Dungeon Crawl Stone Soup version 0.20-a0-629-gc37eb77 (webtiles) character file. 184 HyperWalrus the Chucker (level 5, 16/37 HPs) Began as a Merfolk Arcane Marksman on Feb 10, 2017. Quit the game in a sewer on Feb 11, 2017. The game lasted 00:22:43 (3698 turns). HyperWalrus the Chucker (Merfolk Arcane Marksman) Turns: 3698, Time: 00:22:44 Health: 16/37 AC: 5 Str: 11 XL: 5 Next: 63% Magic: 4/6 EV: 14 Int: 12 God: Gold: 131 SH: 0 Dex: 15 Spells: 3/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . p - +0 ring mail rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots currently unavailable) Stlth ++........ (no amulet) Regen 0.2/turn (no ring) m - ring of flight @: very quick A: change form in water, swift swim, stealthy swim a: Evoke Flight You were in a sewer. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 131 gold pieces. Skills: - Level 1.1 Fighting + Level 5.7 Throwing - Level 2.6 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger x - Slow Hex #....... 34% 2 ###.... y - Corona Hex #...... 24% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Xom Annotations: D:3 HallandMoats's ghost, amateur DsFi Inventory: Hand Weapons a - a +0 dagger (weapon) (You found it on level 1 of the Dungeon) Missiles d - 2 throwing nets {!f} e - 83 arrows j - 37 stones (quivered) Armour p - a +0 ring mail (worn) (You found it on level 1 of the Dungeon) q - a +0 leather armour (You found it on level 2 of the Dungeon) Jewellery m - a ring of flight (left hand) (You found it on level 2 of the Dungeon) Scrolls c - a scroll of fear {unknown} h - a scroll of random uselessness {unknown} i - 2 scrolls of remove curse {@r2} k - 2 scrolls of teleportation {@r4} r - a scroll of fog {unknown} t - 2 scrolls of magic mapping v - 2 scrolls of amnesia Potions l - 2 potions of brilliance {unknown} s - 2 potions of curing {@q1} w - a potion of heal wounds {unknown} x - a potion of magic {unknown} Books b - a book of Debilitation Comestibles f - a bread ration {@e1} o - a meat ration {@e2} .....#####....≈# #.≈.## ##≈..## ##≈## ##≈## #≈# #≈# #≈# #≈# ##≈## ##≈## ****# #≈≈≈## ##..≈## **≈..#* ..≈..#####...∩.####≈.≈.≈* ≈...≈(≈≈(≈(≈∩.r≈@≈≈r≈...* .....##≈##....≈####.....* #≈≈.###≈###≈≈.## **,≈.#* ##≈####÷####≈## **≈*# #≈###...###≈# *≈* #≈##..∩.≈##≈# *≈* #≈###...###≈# *≈* ##≈####≈####≈## **≈** #.≈≈#######≈≈.## **≈,,** You could see 2 river rats. Message History The river rat bites you. * * * LOW HITPOINT WARNING * * * Okay, then. Your legs become a tail as you enter the water. The river rat twitches its whiskers. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. You start resting. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. You start resting. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. You eat the royal jelly. That royal jelly was delicious! You start resting. Aim: a river rat (hasn't noticed you, chance to defeat MR: 50%) The river rat resists with some effort. Aim: a river rat (chance to defeat MR: 50%) The river rat seems to slow down. You hit the river rat but do no damage. You hit the river rat but do no damage. The river rat bites you. You hit the river rat but do no damage. The river rat bites you! * * * LOW HITPOINT WARNING * * * You hit the river rat. You completely miss the river rat. The river rat bites you. * * * LOW HITPOINT WARNING * * * You hit the river rat but do no damage. You barely miss the river rat. The river rat barely misses you. You closely miss the river rat. Your tail-slap misses the river rat. The river rat is no longer moving slowly. The river rat bites you but does no damage. Here: a river rat (water) Some deep water. Aim: a river rat (water) You throw a stone. The stone hits the river rat but does no damage. You hear a splash. There is a gate leading