [? for help]? sif Unknown command. Search for what [Enter for "sif", or ? for help]? dem Can't find anything matching that. Unknown command. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. You now have 301 gold pieces (gained 3). Found 13 bolts. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found 21 gold pieces. There is a stone staircase leading up here. Found a chain mail. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Search for what [Enter for "dem", or ? for help]? shot Can't find anything matching that. Search for what [Enter for "shot", or ? for help]? shop An adder comes into view. You are feeling very hungry. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (hasn't noticed you) The sting hits the adder. The adder is poisoned. The adder is heavily wounded. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, poisoned) The sting misses the adder. The adder closely misses you. The adder bites you. You hit the adder but do no damage. Your grab misses the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You miss the adder. Your grab misses the adder. The adder is severely wounded. You feel sick. The adder bites you. You closely miss the adder. Your grab misses the adder. You squeeze the adder. You kill the adder! You feel sick. Search for what [Enter for "shop", or ? for help]? You feel sick. You feel sick. Magic restored. You feel sick. You feel sick. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You feel sick. You feel sick. You are no longer poisoned. The angel recites a poem about not dealing with demons. There is an entrance to Votaolucag's Book Shoppe here. x - a book of Hinderance Thank you for shopping at Votaolucag's Book Shoppe! Okay, then. Done exploring. The angel explains the importance of the books of the Law. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Found 15 sling bullets of flame. There is a stone staircase leading up here. A black bear comes into view. Found an escape hatch in the ceiling. A black bear is nearby! Grinder comes into view. Grinder shouts! The black bear growls angrily. Grinder gestures. Grinder blinks! There is a stone staircase leading up here. Grinder barely misses you. You climb upwards. There is a stone staircase leading down here. You hit Grinder. You grab Grinder. You squeeze Grinder. Grinder is lightly wounded. You constrict Grinder. Grinder hits you! You writhe in agony. You hit Grinder. Grinder is moderately wounded. You constrict Grinder. Grinder gestures. Grinder blinks free! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a whip. There is a stone staircase leading down here. You climb downwards. Level annotation: Grinder There is a stone staircase leading up here. You aren't carrying any items that you can evoke without wielding. Unknown command. The phantom gestures. The phantom blinks! Things that are here: a flail; a scale mail; a club There is a stone staircase leading down here. The phantom gestures. The phantom blinks! You climb downwards. There is a stone staircase leading up here. You start resting. You are near starving! An adder skeleton comes into view. The adder skeleton moves out of view. Found a stone staircase leading down. You see here 10 gold pieces. An adder skeleton is nearby! The adder skeleton misses you. You hit the adder skeleton. You grab the adder skeleton. You squeeze the adder skeleton! You constrict the adder skeleton. You destroy the adder skeleton! You now have 111 gold pieces (gained 10). You now have 122 gold pieces (gained 11). You open the door. You open the door. There is an open door here. You open the door. Blork the orc comes into view. He is wielding a glaive. There is an open door here. Blork the orc shouts! Blork the orc screams, "I'll cut your head off!" Blork the orc gestures at you while chanting. The puff of flame hits you! Found a scroll labeled SIZUHA JAJUENIURU. Blork the orc closely misses you. Blork the orc hits you with a glaive! You hit Blork the orc. You grab Blork the orc. You squeeze Blork the orc! Blork the orc is moderately wounded. You constrict Blork the orc, but do no damage. You hit Blork the orc. Blork the orc is heavily wounded. You constrict Blork the orc. Blork the orc casts a spell at you. The puff of flame hits you! You hit Blork the orc. Blork the orc is severely wounded. You constrict Blork the orc, but do no damage. Blork the orc hits you with a glaive! * * * LOW HITPOINT WARNING * * * Drink which item? (? for menu, Esc to quit) You feel better. You constrict Blork the orc. Blork the orc barely misses you. You hit Blork the orc. You squeeze Blork the orc. Blork the orc is almost dead. You constrict Blork the orc. You kill Blork the orc! Things that are here: a glaive; a robe; the orc corpse of Blork the orc You butcher the orc corpse of Blork the orc. A - a chunk of flesh Things that are here: a glaive; a robe B - a scroll labeled SIZUHA JAJUENIURU You start resting. Eating a