Dungeon Crawl Stone Soup version 0.23.2-1-ga50397a (webtiles) character file. Game seed: 11538391191696611813 4 Inchmeat the Grave Robber (level 1, 15/15 HPs) Began as a Deep Dwarf Necromancer on Apr 18, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:31 (177 turns). Inchmeat the Grave Robber (Deep Dwarf Necromancer) Turns: 177, Time: 00:00:31 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 50% Magic: 0/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery b - an uncursed ring of positive energy {unknown} Scrolls e - a scroll of teleportation {unknown} Potions d - a potion of agility {unknown} Comestibles c - 2 rations Skills: - Level 2.1 Dodging - Level 2.4 Stealth - Level 1.7 Spellcasting + Level 4.6 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 3% 1 ##..... Vampiric Draining Necr ###....... 10% 3 ####... Animate Dead Necr N/A 32% 4 #####.. Regeneration Chrm/Necr Unusable N/A 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Aimin': Pain (safe; 3% risk o' failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wieldin' a +0 club (moderately wounded, chance ta defeat MR: 85%) Tha hobgoblin writhas in agony. Ye kill tha hobgoblin! Castin': Pain (safe; 3% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Aimin': Pain (safe; 3% risk o' failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wieldin' a +0 club (chance ta defeat MR: 85%) Tha hobgoblin barely resists. Castin': Pain (safe; 3% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Ye dinnae haf enough magic ta cast tha spell. Unknown command. Castin': Pain (safe; 3% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Ye dinnae haf enough magic ta cast tha spell. Unknown command. Be ye sure ye want ta abandon 'tis character an' quit tha game? (Confirm wit' "aye".) , *, , * , * #, * , .## * * * ... , #.###.##### * #$...g...###.# , #!..)@......# ### * #?..##..######## #.. #....#.>.......# #.. , * #........#####.#####.. #......(.#####........ #....)...##........... ###...##.##)##.†.###.. , , #... #.## #.#.###.. #...*#.. ...#...... You could see a hobgoblin. Vanquished Creatures 2 hobgoblins (D:1) 2 rats (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Inchmeat the Deep Dwarf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 177 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Pain || 8 Armor: Robe || 1 Dodge: Dodged || 1