Dungeon Crawl Stone Soup version 0.19-a0-569-g984bae3 (webtiles) character file. 53 HyperWalrus the Grave Robber (level 3, -1/23 (29) HPs) Began as a Ghoul Necromancer on June 9, 2016. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:13:24 (2450 turns). HyperWalrus the Grave Robber (Ghoul Necromancer) Turns: 2450, Time: 00:13:25 HP: -1/23 (29) AC: 2 Str: 11 XL: 3 Next: 89% MP: 2/4 EV: 12 Int: 11 God: Gold: 66 SH: 0 Dex: 9 Spells: 2 memorised, 1 level left rFire + . . SeeInvis . (no weapon) rCold + + . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec + Dismiss . (no cloak) rCorr + Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: resistant, rotting, not resistant to hostile enchantments, unstealthy A: rotting body, claws 1, carnivore 3, cold resistance 1, negative energy resistance 3, slow regeneration 1, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You regenerate slowly when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Skills: + Level 1.9 Fighting - Level 1.7 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting - Level 5.0 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger y - Vampiric Draining Necr ##........ 14% 3 ####... z - Pain Necr ##.. 4% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Inventory: Missiles g - 46 stones (quivered) j - 28 bolts k - 3 javelins p - 2 needles of sleeping s - 30 poisoned needles u - 4 tomahawks Armour a - a +0 robe (worn) d - a +0 leather armour (You found it on level 1 of the Dungeon) r - a cursed +0 cloak (You found it on level 1 of the Dungeon) Scrolls h - a scroll of identify {unknown} i - a scroll of blinking {unknown} l - a scroll of amnesia {unknown} m - 2 scrolls of fog o - 2 scrolls of fear {unknown} q - a scroll of enchant armour {unknown} t - 2 scrolls of remove curse {unknown} Potions e - a potion of curing {unknown} f - a potion of agility {unknown} n - a potion of lignification {unknown} v - a potion of might Books b - a book of Necromancy ######+# ####.#########.#####..#. ...# #..............##.....#. #### ####.####.#..#.##.....#( ...# #.# ##.#...w)(.....(. ...# #.# #.......#...#..## ...# #.# #..####.#......# ...## #######.# #.......#...#.## ....###.......###h#######...#.### ##.#....#..#..<.@h# #.....##. #.#.##.##.#..##### ##...##.. #.#.##....#..# #...#... #.#.#####....#### +...'... #.#.# #.......# #...#... #.#.#####..#.##.# #...##.÷ #.#.....#.......# #...###. #####.#.#.....# #...# ## #.#.#.....# #...# You could see 2 jackals. Message History Aim: a worm (lightly wounded, chance to defeat MR: 73%) The worm struggles to resist. Aim: a worm (lightly wounded, chance to defeat MR: 73%) The worm convulses in agony! Aim: a worm (moderately wounded) You throw a stone. The stone barely misses the worm. Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm. You don't know that spell. Okay, then. Unknown command. You don't have enough magic to cast that spell. You scratch the worm. You scratch the worm but do no damage. The worm bites you but does no damage. You scratch the worm. You barely miss the worm. The worm closely misses you. You scratch the worm. The worm bites you. You barely miss the worm. You scratch the worm. The worm bites you. You barely miss the worm. You completely miss the worm. The worm bites you. You scratch the worm. The worm bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast that spell. Okay, then. Aim: a worm (heavily wounded, chance to defeat MR: 73%) The worm convulses in agony! Aim: a worm (severely wounded, chance to defeat MR: 73%) The worm convulses in agony! Aim: a worm (almost dead, chance to defeat MR: 73%) The worm convulses in agony! Aim: a worm (severely wounded) You throw a stone. The stone hits the worm but does no damage. Aim: a worm (severely wounded) You throw a stone. The stone hits the worm. You see here a war axe. Aim: a worm (heavily wounded) You throw a stone. The stone hits the jackal but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal barely misses you. Okay, then. It was a potion of resistance. You feel protected. The jackal closely misses you. The jackal bites you. You die... Vault maps used: D:1: lemuel_arrival_muddy, st_stairs_5 D:2: kennysheep_six_static_rooms, marbit_many_paths, kennysheep_generic_room_13 Vanquished Creatures 2 oozes (D:2) 3 dart slugs (D:2) 2 worms 4 goblins 4 hobgoblins (D:1) 5 jackals (D:1) 3 kobolds (D:1) 4 bats 2 giant newts 3 rats 32 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.1 | 8.8 | 8.2 | 336.0 Dungeon | 100.0 | 100.0 | 0.1 | 8.8 | 8.2 | 336.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 38.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 38.5 +-------+-------+-------+-------+-------+---------------------- Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | HyperWalrus the Ghoul Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 63 | D:1 | Reached skill level 1 in Fighting 196 | D:1 | Reached XP level 2. HP: 23/23 MP: 1/3 1219 | D:1 | Reached XP level 3. HP: 22/27 MP: 0/4 1417 | D:2 | Reached skill level 5 in Necromancy 1673 | D:2 | HP: 1/28 [worm (7)] 2147 | D:2 | Learned a level 3 spell: Vampiric Draining 2421 | D:2 | HP: 3/23 [worm (12)] 2440 | D:2 | HP: 1/23 [jackal (2)] 2450 | D:2 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 120 Throw: Stone || 12 Cast: Pain || 55 Use: Scroll || 1 Potion || 1 Eat: Chunk || 5 Meat ration || 1 Armor: Robe || 24 Dodge: Dodged || 71