chunk of flesh. This raw flesh tastes terrible. You are feeling hungry. You continue eating. x2 A jelly comes into view. You aren't carrying any items that you can evoke without wielding. Unknown command. The jelly moves out of view. You open the door. Found a scale mail. There is an open door here. A giant newt comes into view. The helpless giant newt fails to defend itself. You puncture the giant newt! You kill the giant newt! You see here a giant newt corpse. You butcher the giant newt corpse. A - a chunk of flesh Eat a chunk of flesh? (ye/n/q/i?) This raw flesh tastes terrible. You continue eating. x2 You start resting. You hear a distant slurping noise. x4 HP restored. You open the door. A quokka comes into view. There is an open door here. The helpless quokka fails to defend itself. You impale the quokka!! You kill the quokka! You open the door. There is an open door here. A - a scratched garnet ring You open the door. The black bear is too close now for your liking. There is an open door here. You catch the helpless black bear momentarily off-guard. You puncture the black bear! Your grab misses the black bear. The black bear is moderately wounded. The black bear completely misses you. The black bear closely misses you. x2 You hit the black bear. Your grab misses the black bear. The black bear is heavily wounded. The black bear bites you! The black bear barely misses you. The black bear claws you. You barely miss the black bear. You grab the black bear. You squeeze the black bear. The black bear is heavily wounded. You constrict the black bear. The black bear bites you. The black bear barely misses you. x2 You hit the black bear. You squeeze the black bear, but do no damage. The black bear is severely wounded. You constrict the black bear. The black bear barely misses you. The black bear claws you. The black bear barely misses you. You hit the black bear but do no damage. The black bear is almost dead. You constrict the black bear. The black bear bites you! The black bear claws you. The black bear misses you. You puncture the black bear! You kill the black bear! Your Fighting skill increases to level 3! Your Dodging skill increases to level 5! You hear a distant slurping noise. You hear a squelching noise. You see here a black bear corpse. You butcher the black bear corpse. C - 3 chunks of flesh You start resting. You hear a distant slurping noise. Eating one of 3 chunks of flesh. This raw flesh tastes terrible. You continue eating. x2 You hear a distant slurping noise. x2 You hear a squelching noise. HP restored. You open the door. There is an open door here. o - 2 potions of curing (gained 1) You open the door. There is an open door here. A jelly comes into view. Found 5 gold pieces. Found a ring mail. The helpless jelly fails to defend itself. You impale the jelly!! You kill the jelly! e - 5 scrolls of teleportation (gained 1) You now have 127 gold pieces (gained 5). r - 2 scrolls of identify (gained 1) You open the door. There is an open door here. An ice beast comes into view. The helpless ice beast fails to defend itself. You impale the ice beast!! The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! You completely miss the ice beast. Your squeeze misses the ice beast. The ice beast is almost dead. The ice beast misses you. You hit the ice beast. You kill the ice beast! Your Stealth skill increases to level 6! You have reached level 8! Memorise Confusing Touch, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'e'. Found a stone staircase leading down. All of the chunks of flesh in your inventory have rotted away. You hear a distant slurping noise. You hear a distant slurping noise. An adder skeleton comes into view. Found a scroll labeled CIEG LAOQES. The helpless adder skeleton fails to defend itself. You impale the adder skeleton!! You destroy the adder skeleton! c - 3 scrolls labeled CIEG LAOQES (gained 1) You hear a distant slurping noise. You hear a squelching noise. You open the door. A crimson imp comes into view. There is an open door here. Eustachio the Magnificent comes into view. He is wielding a falchion. The crimson imp shouts! Eustachio shouts! You hear a shout! The crimson imp gestures. The crimson imp blinks! An orc priest comes into view. It is wielding a mace. Eustachio gestures wildly while chanting. An orc warrior comes into view. It is wielding a war axe. The crimson imp gestures. The crimson imp blinks! Eustachio gestures wildly while chanting. There is an open door here. You hit the crimson imp. You grab the crimson imp. You squeeze the crimson imp. The crimson imp is severely wounded. You constrict the crimson imp, but do no damage. The crimson imp misses you. You hit the crimson imp. The crimson imp is almost dead. You constrict the crimson imp. The crimson imp hits you. You hit the crimson imp. You kill the crimson imp! Eustachio casts a spell. Eustachio blinks! The crimson imp gestures. The crimson