Dungeon Crawl Stone Soup version 0.20-a0-263-g81abdfb (webtiles) character file. 72 HyperWalrus the Conjurer (level 4, -3/30 HPs) Began as a Merfolk Wizard on Dec 4, 2016. Killed from afar by Sigmund (10 damage) ... with a puff of flame ... on level 2 of the Dungeon on Dec 5, 2016. The game lasted 00:14:13 (2944 turns). HyperWalrus the Conjurer (Merfolk Wizard) Turns: 2944, Time: 00:14:14 Health: -3/30 AC: 3 Str: 8 XL: 4 Next: 25% Magic: 9/9 EV: 13 Int: 17 God: Gold: 82 SH: 0 Dex: 12 Spells: 2/9 levels left rFire . . . SeeInvis . v - staff of conjuration {!a} rCold . . . Gourm . h - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . n - +0 helmet rElec . Reflect . (no cloak) rCorr + Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) (no ring) f - ring of resist corrosion @: confused, flying A: change form in water, swift swim, stealthy swim, high mp 1, mutation resistance 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You are very stealthy in the water. (Stealth+) You have an increased reservoir of magic. (+10% MP) You are somewhat resistant to further mutation. Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 3.0 Spellcasting - Level 3.2 Conjurations + Level 1.2 Summonings - Level 0.7 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger b - Blink Tloc N/A 24% 2 ##..... d - Repel Missiles Chrm/Air #..... 30% 2 ##..... x - Call Imp Summ #....... 21% 2 ##..... z - Magic Dart Conj ###. 6% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Inventory: Hand Weapons a - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) p - a +2 dagger of draining (You found it on level 1 of the Dungeon) Missiles g - 25 stones (quivered) i - 43 arrows m - 16 poisoned needles w - 8 sling bullets Armour b - a +0 hat h - a +0 robe (worn) n - a +0 helmet (worn) (You found it on level 1 of the Dungeon) r - a +0 leather armour (You found it on level 2 of the Dungeon) Magical Staves v - an uncursed staff of conjuration (weapon) {!a} (You found it on level 2 of the Dungeon) Jewellery f - a ring of resist corrosion (left hand) (You found it on level 1 of the Dungeon) u - an uncursed ring of poison resistance {unknown} (You found it on level 2 of the Dungeon) Scrolls e - a scroll of identify {unknown} k - a scroll of teleportation {unknown} l - a scroll of remove curse {unknown} t - a scroll of recharging {unknown} x - a scroll of magic mapping {unknown} Potions o - a potion of flight Books c - a book of Minor Magic Comestibles d - 3 bread rations {@e1} j - a chunk of flesh q - a slice of pizza #.# #.#.##..# #.##.# #.# #.##..######.##.# #.# #.##......##.##.# #.# # #.....###.##.##.# .# #.#..#.## #.##.##.# #.#..#.####.##.# .# #...........##.# #>....).....##.# #...@.......##รท##.# #...........##.##.. .....#..##@###.##.##.# .....#..##.# #.##.##.# .... #..##.###.##.##.# #. .....#.........##.##.# #........#.###.###.##.##.# #........#.###.#.#.##.##.### .... .........#.#.##....... You could see Sigmund. Message History Sigmund says, "Don't worry, I'll kill you fast." Sigmund breathes a few words. Sigmund's hands start flickering wildly. Sigmund points at you and mumbles some strange words. The puff of flame hits you! Sigmund gestures at you while chanting. You are confused. You bump into the rock wall. Some of the chunks of flesh in your inventory have rotted away. It was a potion of flight. You feel very buoyant. You fly up into the air. Sigmund says, "Don't worry, I'll kill you fast." Sigmund points at you and mumbles some strange words. You are more confused. You're too confused to cast spells. The floor. It was a potion of mutation. You feel extremely strange. You feel more energetic. You feel genetically stable. Sigmund closely misses you. You bump into the rock wall. You bump into the rock wall. Sigmund gestures at you while chanting. The puff of flame misses you. You're too confused to cast spells. The floor. You're too confused to cast spells. You're too confused to cast spells. Sigmund gestures at you while chanting. You are more confused. You bump into the rock wall. You bump into the rock wall. Sigmund barely misses you. You're too confused! You bump into the rock wall. Sigmund points at you and mumbles some strange words. The puff of flame hits you! Sigmund gestures at you while chanting. You resist with some effort. You're too confused! Sigmund casts a spell at you. You are more confused. You bump into the rock wall. Sigmund points at you and mumbles some strange words. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Put on which piece of jewellery? (? for menu, Esc to quit) f - a ring of resist corrosion (left hand) Sigmund casts a spell at you. The puff of flame hits you! You die... Vault maps used: D:1: minmay_arrival_nine_rooms D:2: minmay_misc_feat_five, minivault_27, uniq_sigmund, uniq_crazy_yiuf_cottage Vanquished Creatures 2 adders (D:2) A worm (D:2) A dart slug (D:2) 2 ball pythons 5 bats 4 giant cockroaches 3 goblins 4 hobgoblins 4 jackals (D:2) 6 kobolds A quokka (D:2) 8 rats 41 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A giant cockroach (D:2) 3 jackals (D:2) 5 creatures vanquished. Grand Total: 46 creatures vanquished Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.1 | 6.8 | 7.5 | 489.5 Dungeon | 100.0 | 100.0 | 0.1 | 6.8 | 7.5 | 489.