back out of this place here. Aim: a river rat You throw a stone. The stone hits the river rat but does no damage. You hear a splash. Aim: a river rat You throw a stone. The stone closely misses the river rat. You hear a splash. A river rat comes into view. Your legs become a tail as you enter the water. Okay, then. Vault maps used: D:1: minmay_arrival_solitary_statue, minivault_4 D:3: lightli_sewer_entry_pipes, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_a, nicolae_xom_altar_mimics Sewer: sewer_co_15_rooms Vanquished Creatures A big kobold (Sewer) A gnoll (D:1) 2 adders A howler monkey skeleton (D:3) 3 oozes A dart slug (D:2) A leopard gecko (D:2) 8 bats 3 giant cockroaches 5 goblins 6 hobgoblins 5 jackals (D:1) A quokka (D:2) 5 ball pythons 4 frilled lizards 9 kobolds 4 rats 60 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.3 | 3.7 | 13.7 | 322.2 Dungeon | 68.7 | 68.6 | 0.5 | 2.7 | 18.6 | 294.7 Sewer | 31.3 | 31.4 | 0.0 | 5.9 | 3.2 | 405.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 65.8 Dungeon | 86.7 | 86.7 | -nan | -nan | 54.4 | 47.7 Sewer | 13.3 | 13.3 | -nan | -nan | 45.6 | 120.0 +-------+-------+-------+-------+-------+---------------------- Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HyperWalrus the Merfolk Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | WalrusKing: !subscribe 0 | D:1 | WalrusKing: !follow 0 | D:1 | WalrusKing: ??help 0 | D:1 | beem: help[1/5]: !help (I need somebody) !help (not just anybody) Try https://github.com/crawl/sequell/blob/master/docs/listgame.md or https://github.com/crawl/sequell/blob/master/docs/learndb.md 0 | D:1 | WalrusKing: ??beem 0 | D:1 | beem: beem[1/6]: beem is a WebTiles chat bot that sends commands to the DCSS IRC knowledge bots. For details, see https://github.com/gammafunk/beem/blob/master/docs/commands.md ; if you see beem in chat, type the following to have it watch your games on that server: !beem subscribe 0 | D:1 | WalrusKing: !beem subscribe 0 | D:1 | beem: Subscribed. I will now watch all games of user WalrusKing 39 | D:1 | HyperWalrus: ??throwing 39 | D:1 | beem: throwing[1/2]: Throw stones, tomahawks, javelins, large rocks at target to kill them. See {blowgun} for the skill's effect on needles. See {ammunition} for the base damage of various throwing items. 221 | D:1 | Reached XP level 2. HP: 12/21 MP: 1/3 409 | D:1 | Learned a level 2 spell: Slow 489 | D:1 | Reached skill level 3 in Throwing 789 | D:1 | Reached XP level 3. HP: 19/26 MP: 4/4 1704 | D:2 | Reached skill level 4 in Throwing 1929 | D:2 | Reached XP level 4. HP: 29/32 MP: 5/5 2408 | D:3 | Noticed HallandMoats's ghost (amateur DsFi) 2622 | D:3 | Found a shimmering altar of Xom. 2622 | D:3 | Found a shimmering altar of Xom. 2622 | D:3 | Found a shimmering altar of Xom. 2623 | D:3 | Found a shimmering altar of Xom. 2623 | D:3 | Found a shimmering altar of Xom. 2623 | D:3 | Found a shimmering altar of Xom. 2673 | D:3 | Found a shimmering altar of Xom. 2746 | D:3 | Found a glowing drain. 2753 | Sewer | Entered a sewer 2907 | Sewer | Noticed a big kobold 3245 | Sewer | Killed a big kobold 3245 | Sewer | Reached skill level 5 in Throwing 3245 | Sewer | Reached XP level 5. HP: 27/37 MP: 2/6 3414 | Sewer | Noticed a big kobold 3461 | Sewer | HP: 9/37 [river rat (6)] 3475 | Sewer | HP: 7/37 [river rat (3)] 3484 | Sewer | HP: 6/37 [river rat (1)] 3698 | Sewer | Quit the game Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 22 | || 22 Dagger | 117 | 203 || 320 Tailslap | | 7 || 7 Throw: Stone | 64 | 64 || 128 Javelin | 8 | 5 || 13 Cast: Corona | 3 | 8 || 11 Slow | 2 | 7 || 9 Use: Scroll | 2 | 4 || 6 Eat: Chunk | 4 | 4 || 8 Royal jelly | | 1 || 1 Armor: Robe | 20 | || 20 Ring mail | 14 | 50 || 64 Dodge: Dodged | 122 | 112 || 234