Dungeon Crawl Stone Soup version 0.26-a0-34-g9e0bf03 (webtiles) character file. Game seed: 9943505201923857571, levelgen mode: deterministic 168 HilariousDeathArtist the Sneak (level 5, -6/34 HPs) Began as an Octopode Hunter on May 28, 2020. Mangled by an iguana (13 damage) ... on level 6 of the Dungeon on May 29, 2020. The game lasted 00:05:09 (660 turns). HilariousDeathArtist the Sneak (Octopode Hunter) Turns: 660, Time: 00:05:10 Health: -6/34 AC: 1 Str: 12 XL: 5 Next: 49% Magic: 5/5 EV: 15 Int: 13 God: Gold: 68 SH: 0 Dex: 13 Spells: 4/4 levels left rFire . . . SeeInvis . a - +1 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 6 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +1 hand crossbow (weapon) b - a +0 short sword Missiles c - 8 bolts (quivered) Wands j - a wand of acid (5) (You found it on level 6 of the Dungeon) Scrolls e - a scroll of torment {unknown} g - a scroll of blinking {unknown} h - a scroll of teleportation {unknown} i - 3 scrolls of identify {unknown} l - a scroll of remove curse {unknown} Potions k - 2 potions of stabbing {unknown} m - a potion of flight {unknown} n - a potion of berserk rage {unknown} Comestibles d - 2 rations Skills: - Level 2.0 Fighting - Level 4.0 Crossbows + Level 4.0 Dodging - Level 5.4 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Annotations: D:5 exclusion: centaur Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The floor. Unknown command. A jackal is nearby! You are too injured to fight recklessly! Firing (i - inventory) c - 15 bolts (quivered) Aim: a jackal You shoot a bolt. The bolt hits the jackal. You kill the jackal! c - 15 bolts (gained 1) You now have 64 gold pieces (gained 13). n - a cyan potion You start resting. Health restored: 34 A centaur skeleton comes into view. Firing (i - inventory) c - 15 bolts (quivered) Aim: a centaur skeleton (wandering, hasn't noticed you) You shoot a bolt. The bolt hits the centaur skeleton! Firing (i - inventory) c - 14 bolts (quivered) Aim: a centaur skeleton (heavily damaged) You shoot a bolt. The bolt hits the centaur skeleton. Firing (i - inventory) c - 13 bolts (quivered) Aim: a centaur skeleton (heavily damaged) You shoot a bolt. The bolt hits the centaur skeleton. Firing (i - inventory) c - 12 bolts (quivered) Aim: a centaur skeleton (severely damaged) You shoot a bolt. The bolt hits the centaur skeleton. The centaur skeleton completely misses you. Firing (i - inventory) c - 11 bolts (quivered) Aim: a centaur skeleton (almost destroyed) You shoot a bolt. The bolt hits the centaur skeleton! You destroy the centaur skeleton! c - 11 bolts (gained 1) c - 12 bolts (gained 1) c - 13 bolts (gained 1) A crimson imp comes into view. You see here a bolt. c - 14 bolts (gained 1) All of the chunks of flesh in your inventory have rotted away. The crimson imp is too close now for your liking. Found a stone staircase leading down. Found 4 gold pieces. Found a stone staircase leading up. You now have 68 gold pieces (gained 4). There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: centaur There is a stone staircase leading up here. An adder comes into view. Firing (i - inventory) c - 14 bolts (quivered) Aim: an adder (asleep) You shoot a bolt. The bolt hits the adder! You kill the adder! Your Dodging skill increases to level 4! A giant cockroach comes into view. Firing (i - inventory) c - 13 bolts (quivered) Aim: a giant cockroach (asleep) You shoot a bolt. The bolt hits the giant cockroach! You kill the giant cockroach! c - 13 bolts (gained 1) You see here an adder corpse. There is a stone staircase leading down here. c - 14 bolts (gained 1) You see here a giant cockroach corpse. