Dungeon Crawl Stone Soup version 0.19.0-19-g8c6edcc (console) character file. 0 HyperMorgan the Conjurer (level 1, 11/11 HPs) Began as a Halfling Conjurer on Nov 14, 2016. Got out of the dungeon alive. The game lasted 00:00:29 (1 turns). HyperMorgan the Conjurer (Halfling Conjurer) Turns: 1, Time: 00:00:29 Health: 11/11 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 15 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 2 levels left rFire . . . SeeInvis . (weapon restricted) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (shield restricted) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: mutation resistance 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration Skills: + Level 0.0 Fighting - Level 2.1 Dodging + Level 2.1 Stealth + Level 1.5 Spellcasting + Level 3.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History Welcome, HyperMorgan the Halfling Conjurer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▒▒▒▒ ▒p∙♣ ▒∙∙∙∙∙♣ ▒♣PP∙∙∙∙∙ ≈≈PP∙P♣ ▒▒▒▒■▒▒ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HyperMorgan the Halfling Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:$ | Got out of the dungeon alive.