Dungeon Crawl Stone Soup version 0.25-a0-339-gb37b713 (webtiles) character file. Game seed: 9559758661384842217, levelgen mode: deterministic 28 HungryMoth the Skirmisher (level 3, -5/49 HPs) Began as a Draconian Berserker on Dec 28, 2019. Was a Follower of Trog. Slain by Sigmund ... wielding a +1 scythe of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:00 (558 turns). HungryMoth the Skirmisher (Draconian Berserker) Turns: 558, Time: 00:01:00 Health: -5/49 AC: 5 Str: 24 XL: 3 Next: 0% Magic: 3/3 EV: 13 Int: 7 God: Trog [*.....] Gold: 22 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.16/turn (no ring) MPRegen 0.08/turn (no ring) @: mighty, berserking, lethally poisoned (-5 -> -8), very quick A: unfitting armour, cold-blooded, AC +5 a: Berserk, Renounce Religion You were on level 2 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Jewellery h - an uncursed ring of protection from fire {unknown} Scrolls e - a scroll of enchant armour {unknown} j - 2 scrolls of identify {unknown} k - 2 scrolls of blinking {unknown} Potions g - a potion of brilliance {unknown} Comestibles b - a ration i - a chunk of flesh Skills: + Level 3.7 Fighting + Level 3.4 Axes + Level 3.1 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Elyvilon Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You kill the jackal! Trog accepts your kill. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. Your tail-slap misses the jackal. You feel sick. The jackal bites you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * You slash the jackal! You kill the jackal! Trog accepts your kill. You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 19, Int 7, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. Your scales feel tougher. You are too berserk! Something hits you. You die... ###............ #.#.⌠.⌠.#..#. #..........# #.#.....#.## #.........# ####..##### #.## #.#######. #@†....... #{######## #r# #.......# #.......# ...r.....# ...{.....# h..##...## .@. ##..# You could see a quokka. Vanquished Creatures An adder (D:2) 3 bats 2 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) 3 kobolds A ball python (D:1) 2 frilled lizards (D:1) 3 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HungryMoth the Draconian Berserker began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 297 | D:1 | Reached XP level 2. HP: 19/26 MP: 2/2 510 | D:2 | Found a white marble altar of Elyvilon. 541 | D:2 | Noticed Sigmund 556 | D:2 | HP: 1/40 [something (5)] 557 | D:2 | Reached XP level 3. HP: 1/33 MP: 3/3 558 | D:2 | Slain by Sigmund Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_rooms, chequers_serial_rivers_marsh, corner_web_ring D:2: layout_basic, elyvilon_altar_5, chequers_ecumenical_altar_island, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Fighting | | 3.7 Axes | | 3.4 Action || total -------------------------++------- Melee: Hand axe || 49 Tailslap || 3 Invok: Berserk || 1 Use: Potion || 2 Armor: Skin || 22 Dodge: Dodged || 26 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 41 | 0 | 0.0 | 19 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 20 | 0 | 0.0 | 12 | 0 | 0.0 D:2 | 21 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------