Dungeon Crawl Stone Soup version 0.24-a0-504-gcfb02b9 (webtiles) character file. Game seed: 17015864894685276585 8 HuxianSachi the Magician (level 2, 19/19 HPs) Began as a Demonspawn Wizard on July 17, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:55 (229 turns). HuxianSachi the Magician (Demonspawn Wizard) Turns: 229, Time: 00:00:56 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 6/6 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . SeeInvis . g - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons g - a +0 club (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) h - a +0 ring mail Scrolls e - a scroll of teleportation {unknown} Potions f - a potion of flight {unknown} Comestibles c - 8 chunks of flesh d - a ration Skills: * Level 2.1 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting * Level 1.4 Conjurations Level 1.0 Summonings Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 9% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 16% 2 ##..... Call Imp Summ #....... 16% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 34% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat hits you but does no damage. The bat misses you. The bat misses you. You hit the bat. You kill the bat! Training target 2.0 for Stealth reached! Your Stealth skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ≈≈# ##≈≈## #..≈≈.# #.. #...≈≈..## #.. #.. #...≈≈.≈≈# .. ... #..≈≈≈≈..# #... #.# ####...≈≈.≈.# .(.#..#.# #..@...≈≈...# ...##.#.# #.###..≈.≈≈.# ...##.#.######.###..≈....# .#.#.........÷......≈≈...## .#.#..#.######.##.≈.≈≈..... .#.#..#.# #.##...≈≈.≈.## ........######.##...≈≈...# ...............####.≈≈.≈## ..###....(..#######.≈≈≈.### There were no monsters in sight! Vanquished Creatures 2 leopard geckos (D:1) A goblin (D:1) A hobgoblin (D:1) 2 bats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HuxianSachi the Demonspawn Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 161 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 161 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 229 | D:1 | Quit the game Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_loops_ring, chequers_serial_rivers_small_3, hangedman_feature_mirror, minmay_quantized Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | 2 | 2.0 Spellcasting | | 3.0 Conjurations | | 1.4 Summonings | | 1.0 Translocations | | 0.8 Action || total -------------------------++------- Melee: Club || 1 Cast: Magic Dart || 12 Armor: Robe || 2 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 11 | 1 | 8.3 | 5 | 1 | 16.7 +---------+---------+-------+---------+---------+------- D:1 | 11 | 1 | 8.3 | 5 | 1 | 16.7 +---------+---------+-------+---------+---------+-------