Dungeon Crawl Stone Soup version 0.23-a0-270-gab6feb3 (webtiles) character file. 1 HunfridMar the Vexing (level 1, 0/10 HPs) Began as a Deep Elf Enchanter on Oct 1, 2018. Slain by a goblin ... wielding a +0 dagger of venom (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (40 turns). HunfridMar the Vexing (Deep Elf Enchanter) Turns: 40, Time: 00:00:21 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 16% Magic: 4/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -22), very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Comestibles d - a ration {@e1} Skills: + Level 1.0 Short Blades - Level 2.4 Dodging - Level 3.6 Stealth * Level 3.0 Spellcasting + Level 4.0 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ###.... 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 9% 3 ###.... Tukima's Dance Hex ###..... 9% 3 ###.... Ensorcelled Hibernation Hex/Ice ##.... 10% 2 ##..... Dazzling Spray Conj/Hex ##.... 21% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, HunfridMar the Deep Elf Enchanter. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found a staircase leading out of the dungeon. Unknown command. You open the large door. There is a large open door here. You open the large door. There is a large open door here. You open the large door. A goblin comes into view. The goblin shouts! You hear a shout! There is a large open door here. Aim: a goblin (chance to defeat MR: 73%) The goblin is outlined in light. A goblin comes into view. It is wielding a dagger of venom. You now have 5/6 mp. You hit the goblin but do no damage. The goblin closely misses you. You hit the goblin. The goblin barely misses you. You hit the goblin but do no damage. The goblin hits you. You take 3 damage, and have 7/10 hp. MASSIVE DAMAGE!! You barely miss the goblin. The goblin hits you. You take 1 damage, and have 6/10 hp. Unknown command. There is a large open door here. The goblin stops glowing. MP restored: 6 Aim: a goblin (moderately wounded, chance to defeat MR: 73%) You miscast Corona. You are very lightly contaminated with residual magic. Strange energies run through your body. The goblin barely misses you. You now have 5/6 mp. Aim: a goblin (moderately wounded, chance to defeat MR: 73%) The goblin is outlined in light. The goblin hits you but does no damage. You now have 4/6 mp. You barely miss the goblin. The goblin barely misses you. You completely miss the goblin. The goblin hits you. The goblin hits you but does no damage. You are lethally poisoned! You take 1 damage, and have 6/10 hp. You hit the goblin. You feel sick. The goblin closely misses you. The goblin splashes around in the water. You take 1 damage, and have 5/10 hp. You hit the goblin but do no damage. The goblin barely misses you. The goblin hits you with a dagger of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. You take 2 damage, and have 3/10 hp. You hit the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * You feel sick. The goblin hits you with a dagger of venom. You die... #≈8#≈≈≈≈≈#.≈≈.#.# #≈.#≈...≈#.≈≈.#.# #≈.#≈.#.≈#.≈§.#.# #≈8#≈.#.≈#.≈§.#.# ##≈.#≈.#.≈#.≈≈.#.# #...'..#..'....'<# #...'..#..'....'.# #.≈.#≈g#.≈#.§≈.#.# ......≈8#≈.#@≈#.≈≈.#.# ......≈.#≈.#.g#.§≈.#.# ##....≈.#≈...≈#.≈§§#.# #....≈8#≈≈≈≈≈#.§§.#.# #....≈.############## #....≈.. #....≈≈≈ You could see a goblin. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HunfridMar the Deep Elf Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 40 | D:1 | HP: 1/10 [poisoned by a goblin] 40 | D:1 | Slain by a goblin Vault maps used: D:1: lightli_arrival_isolated_outpost Action || total -------------------------++------- Melee: Dagger || 9 Cast: Corona || 2 Armor: Robe || 2 Dodge: Dodged || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: lightli_arrival_isolated_outpost Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 42.5 | 40.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 42.5 | 40.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------