imp blinks! The shadow imp gestures at you. Pain shoots through your body! You closely miss the shadow imp. You grab the shadow imp. You constrict the shadow imp. The shadow imp hits you. You hit the shadow imp but do no damage. The shadow imp is lightly wounded. You constrict the shadow imp. The shadow imp closely misses you. You hit the shadow imp. The shadow imp is severely wounded. You constrict the shadow imp, but do no damage. The shadow imp closely misses you. You hit the shadow imp. You kill the shadow imp! You hit Eustachio but do no damage. You grab Eustachio. You constrict Eustachio. Eustachio casts a spell. Eustachio struggles to blink free from constriction. You hit Eustachio. Eustachio is lightly wounded. You constrict Eustachio. You completely miss Eustachio. Eustachio is lightly wounded. You constrict Eustachio. Eustachio hits you with a falchion. You hit Eustachio. Your squeeze misses Eustachio. Eustachio is moderately wounded. You constrict Eustachio. Eustachio mumbles some strange words. Eustachio blinks free! You hit Eustachio but do no damage. Your grab misses Eustachio. You squeeze Eustachio, but do no damage. Eustachio is moderately wounded. Eustachio completely misses you. You hit Eustachio. Your grab misses Eustachio. You squeeze Eustachio. Eustachio is heavily wounded. Eustachio casts a spell. You hit Eustachio. You grab Eustachio. You squeeze Eustachio. Eustachio is severely wounded. You constrict Eustachio, but do no damage. Eustachio closely misses you. You hit Eustachio. Eustachio is almost dead. You constrict Eustachio, but do no damage. Eustachio gestures wildly while chanting. Eustachio blinks free! Eustachio gestures wildly while chanting. There is an open door here. The quokka disappears in a puff of smoke! You hear a distant slurping noise. You hit the river rat but do no damage. You grab the river rat. You constrict the river rat, but do no damage. The river rat bites you! You puncture the river rat! The river rat is severely wounded. You constrict the river rat, but do no damage. The river rat misses you. The river rat closely misses you. You hit the river rat but do no damage. You squeeze the river rat. You kill the river rat! The river rat's corpse disappears in a puff of smoke! The rat twitches its whiskers. You closely miss the rat. Your grab misses the rat. The river rat bites you! The rat bites you but does no damage. You hit the rat. You kill the rat! The rat's corpse disappears in a puff of smoke! Eustachio gestures wildly while chanting. Eustachio blinks! The river rat completely misses you. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line, f - Eustachio Aim: Eustachio, wielding a falchion and wearing a leather armour (almost dead) The ball explodes into a vile cloud! The stinking cloud engulfs Eustachio. Eustachio is almost dead. You are feeling hungry. Eustachio is engulfed in noxious fumes. Eustachio appears confused. The river rat barely misses you. An orc comes into view. It is wielding a club. The orc shouts! You hit the river rat but do no damage. Your grab misses the river rat. The river rat bites you! * * * LOW HITPOINT WARNING * * * The orc throws a tomahawk. The tomahawk barely misses you. The river rat bites you! You die... >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Iodinin] Species: Octopode Job: Venom Mage HP: -2/52; mods: 0/0 MP: 10/13; mod: 0 Stats: 7 (7) 17 (17) 15 (15) Position: (43, 51), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: open door Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 16 | 3 | 340 | 40/200 Short Blades | X | 1 | 16 | 3 | 410 | 110/200 Long Blades | | 0 | 0 | 0 | 0 | 0/50 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/50 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 2 | 33 | 5 | 861 | 111/300 Stealth | X | 1 | 16 | 6 | 547 | 22/175 Shields | | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 3 | 499 | 143/238 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 16 | 0 | 10 | 10/50 Charms | | 0 | 0 | 0 | 0 | 0/50 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/50 Transmutations | | 0 | 0 | 0 | 0 | 0/50 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 5 | 531 | 1/212 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 327 #13: 200 #27: 1312 #49: 339 #59: 1 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #10: +2 short sword eq slot #10, inv slot #3: ring of flight }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...#.....#..... ...#.....#..... ....#.....#..... #+#######...#.....##+### .o##......##.@.#........... ..........#...§#........... ..o.......#.§§.#........... ..o......r#..§§#........... .........(@....+........... ####.....###...#........... #.....###...####'###.... ............b.......#.... .....................#.... .....................#.... ....................#.... ....................#.... ...................#.... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>