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. An iguana comes into view. Firing (i - inventory) c - 14 bolts (quivered) Aim: an iguana (asleep) You shoot a bolt. The bolt hits the iguana. The iguana hisses angrily. Firing (i - inventory) c - 13 bolts (quivered) Aim: an iguana (lightly wounded) You shoot a bolt. The bolt hits the iguana! The iguana bites you! You take 7 damage, and have 27/34 hp. MASSIVE DAMAGE!! Okay, then. Firing (i - inventory) c - 12 bolts (quivered) Aim: an iguana (heavily wounded) You shoot a bolt. The bolt completely misses the iguana. The iguana closely misses you. Firing (i - inventory) c - 11 bolts (quivered) Aim: an iguana (heavily wounded) You shoot a bolt. The bolt hits the iguana. The iguana bites you! You take 14 damage, and have 13/34 hp. MASSIVE DAMAGE!! Firing (i - inventory) c - 10 bolts (quivered) Aim: an iguana (severely wounded) You shoot a bolt. The bolt closely misses the iguana. The iguana completely misses you. Firing (i - inventory) c - 9 bolts (quivered) Aim: an iguana (severely wounded) You shoot a bolt. The bolt hits the iguana but does no damage. The iguana bites you. * * * LOW HITPOINT WARNING * * * The iguana bites you! You die... #.# #......... # #.# ........## #.# #.# ........ .#.# #.# ......# ... #.# (.... ..# #.. ... ###..####### #l# #........ . #@#####.########## #.............<... .............######.##. ############## #.# #.. #### You could see an iguana. Vanquished Creatures A crimson imp (D:5) A centaur skeleton (D:5) 3 worker ants A hound skeleton (D:4) An adder (D:5) An adder skeleton (D:4) A leopard gecko (D:4) An orc (D:4) A giant cockroach (D:5) 3 jackals A frilled lizard (D:5) A jackal zombie (D:6) A rat (D:3) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HilariousDeathArtist the Octopode Hunter began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D:1 | Upgraded the game from 0.26-a0-29-gb080af9 to | 0.26-a0-34-g9e0bf03 61 | D:3 | Noticed an orc priest 73 | D:5 | Entered Level 5 of the Dungeon 74 | D:5 | Noticed a worker ant 78 | D:5 | Killed a worker ant 78 | D:5 | Reached skill level 4 in Stealth 78 | D:5 | Reached XP level 2. HP: 19/19 MP: 2/2 102 | D:5 | Noticed a crimson imp 104 | D:5 | Killed a crimson imp 104 | D:5 | Reached skill level 5 in Stealth 104 | D:5 | Reached XP level 3. HP: 24/24 MP: 3/3 104 | D:5 | Reached XP level 4. HP: 29/29 MP: 4/4 186 | D:6 | Noticed a black bear 284 | D:5 | Noticed a phantom 348 | D:4 | HP: 4/29 [worker ant (5)] 350 | D:4 | Reached skill level 3 in Dodging 350 | D:4 | Reached XP level 5. HP: 4/34 MP: 5/5 437 | D:4 | You fall into a shaft and drop 1 floor! 442 | D:5 | Noticed a centaur 623 | D:5 | Reached skill level 4 in Dodging 660 | D:6 | HP: 7/34 [iguana (6)] 660 | D:6 | Mangled by an iguana Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_rooms, serial_bayou_pond_e D:2: layout_basic D:3: layout_loops_corners, grunt_temple_overflow_open, st_stairs_6, minmay_diced_spiral D:4: layout_loops_ring, marbit_many_paths, first_ration, minmay_quantized D:5: layout_loops_cross, eino_small_chamber_without_monster D:6: lemuel_slime, layout_basic, nicolae_overflow_hidden_temple Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 4 5 | 5.4 Dodging | 3 4 | 4.0 Fighting | | 2.0 Crossbows | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Fire: Hand crossbow | 8 | 41 || 49 Evoke: Wand | | 2 || 2 Use: Potion | | 1 || 1 Dodge: Dodged | | 14 || 14 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 241 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:3 | 1 | 0 | 0.0 | 1 | 0 | 0.0 D:4 | 67 | 0 | 0.0 | 7 | 0 | 0.0 D:5 | 140 | 0 | 0.0 | 7 | 0 | 0.0 D:6 | 33 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: zaba_arrival_water, layout_rooms, serial_bayou_pond_e D:2: layout_basic D:3: layout_loops_corners, grunt_temple_overflow_open, st_stairs_6, minmay_diced_spiral D:4: layout_loops_ring, marbit_many_paths, first_ration, minmay_quantized D:5: layout_loops_cross, eino_small_chamber_without_monster D:6: lemuel_slime, layout_basic, nicolae_overflow_hidden_temple Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.1 | 17.0 | 5.6 | 107.7 Dungeon | 100.0 | 100.0 | 2.1 | 17.0 | 5.6 | 107.7 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 40.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 40.2 +-------+-------+-------+-------+-------+----------------------