Dungeon Crawl Stone Soup version 0.24-a0-504-gcfb02b9 (webtiles) character file. Game seed: 884520259239563400 8 HuxianSachi the Magician (level 2, 18/19 HPs) Began as a Demonspawn Wizard on July 17, 2019. Quit the game on level 2 of the Dungeon. The game lasted 00:02:13 (557 turns). HuxianSachi the Magician (Demonspawn Wizard) Turns: 557, Time: 00:02:13 Health: 18/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 1/6 EV: 12 Int: 19 God: Gold: 23 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . SeeInvis . c - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: sanguine armour 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons c - a +0 mace (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls e - a scroll of enchant weapon {unknown} g - a scroll of identify {unknown} Comestibles d - a ration f - 3 chunks of flesh Skills: * Level 2.0 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting * Level 1.5 Conjurations Level 1.0 Summonings Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 9% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 16% 2 ##..... Call Imp Summ #....... 16% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 32% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +0) Message History Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal closely misses you. You barely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. x2 You hit the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......# ####.##### #.......# #.##.##.# .. #.##.##.###.... #.##........... #.#####.###... #.#####.# #..@....# ######### There were no monsters in sight! Vanquished Creatures A goblin (D:2) A hobgoblin (D:1) 2 jackals (D:2) A bat (D:1) A frilled lizard (D:2) 2 kobolds (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HuxianSachi the Demonspawn Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 367 | D:1 | You fall into a shaft and drop 1 floor! 555 | D:2 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +0) [demonic ancestry] 555 | D:2 | Reached XP level 2. HP: 17/19 MP: 1/6 557 | D:2 | Quit the game Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_loops_ring, minmay_pentomino_o2 D:2: layout_loops_corners, minmay_worlds_worst_comb, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | | 3.0 Conjurations | | 1.5 Summonings | | 1.0 Translocations | | 0.8 Action || total -------------------------++------- Melee: Mace || 6 Cast: Magic Dart || 20 Armor: Robe || 2 Dodge: Dodged || 22 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 5 | 0 | 0.0 | 4 | 0 | 0.0 D:2 | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------