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 51.5 Dungeon | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 51.5 +-------+-------+-------+-------+-------+---------------------- Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HyperWalrus the Merfolk Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 233 | D:1 | Reached skill level 1 in Conjurations 629 | D:1 | Reached XP level 2. HP: 16/19 MP: 6/6 952 | D:1 | Reached skill level 2 in Conjurations 1611 | D:2 | Learned a level 2 spell: Call Imp 1614 | D:2 | Learned a level 2 spell: Blink 1617 | D:2 | Learned a level 2 spell: Repel Missiles 1702 | D:2 | Reached XP level 3. HP: 21/24 MP: 7/7 1703 | D:2 | Upgraded the game from 0.20-a0-261-gcb1eca7 to 0.20-a0-263-g81abdfb 2282 | D:2 | HyperWalrus: ??staff 2282 | D:2 | beem: staff[1/3]: (staves; +5 acc / 5 dam / 1.2 base delay / 0.6 min delay). There are four kinds: energy (negates {spell hunger} and can be e(v)oked to convert food into MP), wizardry (reduces spell failure chances), power (grants extra MP), and enhancer (makes a specific school of magic more powerful, often granting thematic melee powers and resistances). 2282 | D:2 | HyperWalrus: ??staff[2 2282 | D:2 | beem: staff damage[1/3]: Enhancer staves (fire, cold, air, earth, death) have (2*evoc + magic skill)/30 chance of getting random2(1.25*(magic skill + evoc/2)) extra damage that ignores AC (except earth), but checks the appropriate resistance. 2282 | D:2 | HyperWalrus: ??staff[ 2282 | D:2 | beem: I don't have a page labeled staff[ in my learndb. 2282 | D:2 | HyperWalrus: ??staff[2] 2282 | D:2 | beem: staff damage[1/3]: Enhancer staves (fire, cold, air, earth, death) have (2*evoc + magic skill)/30 chance of getting random2(1.25*(magic skill + evoc/2)) extra damage that ignores AC (except earth), but checks the appropriate resistance. 2282 | D:2 | HyperWalrus: ??staff[3] 2282 | D:2 | beem: staff[3/3]: i almost never use enhancer staves unless i'm using them to enhance my casting 2282 | D:2 | HyperWalrus: ??enhancer 2282 | D:2 | beem: enhancer[1/2]: Enhancers are things which affect spell power, like a ring of ice, staff of conjuration, or a robe of the archmagi (you feel a surge of power). Negative enhancers include opposite-element staves or rings and {lantern of shadows} (you feel a numb sensation). See {spell power} for what this means. 2282 | D:2 | HyperWalrus: ??enhancer[2] 2282 | D:2 | beem: enhancer[2/2]: Normal enhancers are capped at 3 (getting 4 is hard anyway). Other effects such as wild magic or augmentation aren't counted for purposes of this cap. 2282 | D:2 | HyperWalrus: ??spell power 2282 | D:2 | beem: spell power[1/5]: (Spellcasting/2 + 2*avg school skill) * INT/10 * (1.5 ^ enhancer count). Spellpower has diminishing returns over 50: http://tinyurl.com/oeme7aj - Stepdown formula is min(pow, 200, 50*log_2(1 + pow/50)). Capped at 200. Negative spell enhancers use 0.5, not 0.66. 2282 | D:2 | beem: Hell Sentinel (1) | Spd: 10 | HD: 19 | HP: 114-168 | AC/EV: 25/3 (spiny 5d4) | Dam: 40, 25 | demonic, doors, evil, see invisible | Res: magic(immune), fire+++, damnation, cold+++, elec+++, poison+++, rot, neg+++, torm | Vul: holy++ | XP: 2901 2282 | D:2 | beem: ..| Sp: hurl damnation (3d20) [!sil], iron shot (3d33) [!sil] | Sz: Large | Int: human. 2282 | D:2 | HyperWalrus: ??spell power 2282 | D:2 | beem: spell power[1/5]: (Spellcasting/2 + 2*avg school skill) * INT/10 * (1.5 ^ enhancer count). Spellpower has diminishing returns over 50: http://tinyurl.com/oeme7aj - Stepdown formula is min(pow, 200, 50*log_2(1 + pow/50)). Capped at 200. Negative spell enhancers use 0.5, not 0.66. 2341 | D:2 | HP: 6/24 [worm (9)] 2394 | D:2 | HP: 6/24 [poisoned by an adder] 2401 | D:2 | HP: 5/24 [poisoned by an adder] 2403 | D:2 | Reached skill level 3 in Conjurations 2403 | D:2 | Reached XP level 4. HP: 6/30 MP: 0/8 2409 | D:2 | HP: 5/30 [poisoned by an adder] 2881 | D:2 | Noticed Sigmund 2930 | D:2 | Gained mutation: You have an increased reservoir of magic. (+10% MP) [potion of mutation] 2930 | D:2 | Gained mutation: You are somewhat resistant to further mutation. [potion of mutation] 2943 | D:2 | HP: 7/30 [Sigmund/magic dart (12)] 2944 | D:2 | Killed from afar by Sigmund Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 50 | || 50 Dagger | 115 | || 115 Cast: Magic Dart | 48 | 14 || 62 Call Imp | 5 | 2 || 7 Repel Missiles | 1 | || 1 Use: Potion | | 2 || 2 Stab: Sleeping | 2 | || 2 Eat: Chunk | 5 | 2 || 7 Armor: Robe | 51 | 1 || 52 Dodge: Dodged | 139 | 4 || 143 Deflected | | 2 || 2