Version: Dungeon Crawl Stone Soup 0.20-a0-809-gaf7f668 Platform: unix Bits: 64 Game mode: sprint Tiles: online Command line: /usr/games/crawl-git-af7f6688b0 -name Hrodulf -rc /dgldir/rcfiles/crawl-git/Hrodulf.rc -macro /dgldir/rcfiles/crawl-git/Hrodulf.macro -morgue /dgldir/morgue/Hrodulf/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Hrodulf:2017-03-02.23:19:26.sock -await-connection RC options: restart_after_game = false Crash caused by signal #15: Terminated Obtained 15 stack frames. /usr/games/crawl-git-af7f6688b0(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5cdcb3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-af7f6688b0(_Z13do_crash_dumpv+0x2f2) [0x5d4f22]: do_crash_dump() /usr/games/crawl-git-af7f6688b0(_Z20crash_signal_handleri+0x9c) [0x5cdf4c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f957e47a4c0]: /lib/x86_64-linux-gnu/libc.so.6(__select+0x13) [0x7f957e52f803]: /usr/games/crawl-git-af7f6688b0(_ZN14TilesFramework11await_inputERjb+0xa5) [0xb2df15]: TilesFramework::await_input(unsigned int&, bool) /usr/games/crawl-git-af7f6688b0(_Z6getchkv+0x4b) [0xb3199b]: getchk() /usr/games/crawl-git-af7f6688b0(_Z7m_getchv+0x9) [0xb319d9]: m_getch() /usr/games/crawl-git-af7f6688b0() [0x7dc4c2] /usr/games/crawl-git-af7f6688b0(_Z25getch_with_command_macrosv+0x1f9) [0x7e0ef9]: getch_with_command_macros() /usr/games/crawl-git-af7f6688b0() [0xbaa1ca] /usr/games/crawl-git-af7f6688b0() [0xbaacd5] /usr/games/crawl-git-af7f6688b0(main+0x2eb) [0xbae4ab]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f957e46576d]: /usr/games/crawl-git-af7f6688b0() [0x534489] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Mar 2 2017 at 04:22:13 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-af7f6688b0/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-af7f6688b0/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-af7f6688b0/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_4, iron_vault_5, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (2, 24): feature (stone_stairs_up_iii) Marker 6 at (3, 25): feature (stone_stairs_up_iii) Marker 7 at (3, 26): feature (stone_stairs_up_iii) Marker 8 at (3, 27): feature (stone_stairs_up_iii) Marker 13 at (4, 26): feature (stone_stairs_up_iii) Marker 14 at (4, 27): feature (stone_stairs_up_iii) Marker 15 at (4, 28): feature (stone_stairs_up_iii) Marker 16 at (4, 29): feature (stone_stairs_up_ii) Marker 17 at (4, 30): feature (stone_stairs_up_ii) Marker 19 at (5, 27): feature (stone_stairs_up_ii) Marker 20 at (5, 28): feature (stone_stairs_up_ii) Marker 21 at (5, 29): feature (stone_stairs_up_ii) Marker 22 at (5, 30): feature (stone_stairs_up_ii) Marker 23 at (5, 31): feature (stone_stairs_up_ii) Marker 41 at (17, 57): feature (stone_stairs_up_i) Marker 140 at (70, 44): feature (stone_stairs_up_iii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The orc priest looks braver for a moment. An adder, an orc priest and a wight come into view. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire ignites! The orc priest shouts! The adder hisses angrily. The iron imp shouts, "Run away, thou pecksniffian sheep-biting wagtail!" The iron imp moves out of view. A leopard gecko comes into view. Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a short sword and wearing a runed ring mail The sting hits the orc priest. The orc priest appears unharmed. The leopard gecko hisses angrily. An orc wizard comes into view. It is wielding a dagger of speed. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a short sword and wearing a runed ring mail The flame tongue hits the orc priest. The orc priest appears unharmed. The orc wizard shouts! The orc priest looks encouraged for a moment. A leopard gecko comes into view. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a short sword and wearing a runed ring mail The flame tongue hits the orc priest. The orc priest resists. The orc priest is lightly wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! Your blood congeals into armour. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a short sword and wearing a runed ring mail (lightly wounded) The flame tongue hits the orc priest. The orc priest appears unharmed. The orc priest is lightly wounded. 2 wights come into view. The orc priest looks satisfied for a moment. There is an open door here. You close the door. There is an open door here. You close the door. There is an open door here. You close the door. There is an open door, spattered with blood here. You see here a river rat corpse. There is an open door here. You close the door. You start resting. An orc priest opens the door. It is wielding a short sword. An orc priest is nearby! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a short sword and wearing a runed ring mail The flame tongue hits the orc priest. The orc priest resists. The orc priest is lightly wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a short sword and wearing a runed ring mail (lightly wounded) The flame tongue hits the orc priest. The orc priest appears unharmed. The orc priest is lightly wounded. The orc priest invokes the aid of Beogh against you. You barely resist. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a short sword and wearing a runed ring mail (lightly wounded) You miscast Flame Tongue. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc priest hits you with a short sword. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a short sword and wearing a runed ring mail (lightly wounded) The flame tongue hits the orc priest. The orc priest resists. The orc priest is moderately wounded. The orc priest hits you with a short sword. