Dungeon Crawl Stone Soup version 0.19-a0-414-g76fec5b (webtiles) character file. 14 HyperWalrus the Magician (level 2, 0/19 HPs) Began as a Formicid Wizard on May 31, 2016. Engulfed by a cloud of flame (19 damage) ... on level 1 of the Dungeon. The game lasted 00:04:24 (865 turns). HyperWalrus the Magician (Formicid Wizard) Turns: 865, Time: 00:04:25 Health: 0/19 AC: 2 Str: 11 XL: 2 Next: 55% Magic: 6/6 EV: 12 Int: 17 God: Gold: 14 SH: 0 Dex: 9 Spells: 2 memorised, 4 levels left rFire . . . SeeInvis + a - +0 mace rCold . . . Gourm . f - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Skills: - Level 1.7 Dodging - Level 2.4 Stealth - Level 3.2 Spellcasting - Level 2.0 Conjurations + Level 1.1 Summonings Level 0.8 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger x - Call Imp Summ #....... 21% 2 ##..... z - Magic Dart Conj #... 10% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Inventory: Hand Weapons a - a +0 mace (weapon) (You found it on level 1 of the Dungeon) Missiles d - 12 poisoned needles e - 12 stones (quivered) Armour f - a +0 robe (worn) Scrolls h - a scroll of enchant armour {unknown} Potions g - 2 potions of lignification {unknown} Books b - a book of Minor Magic Comestibles c - 3 bread rations {@e1} ........># ......#### ......# ......# ......# ......################## ########...............# #####.#####...#####.# ####.....# #§§@# #.# ...'.....# #§§§# #)# ####.....# #§§§# #.# #.....# #...#####.# ####......§ ...$..§§..# ...+.....[§§§.....§§§..# ####......§§§.$.$.§.§.## #.....#####...###### ####.# §§ There were no monsters in sight! Message History Your magical contamination has completely faded away. You open the door. There is an open door here. You found a teleport trap! You enter a teleport trap! The teleport trap disappears. There is an open door here. You open the door. There is an open door here. There is a stone staircase leading down here. You sense a monster nearby. A hobgoblin comes into view. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin hits you. x2 A beastly little devil appears in a puff of frigid air. The hobgoblin completely misses you. You barely miss the hobgoblin. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Your white imp gestures at the hobgoblin. The puff of frost hits the hobgoblin. The hobgoblin dies! You start resting. Your white imp disappears in a puff of smoke! You start resting. Found a helmet. You see here a helmet. You open the door. Found a robe. There is an open door here. Found 17 gold pieces. Found a mace. Drop what? 8/52 slots (_ for help) (? for menu, Esc to quit) You are now empty-handed. You drop a +0 club. Found 13 gold pieces. Really walk into a travel-excluded area? Found 17 gold pieces. You see here a mace. Okay, then. f - a mace Wield which item (- for none, * to show all)? (? for menu, Esc to quit) f - a +0 mace (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) f - a +0 mace (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 mace (weapon); f - a +0 robe (worn) You see here a +0 club. Really walk into a travel-excluded area? You are engulfed in roaring flames. Ouch! That really hurt! You die... Vault maps used: D:1: dpeg_arrival_long_road, lemuel_flame_loot_1 Vanquished Creatures 2 giant geckos (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 2 bats (D:1) A giant newt (D:1) 8 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) 2 hobgoblins (D:1) 3 creatures vanquished. Grand Total: 11 creatures vanquished Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 7.2 | 13.2 | 250.0 Dungeon | 100.0 | 100.0 | 0.0 | 7.2 | 13.2 | 250.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 20.0 Dungeon | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 20.0 +-------+-------+-------+-------+-------+---------------------- Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | HyperWalrus the Formicid Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 15 | D:1 | Reached skill level 1 in Conjurations 150 | D:1 | Reached XP level 2. HP: 17/19 MP: 3/6 245 | D:1 | Learned a level 2 spell: Call Imp 345 | D:1 | Reached skill level 2 in Conjurations 865 | D:1 | Engulfed by a cloud of flame Action || total -------------------------++------- Melee: Unarmed || 17 Club || 2 Throw: Stone || 4 Cast: Magic Dart || 23 Call Imp || 3 Armor: Robe || 7 Dodge: Dodged || 32