Dungeon Crawl Stone Soup version 0.23-a0-303-gfcac5de (webtiles) character file. 3 HunfridMar the Vexing (level 1, -2/16 HPs) Began as an Ogre Enchanter on Oct 8, 2018. Slain by a leopard gecko (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (120 turns). HunfridMar the Vexing (Ogre Enchanter) Turns: 120, Time: 00:00:26 Health: -2/16 AC: 3 Str: 11 XL: 1 Next: 50% Magic: 4/4 EV: 10 Int: 16 God: Gold: 15 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of remove curse {unknown} Comestibles d - a ration f - a chunk of flesh {@w0} Skills: - Level 0.8 Short Blades - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting * Level 2.8 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ##..... 6% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 17% 2 ##..... Confuse Hex ##...... 19% 3 ###.... Tukima's Dance Hex ##...... 19% 3 ###.... Dazzling Spray Conj/Hex #..... 32% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Welcome, HunfridMar the Ogre Enchanter. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found 31 arrows. Found a staircase leading out of the dungeon. Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. You see here 18 arrows. You enter the shallow water. Moving in this stuff is going to be slow. c - a scroll labeled FYTRIHYPEZ You now have 4 gold pieces. Found a stone staircase leading down. There is a stone staircase leading down here. A frilled lizard comes into view. You hit the frilled lizard. The frilled lizard bites you but does no damage. You closely miss the frilled lizard. The frilled lizard closely misses you. You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A kobold comes into view. The kobold shouts! A kobold is nearby! Aim: a kobold (chance to defeat MR: 63%) The kobold is outlined in light. A rat comes into view. You now have 2/3 mp. You barely miss the kobold. The kobold hits you but does no damage. You hit the kobold. The kobold misses you. You hit the kobold. The kobold hits you but does no damage. You completely miss the kobold. The kobold completely misses you. You hit the kobold. You kill the kobold! No target in view! The rat is too close now for your liking. The rat barely misses you. You closely miss the rat. The rat bites you but does no damage. You closely miss the rat. The rat barely misses you. You hit the rat but do no damage. The rat bites you but does no damage. You hit the rat. You kill the rat! No target in view! You start resting. MP restored: 4 You see here a rat corpse. You butcher the rat corpse. f - a chunk of flesh {@w0} You see here a rat skeleton. A rat comes into view. You see here 11 gold pieces. You hit the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 15 gold pieces (gained 11). A leopard gecko comes into view. A leopard gecko is nearby! The leopard gecko hisses angrily. The leopard gecko bites you. You hit the leopard gecko. The leopard gecko bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You take 9 damage, and have 7/16 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the leopard gecko. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 4/16 hp. You closely miss the leopard gecko. The leopard gecko barely misses you. x2 You hit the leopard gecko but do no damage. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 3/16 hp. You closely miss the leopard gecko. The leopard gecko bites you. You die... #......#####.#.# # #........#...#.# # #.....÷..#.....##### #...###....#####.... #.#.# #.#### #.... #.#.# #.# #.... ..#.# #.# #.... ## #.# #.# #.... #@# #.# #.[.. #...l# #.# #...≈ #..### ##≈≈≈≈ .... ##≈≈≈≈≈ #..#. ##≈≈≈≈≈≈ #. #. #≈≈≈≈.(. . # #≈≈≈.... #≈≈≈#.... #≈≈##.... You could see a leopard gecko. Vanquished Creatures A kobold (D:1) A frilled lizard (D:1) 2 rats (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HunfridMar the Ogre Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 117 | D:1 | HP: 4/16 [leopard gecko (3)] 120 | D:1 | Slain by a leopard gecko Vault maps used: D:1: lemuel_arrival_river_ford Action || total -------------------------++------- Melee: Dagger || 18 Cast: Corona || 1 Armor: Robe || 5 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 5 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 5 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: lemuel_arrival_river_ford Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 5.0 | 59.2 | 120.0 Dungeon | 100.0 | 100.0 | 0.0 | 5.0 | 59.2 | 120.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------