Dungeon Crawl Stone Soup version 0.24-a0-475-g5b41c6f (webtiles) character file. Game seed: 2527870458468074787 9 HuxianSachi the Magician (level 2, 6/19 HPs) Began as a Demonspawn Wizard on July 6, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:01:25 (358 turns). HuxianSachi the Magician (Demonspawn Wizard) Turns: 358, Time: 00:01:25 Health: 6/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 1/6 EV: 12 Int: 19 God: Gold: 10 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . SeeInvis . g - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: magic shield a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons g - a +0 short sword (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls e - a scroll of amnesia {unknown} Comestibles d - a ration f - a chunk of flesh Skills: + Level 0.3 Fighting + Level 1.9 Dodging - Level 2.0 Stealth + Level 3.1 Spellcasting + Level 1.2 Conjurations Level 1.0 Summonings Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 9% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 16% 2 ##..... Call Imp Summ #....... 16% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 34% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal barely misses you. The jackal misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. You hit the jackal. You kill the jackal! Training target 2.0 for Stealth reached! Your Stealth skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. The jackal bites you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.#. ####g..... . ##.@hh...# .. ##..###..## ..# ###### #..####..# #...#....# #.###.... ....#....####.#...(.# #.....(...........# #..†..)..#....###### ##### #.......÷...#....>.# ##...# ....#....###.........### ##..>.. You could see 2 jackals and a hobgoblin. Vanquished Creatures A giant cockroach (D:1) 2 goblins (D:1) 2 jackals (D:1) A kobold (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HuxianSachi the Demonspawn Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 357 | D:1 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 357 | D:1 | Reached XP level 2. HP: 9/19 MP: 1/6 358 | D:1 | Quit the game Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_rooms Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Fighting | | 0.3 Dodging | | 1.9 Spellcasting | | 3.1 Conjurations | | 1.2 Summonings | | 1.0 Translocations | | 0.8 Action || total -------------------------++------- Melee: Dagger || 18 Short sword || 17 Cast: Magic Dart || 15 Armor: Robe || 14 Dodge: Dodged || 32 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------