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a short sword and wearing a runed ring mail (moderately wounded) The flame tongue hits the orc priest. The orc priest resists. The orc priest is moderately wounded. The orc priest barely misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a short sword and wearing a runed ring mail (moderately wounded) The flame tongue hits the orc priest. The orc priest appears unharmed. The orc priest is moderately wounded. The orc priest hits you but does no damage. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a short sword and wearing a runed ring mail (moderately wounded) The sting hits the orc priest. The orc priest is poisoned. The orc priest is severely wounded. The orc priest hits you but does no damage. You completely miss the orc priest. The orc priest is severely wounded. The orc priest hits you but does no damage. The orc priest hits you with a short sword. You hit the orc priest. You kill the orc priest! Vehumet accepts your kill. Vehumet is aiding your destructive magics. You feel your power returning. Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 4! You have reached level 4! You feel clever. There is an open door here. Things that are here: a short sword; a runed ring mail; an orc corpse You butcher the orc corpse. h - 7 chunks of flesh (gained 3) There is an open door here. Things that are here: a short sword; a runed ring mail; an orc skeleton u - a runed ring mail Wear which item (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your runed ring mail. x3 Your magical contamination has completely faded away. You continue putting on your runed ring mail. x2 You finish putting on your +0 ring mail of fire resistance. You feel resistant to fire. Drop what? 21/52 slots (_ for help) (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 ring mail of fire resistance. x4 You finish taking off your +0 ring mail of fire resistance. You feel less resistant to fire. You drop a +0 ring mail of fire resistance. Wear which item (? for menu, Esc to quit) You start putting on your armour. You continue putting on your +0 robe. x4 You finish putting on your +0 robe. There is an open door here. Things that are here: a short sword; an orc skeleton u - a short sword Drop what? 21/52 slots (_ for help) (? for menu, Esc to quit) You drop a short sword. You start resting. Some of the chunks of flesh in your inventory have rotted away. Magic restored. You start resting. Some of the chunks of flesh in your inventory have rotted away. Your blood armour dries and flakes away. You start resting. HP restored. There is an open door, spattered with blood here. You see here a river rat skeleton. There is an open door here. Memorise Sticky Flame, consuming 4 spell levels and leaving 1? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'f'. There is an open door here. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a falchion and wearing a chain mail The sting hits the orc. The orc is poisoned. The orc is heavily wounded. You kill the orc! Vehumet accepts your kill. You feel your power returning. Press: ? - help, v - describe, . - travel Here: a wight, wielding a spear and wearing a robe The floor. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Press: ? - help, v - describe, . - travel Here: a wight, wielding a spear and wearing a robe The floor. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a spear and wearing a robe Okay, then. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a spear and wearing a robe The flame tongue hits the wight. The wight is heavily damaged. The adder hisses angrily. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a spear and wearing a robe (heavily damaged) The flame tongue hits the wight. The wight is severely damaged. The wight hits you from afar with a spear! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a spear and wearing a robe (severely damaged) The flame tongue hits the wight. The wight is severely damaged. The wight barely misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The wight closely misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a spear and wearing a robe (severely damaged) The sticky flame hits the wight. The wight appears unharmed. The wight is severely damaged. The wight is covered in liquid flames! The wight burns! The wight hits you with a spear! Your blood congeals into armour. The leopard gecko hisses angrily. The wight burns! You destroy the wight! Vehumet accepts your kill. Vehumet offers you knowledge of Fulminant Prism. You feel your power returning. Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 5! Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder The flame tongue hits the adder. You kill the adder! Vehumet accepts your kill. You feel your power returning. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (clinging) The flame tongue hits the leopard gecko. The leopard gecko is moderately wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (moderately wounded, clinging) The flame tongue hits the leopard gecko. You kill the leopard gecko! Vehumet accepts your kill. Vehumet is extending the range of your destructive magics. Your blood armour dries and flakes away. Things that are here: a spear; a robe You can't memorise that many levels of magic yet! There isn't anything to butcher here. Things that are here: a falchion; a chain mail; an orc corpse You butcher the orc corpse. h - 6 chunks of flesh (gained 3) Things that are here: a falchion; a chain mail; an orc skeleton There is an open door here. The leopard gecko bites you. x2 Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (clinging) The flame tongue hits the leopard gecko. The leopard gecko appears unharmed. The leopard gecko bites you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (clinging) The flame tongue hits the leopard gecko. You kill the leopard gecko! Vehumet accepts your kill. You feel your power returning. You see here a leopard gecko corpse. You butcher the leopard gecko corpse. h - 8 chunks of flesh (gained 2) Some of the chunks of flesh in your inventory have rotted away. You close the door. A wight opens the door. A wight comes into view. It is wielding a spear of piercing. You close the door. A wight opens the door. You close the door. A wight opens the door. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire ignites! The orc wizard shouts! You hear a shout! x2 Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a hand axe and wearing a robe The flame tongue hits the wight. The wight is heavily damaged. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a hand axe and wearing a robe (heavily damaged) The flame tongue hits the wight. The wight is almost destroyed. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a hand axe and wearing a robe (almost destroyed) The flame tongue hits the wight. You destroy the wight! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 8! Your Conjurations skill increases to level 6! You have reached level 5! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a morningstar Okay, then. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a morningstar The sting hits the orc priest. The orc priest is poisoned. The orc priest is moderately wounded. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a morningstar (moderately wounded, poisoned) The flame tongue hits the orc priest. The orc priest is severely wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a morningstar (severely wounded, poisoned) The flame tongue hits the orc priest. The orc priest is almost dead. You kill the orc priest! Vehumet accepts your kill. You feel your power returning. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a spear of piercing and wearing a robe Okay, then. Welcome back, Hrodulf the Demonspawn Fire Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Cast which spell? (? or * to list) Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line The flame tongue hits something. A magic dart appears from out of thin air! The magic dart hits you! A magic dart appears from out of thin air! The magic dart hits you! There is an open door here. You close the door. Things that are here: a chain mail; a falchion; an orc skeleton Things that are here: a robe; a spear There is an open door here. You close the door. There is an open door here. You close the door. There is an open door, spattered with blood here. You see here a river rat skeleton. A wight opens the door. There is an open door here. You see here a +0 ring mail of fire resistance. You close the door. You start resting. A wight opens the door. It is wielding a spear of piercing. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a spear of piercing and wearing a robe Okay, then. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a spear of piercing and wearing a robe The flame tongue hits the wight. The wight is heavily damaged. The wight hits you from afar with a spear of piercing. You feel drained. Your blood congeals into armour. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a spear of piercing and wearing a robe (heavily damaged) The flame tongue hits the wight. The wight is almost destroyed. The wight hits you from afar with a spear of piercing. You feel drained. The orc priest looks encouraged for a moment. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a spear of piercing and wearing a robe (almost destroyed) The flame tongue hits the wight. The wight appears unharmed. The wight is almost destroyed. The wight closely misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a spear of piercing and wearing a robe (almost destroyed) The flame tongue misses the wight. The wight closely misses you. The orc priest looks braver for a moment. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a spear of piercing and wearing a robe (almost destroyed) The flame tongue hits the wight. You destroy the wight! Vehumet accepts your kill. You feel your power returning. Your life force feels restored. Your Spellcasting skill increases to level 9! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a whip The sting misses the orc priest. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a whip The sting hits the orc priest. The orc priest is lightly wounded. The orc priest hits you but does no damage. You see here a +1 long sword of flaming. You see here a +1 hand axe of chopping. You barely miss the orc priest. The orc priest is lightly wounded. The wight hits you with an enchanted scimitar. You feel drained. * * * LOW HITPOINT WARNING * * * You feel much better. Your blood armour dries and flakes away. The wight barely misses you. The orc priest hits you with a whip. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a whip (lightly wounded) The flame tongue hits the orc priest. The orc priest appears unharmed. The orc priest is lightly wounded. The orc wizard barely misses you. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard is healed somewhat. The wight barely misses you. You closely miss the orc priest. The orc priest is lightly wounded. The orc wizard barely misses you. The orc priest barely misses you. The wight hits you with an enchanted scimitar. Your blood congeals into armour. Okay, then. Unknown command. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Unknown command. Blink to where? Press: ? - help, Dir - move target cursor, p - orc priest You are very lightly contaminated with residual magic. As you read the scroll of blinking, it crumbles to dust. The orc wizard points at you and mumbles some strange words. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Press: ? - help, v - describe, . - travel, g - get item A spear of piercing. There is something else lying underneath. The floor, spattered with blood. There is an open door, spattered with blood here. The iron imp closely misses you. You close the door. The iron imp closely misses you. An orc wizard opens the door. The iron imp hits you. * * * LOW HITPOINT WARNING * * * There is an open door here. There is an open door here. There is an open door to the Storerooms (Easy) here. There is an open door to the Entrance Hall (Safe) here. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. The orc wizard casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a dagger of speed and wearing a robe (moderately wounded) The flame tongue hits the orc wizard. You kill the orc wizard! Vehumet accepts your kill. Your life force feels restored. Your Conjurations skill increases to level 7! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Press: ? - help, v - describe, . - travel, g - get item Here: an iron imp A dagger of speed. There is something else lying underneath. The floor. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding an enchanted scimitar and wearing a robe The flame tongue hits the wight. The wight appears unharmed. The wight hits you with an enchanted scimitar. * * * LOW HITPOINT WARNING * * * You feel much better. Your blood armour dries and flakes away. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding an enchanted scimitar and wearing a robe The flame tongue hits the wight. The wight is heavily damaged. The wight misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding an enchanted scimitar and wearing a robe (heavily damaged) The flame tongue hits the wight. You destroy the wight! Vehumet accepts your kill. You feel your power returning. You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... A pair of antennae grows on your head! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a whip (lightly wounded) The flame tongue hits the orc priest. The orc priest is lightly wounded. The orc priest closely misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a whip (lightly wounded) The flame tongue hits the orc priest. The orc priest is almost dead. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Your blood congeals into armour. You closely miss the orc priest. The orc priest is almost dead. The orc priest hits you but does no damage. The orc priest misses you. You closely miss the orc priest. The orc priest is almost dead. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a whip (almost dead) The flame tongue misses the orc priest. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * You feel much better. Your blood armour dries and flakes away. The orc priest hits you with a whip. You hit the orc priest. You kill the orc priest! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 10! You hit the iron imp but do no damage. The iron imp hits you. You hit the iron imp. The iron imp is lightly wounded. The iron imp barely misses you. You barely miss the iron imp. The iron imp is lightly wounded. The iron imp hits you! Your blood congeals into armour. Your magical contamination has completely faded away. You hit the iron imp but do no damage. The iron imp is lightly wounded. The iron imp barely misses you. You barely miss the iron imp. The iron imp is lightly wounded. The iron imp hits you. You hit the iron imp but do no damage. The iron imp is lightly wounded. The iron imp barely misses you. You closely miss the iron imp. The iron imp is lightly wounded. The iron imp misses you. You hit the iron imp. The iron imp is moderately wounded. The iron imp closely misses you. Memorise Fulminant Prism, consuming 4 spell levels and leaving 7? The iron imp hits you but does no damage. Your memorisation is interrupted. You hit the iron imp but do no damage. The iron imp is moderately wounded. The iron imp barely misses you. You barely miss the iron imp. The iron imp is moderately wounded. The iron imp barely misses you. You barely miss the iron imp. The iron imp is moderately wounded. The iron imp misses you. You hit the iron imp but do no damage. The iron imp is moderately wounded. The iron imp barely misses you. You hit the iron imp but do no damage. The iron imp is moderately wounded. The iron imp hits you but does no damage. You hit the iron imp. The iron imp is heavily wounded. The iron imp hits you! You hit the iron imp but do no damage. The iron imp is heavily wounded. The iron imp closely misses you. You hit the iron imp but do no damage. The iron imp is heavily wounded. The iron imp hits you but does no damage. You barely miss the iron imp. The iron imp is heavily wounded. The iron imp hits you. You hit the iron imp but do no damage. The iron imp is heavily wounded. The iron imp hits you but does no damage. You hit the iron imp but do no damage. The iron imp is heavily wounded. The iron imp hits you. You barely miss the iron imp. The iron imp is heavily wounded. The iron imp barely misses you. You hit the iron imp but do no damage. The iron imp is heavily wounded. The iron imp misses you. You barely miss the iron imp. The iron imp is heavily wounded. The iron imp barely misses you. You hit the iron imp but do no damage. The iron imp is heavily wounded. The iron imp hits you. * * * LOW HITPOINT WARNING * * * Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f - iron imp Aim: an iron imp (heavily wounded) The sting misses the iron imp. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - iron imp Aim: an iron imp (heavily wounded) The sting hits the iron imp. The iron imp appears unharmed. The iron imp is heavily wounded. The iron imp barely misses you. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - iron imp Aim: an iron imp (heavily wounded) The sting hits the iron imp. The iron imp is poisoned. The iron imp is heavily wounded. The iron imp closely misses you. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - iron imp Aim: an iron imp (heavily wounded, poisoned) The sting hits the iron imp. The iron imp is severely wounded. The iron imp hits you but does no damage. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - iron imp Aim: an iron imp (severely wounded, poisoned) The sting hits the iron imp. The iron imp is severely wounded. The iron imp hits you. * * * LOW HITPOINT WARNING * * * Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - iron imp Aim: an iron imp (severely wounded, poisoned) The sting hits the iron imp. The iron imp appears unharmed. The iron imp is severely wounded. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - iron imp Aim: an iron imp (severely wounded, poisoned) The sting hits the iron imp. The iron imp appears unharmed. The iron imp is severely wounded. The iron imp misses you. You barely miss the iron imp. The iron imp is severely wounded. The iron imp misses you. You hit the iron imp. The iron imp is almost dead. You kill the iron imp! Vehumet accepts your kill. You feel your power returning. Memorise Fulminant Prism, consuming 4 spell levels and leaving 7? Vehumet grants you knowledge of Fulminant Prism. You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'g'. There is an open door to the Entrance Hall (Safe) here. Items here: )) [ † a whip; an enchanted scimitar; a robe; an orc corpse You butcher the orc corpse. There is an open door to the Entrance Hall (Safe) here. Items here: % )) [ a whip; an enchanted scimitar; a robe; a chunk of flesh i - an enchanted scimitar; u - a whip; v - a robe h - 6 chunks of flesh (gained 1) Things that are here: a dagger of speed; a robe Drop what? 22/52 slots (_ for help) (? for menu, Esc to quit) You drop an enchanted scimitar. You drop a whip. You drop a robe. There is an open door to the Storerooms (Easy) here. You start resting. Some of the chunks of flesh in your inventory have rotted away. x2 Magic restored. You start resting. Your blood armour dries and flakes away. You are feeling hungry. There is an open door to the Storerooms (Easy) here. You start resting. All of the chunks of flesh in your inventory have rotted away. HP restored. There is an open door here. Things that are here: a +2 falchion; a +2 dagger There is an open door here. There is an open door to the Temple (Safe) here. There is an open door to the Temple (Safe) here. There is an open door here. There is an open door here. There is an open door, spattered with blood here. You see here a short sword. Things that are here: a spear of piercing; a robe You see here a short sword. There is an open door here. You see here a short sword. Things that are here: a spear of piercing; a robe There is an open door, spattered with blood here. There is an open door here. There is an open door here. Things that are here: a robe; a spear Things that are here: a chain mail; a falchion Okay, then. There is an open door here. There is an open door here. Things that are here: a robe; a hand axe You see here a morningstar. You open the door. A gnoll sergeant comes into view. It is wielding a spear of venom. The gnoll sergeant shouts! The gnoll sergeant hits you from afar with a spear of venom! You are poisoned. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel sick. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! You feel sick. The gnoll sergeant misses you. You feel sick. Your fulminant prism crackles loudly. You feel sick. Your fulminant prism explodes! The blast of energy engulfs the gnoll sergeant. The gnoll sergeant is heavily wounded. Casting: Fulminant Prism Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! Your blood congeals into armour. You feel sick. The gnoll sergeant hits you from afar with a spear of venom! You are lethally poisoned! You feel sick. You hear a loud crackle. You feel sick. Your fulminant prism explodes! The blast of energy engulfs the gnoll sergeant. The gnoll sergeant is almost dead. Casting: Fulminant Prism Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a spear of venom and wearing a ring mail (almost dead) Okay, then. Press: ? - help, v - describe, . - travel Here: a gnoll sergeant, wielding a spear of venom and wearing a ring mail (almost dead) The floor, spattered with blood. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a spear of venom and wearing a ring mail (almost dead) The sting misses the gnoll sergeant. * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll sergeant closely misses you. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a spear of venom and wearing a ring mail (almost dead) The sting hits the gnoll sergeant. The gnoll sergeant is poisoned. You kill the gnoll sergeant! Vehumet accepts your kill. Vehumet offers you knowledge of Throw Icicle. Your Conjurations skill increases to level 8! You feel sick. Memorise Throw Icicle, consuming 4 spell levels and leaving 4? You feel sick. Vehumet grants you knowledge of Throw Icicle. You start memorising the spell. You continue memorising. Your memorisation is interrupted. * * * LOW HITPOINT WARNING * * * You feel sick. There is a lethal amount of poison in your body! You feel better. Memorise Throw Icicle, consuming 4 spell levels and leaving 4? Vehumet grants you knowledge of Throw Icicle. You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'h'. Things that are here: a spear of venom; a ring mail; a gnoll corpse You butcher the gnoll corpse. Items here: % ) [ ÷ a spear of venom; a ring mail; 3 chunks of flesh; a gnoll skeleton You are feeling very hungry. Items here: % ) [ ÷ a spear of venom; a ring mail; 3 chunks of flesh; a gnoll skeleton h - 3 chunks of flesh Welcome back, Hrodulf the Demonspawn Fire Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Okay, then. Wear which item (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +3 ring mail. x5 You finish putting on your +3 ring mail. Cast which spell? (? or * to list) Okay, then. Unknown command. There is an open door here. You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. Magic restored. You start resting. Your blood armour dries and flakes away. You start resting. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. HP restored. You open the door. A spriggan comes into view. It is wielding a rapier. The spriggan shouts! The spriggan hits you but does no damage. Cast which spell? (? or * to list) Aiming: Throw Icicle Press: ? - help, Shift-Dir - straight line, f - spriggan Aim: a spriggan, wielding a rapier, wearing a robe and wearing a buckler The shard of ice misses the spriggan. The spriggan misses you. Press: ? - help, v - describe, . - travel Here: a spriggan, wielding a rapier, wearing a robe and wearing a buckler An open door. Casting: Throw Icicle Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f/p - spriggan Aim: a spriggan, wielding a rapier, wearing a robe and wearing a buckler The sticky flame hits the spriggan. The spriggan appears unharmed. The spriggan is covered in liquid flames! The spriggan burns! Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting Press: ? - help, Shift-Dir - straight line, f/p - spriggan Aim: a spriggan, wielding a rapier, wearing a robe and wearing a buckler (moderately wounded, covered in liquid flames) The sting hits the spriggan. The spriggan is poisoned. The spriggan is moderately wounded. The spriggan burns! The spriggan hits you but does no damage. Casting: Sting Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle Press: ? - help, Shift-Dir - straight line, f/p - spriggan Aim: a spriggan, wielding a rapier, wearing a robe and wearing a buckler (severely wounded, poisoned, covered in liquid flames) The shard of ice hits the spriggan. You kill the spriggan! Vehumet accepts your kill. Vehumet offers you knowledge of Iskenderun's Battlesphere. You feel your power returning. Your Spellcasting skill increases to level 11! You have reached level 7! There is an open door here. Items here: ) [[ † a rapier; a robe; a buckler; a spriggan corpse You butcher the spriggan corpse. h - 3 chunks of flesh (gained 2) There is an open door here. Things that are here: a rapier; a robe; a buckler i - a buckler Wear which item (? for menu, Esc to quit) You start putting on your armour. You continue putting on your buckler. x4 You finish putting on your +0 buckler. You start resting. Some of the chunks of flesh in your inventory have rotted away. Magic restored. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_REST repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Hrodulf] Species: Demonspawn Job: Fire Elementalist HP: 46/46; mods: 0/0 MP: 22/22; mod: 0 Stats: 8 (8) 19 (19) 13 (13) Position: (10, 65), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 1 | 100 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 11 | 4549 | 447/892 Conjurations | X | 0 | 0 | 8 | 2231 | 431/450 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 2 | 301 | 123/178 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #40: 20 #80: 1010 Attributes: #23: 782 #24: 191565328 #27: 802 #49: 220 #59: 1 Mutations: antennae: 1 (innate) powered by death: 1 (innate) sanguine armour: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #18: staff of energy eq slot #5, inv slot #8: +0 buckler eq slot #6, inv slot #19: +3 ring mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.####'##'###...<...# #.#.....)).##.......# #.#........##.......# #'###########.......# #[).....#{{ ######### #...#...# #...#...#{ #.##.##.#+# #...#...#@+ #...#...#)# #...[...'.# ########### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 1 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 2 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 3 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 4 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 5 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 9 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 11 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 12 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 18 at (4, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 24 at (6, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 25 at (6, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 26 at (7, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 27 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 28 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 29 at (10, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 30 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 31 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 32 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 33 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 34 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 35 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 36 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 37 at (16, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 38 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 39 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 40 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 42 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 43 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 44 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 45 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 46 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 47 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 48 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 49 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 52 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 54 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 56 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 57 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 58 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 59 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 60 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 61 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 62 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 64 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 65 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 66 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 68 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 69 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 70 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 71 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 72 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 73 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 74 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 75 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 76 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 78 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 80 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 82 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 84 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 85 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 86 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 88 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 90 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 92 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 93 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 94 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 95 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 96 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 98 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 99 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 100 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 101 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 102 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 104 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 106 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 108 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 109 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 110 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 112 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 113 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 114 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 115 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 116 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 117 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 118 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 119 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 120 at (47, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 121 at (47, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (47, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (51, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 124 at (53, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (53, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (53, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (56, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 128 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 130 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 132 at (62, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 133 at (67, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 134 at (67, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 135 at (67, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 136 at (68, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 137 at (68, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 138 at (68, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 139 at (69, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 141 at (70, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 144 at (74, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (74, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (74, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 149 at (75, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 152 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 154 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 156 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 158 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 167 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 168 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 169 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 170 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 171 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 172 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 173 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 174 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 175 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 176 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 177 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 178 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 179 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 180 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 181 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 182 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 183 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 184 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 185 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 186 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 187 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 188 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 189 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>