Dungeon Crawl Stone Soup version 0.24-a0-368-g0e0cebd (webtiles) character file. Game seed: 11871785533783769338 8 HuxianSachi the Magician (level 2, 19/19 HPs) Began as a Demonspawn Wizard on May 29, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:01:28 (308 turns). HuxianSachi the Magician (Demonspawn Wizard) Turns: 308, Time: 00:01:29 Health: 19/19 AC: 4 Str: 7 XL: 2 Next: 0% Magic: 4/6 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: iridescent scales 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls c - a scroll of identify {unknown} g - a scroll of remove curse {unknown} Comestibles d - a ration f - 2 chunks of flesh Skills: + Level 1.9 Dodging - Level 2.0 Stealth * Level 3.2 Spellcasting + Level 1.2 Conjurations Level 1.0 Summonings Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 9% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 16% 2 ##..... Call Imp Summ #....... 16% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 34% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) Message History You see here a bat skeleton. Some of the chunks of flesh in your inventory have rotted away. You start resting. HP restored. You start resting. Magic restored. A frilled lizard comes into view. The frilled lizard hisses angrily. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard The magic dart hits the frilled lizard. You kill the frilled lizard! Training target 2.0 for Stealth reached! Your Stealth skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... Iridescent scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. ....##.##...##.# ..###...##.####....# # ...#.#..#.# ###..## #. #...##...#######..### #.. #......#...........# #...#..................# #...............รท......# ##.................(.# #...@...........##### #...............# #...............# #...............# ##.............## ##.....#.....## ############# There were no monsters in sight! Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HuxianSachi the Demonspawn Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 305 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [demonic ancestry] 305 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/6 308 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_rooms, xom_teletrap_fun Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.9 Spellcasting | | 3.2 Conjurations | | 1.2 Summonings | | 1.0 Translocations | | 0.8 Action || total -------------------------++------- Cast: Magic Dart || 18 Armor: Robe || 4 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------