Dungeon Crawl Stone Soup version 0.23.2-1-ga50397a (webtiles) character file. Game seed: 10565108768401991800 13 Inchmeat the Grave Robber (level 2, 21/22 HPs) Began as a Deep Dwarf Necromancer on May 5, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:54 (695 turns). Inchmeat the Grave Robber (Deep Dwarf Necromancer) Turns: 695, Time: 00:00:55 Health: 21/22 AC: 2 Str: 11 XL: 2 Next: 24% Magic: 4/4 EV: 12 Int: 15 God: Gold: 16 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . b - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} e - a scroll of amnesia {unknown} Comestibles c - a ration Skills: - Level 2.1 Dodging - Level 2.4 Stealth - Level 1.7 Spellcasting * Level 5.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 2% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 2% 1 ##..... Vampiric Draining Necr ###....... 9% 3 ####... Animate Dead Necr N/A 28% 4 #####.. Regeneration Chrm/Necr Unusable N/A 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Confirm wit' . or Enter, or press ? or * ta list all spells. Aimin': Pain (safe; 3% risk o' failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (chance ta defeat MR: 87%) Tha bat writhas in agony. Ye kill tha bat! Castin': Pain (safe; 2% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Unknown command. Ye start restin'. Magic restored. Ye start waitin'. Found a dagger. A goblin comes inta view. It be wieldin' a +0 dagger. Tha goblin shouts! A goblin be nearby! A goblin be nearby! A goblin be nearby! Be ye sure ye want ta abandon 'tis character an' quit tha game? (Confirm wit' "aye".) * ,,,, , .... ,* *.=g * ,, *.# * ** #.. #.# .)$ , #.# *#.# * #.# * #.# #.# #.# #.# #@# #####.# ###.### #...... #.....# #.###†# #.###.########.# #.. #.# #..........# ### #.###.########## #.....# ####### You could see a goblin. Vanquished Creatures A dart slug (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Inchmeat the Deep Dwarf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 205 | D:1 | Reached XP level 2. HP: 5/22 MP: 0/4 577 | D:1 | Reached skill level 5 in Necromancy 695 | D:1 | Quit the game Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.0 Dodging | | 2.1 Stealth | | 2.4 Spellcasting | | 1.7 Action || total -------------------------++------- Melee: Club || 13 Cast: Pain || 12 Abil: Heal Wounds || 1 Armor: Robe || 2 Dodge: Dodged || 13