Dungeon Crawl Stone Soup version 0.25-a0-1133-g93ebf73 (webtiles) character file. Game seed: 13710472844782259185, levelgen mode: deterministic 11 HilariousDeathArtist the Magician (level 2, 0/15 HPs) Began as a Vine Stalker Wizard on May 22, 2020. Slain by a jackal (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:03 (954 turns). HilariousDeathArtist the Magician (VSWz) Turns: 954, Time: 00:01:03 Health: 0/15 AC: 2 Str: 9 XL: 2 Next: 29% Magic: 0/7 EV: 12 Int: 18 God: Gold: 49 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg . . . Faith . s - +0 robe {rF+} rPois . Spirit + b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn t - ring of ice {rC+, rF-} MPRegen 0.10/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons i - a +0 dagger (You took it off a kobold on level 1 of the Dungeon) j - a +0 dagger (You took it off a kobold on level 1 of the Dungeon) l - a +0 club (You took it off a hobgoblin on level 1 of the Dungeon) m - a +0 mace (You found it on level 1 of the Dungeon) n - a cursed -2 spear (You found it on level 1 of the Dungeon) r - a +0 club (You found it on level 1 of the Dungeon) Armour a - a +0 robe b - a +0 hat (worn) o - a +0 kite shield (You found it on level 1 of the Dungeon) s - a +0 robe of fire resistance (worn) (You found it on level 1 of the Dungeon) Jewellery t - a ring of ice (left hand) {rC+, rF-} (You found it on level 2 of the Dungeon) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of amnesia {unknown} g - a scroll of remove curse {unknown} h - a scroll of random uselessness {unknown} k - a scroll of teleportation {unknown} Potions f - a potion of might {unknown} p - a potion of stabbing {unknown} q - a potion of curing {unknown} Comestibles d - 2 rations Skills: + Level 1.7 Fighting - Level 1.5 Dodging - Level 2.4 Stealth - Level 3.2 Spellcasting - Level 1.0 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 11% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 16% 2 ##..... Call Imp Summ #....... 16% 2 ##..... Slow Hex #....... 24% 2 ##..... Conjure Flame Conj/Fire #....... 36% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 38% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Where to? (Enter - D:1 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. 2 adders, 2 rats and a goblin come into view. The adder hisses angrily. The goblin shouts! You hear a bark! x2 There is a stone staircase leading up here. Unknown command. Okay, then. You climb upwards. There is a stone staircase leading down here. There is a shaft here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A jackal comes into view. Aim: a jackal (asleep) The magic dart hits the jackal. The jackal barks! You hear a shout! You now have 6/7 mp. Aim: a jackal (heavily wounded) The magic dart hits the jackal but does no damage. You now have 5/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) t - a blackened brass ring A rat comes into view. A jackal comes into view. Aim: a jackal (heavily wounded) The magic dart hits the jackal. You kill the jackal! The jackal barks! You now have 4/7 mp. Aim: a jackal The magic dart hits the jackal. A jackal comes into view. You now have 3/7 mp. Aim: a jackal (heavily wounded) The magic dart hits the jackal but does no damage. The jackal barks! A rat comes into view. You now have 2/7 mp. Aim: a rat The magic dart hits the rat. You kill the rat! Health restored: 15 You now have 1/7 mp. Aim: a rat The magic dart hits the rat. You now have 0/7 mp. You don't have enough magic to cast that spell. There are no items here. There is a stone staircase leading up here. The jackal closely misses you. The jackal bites you. You take 1 damage, and have 14/15 hp. Health restored: 15 The jackal barely misses you. The jackal bites you. You take 2 damage, and have 13/15 hp. The jackal bites you. You see here a ration. You take 1 damage, and have 12/15 hp. Aim: a jackal You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 1/7 mp. Aim: a jackal The magic dart hits the jackal but does no damage. The jackal barely misses you. You now have 0/7 mp. You don't have enough magic to cast that spell. d - 2 rations (gained 1) The jackal bites you. The jackal misses you. You take 2 damage, and have 10/15 hp. You feel more attuned to ice. t - a ring of ice (left hand) The jackal bites you. You take 1 damage, and have 9/15 hp. The jackal closely misses you. The jackal bites you. You take 3 damage, and have 6/15 hp. The jackal closely misses you. The jackal misses you. The jackal bites you. You take 1 damage, and have 6/15 hp. The jackal barely misses you. The jackal bites you. Your magical contamination has completely faded away. You now have 1/7 mp. The jackal bites you. You take 1 damage, and have 5/15 hp. You now have 0/7 mp. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 4/15 hp. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 1/15 hp. The jackal bites you. You die... #.#.# ..# .. .. .####.#.##...### #.##.# .........†...... ...... ###..#.###..### #.##.# #.. #.# #..# #.##.# # #<# #..# #.##.# #.# #..# #.##.## #.###..######...... #.@hh.........##... #####..######.##.## #.........##.# #########.##.## #.##... #...... ####... #.## #.# You could see 2 jackals. Vanquished Creatures 2 hobgoblins (D:1) A jackal (D:2) 3 kobolds (D:1) 4 bats (D:1) A frilled lizard (D:1) 2 rats 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HilariousDeathArtist the Vine Stalker Wizard began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 180 | D:1 | Reached skill level 1 in Fighting 331 | D:1 | Reached XP level 2. HP: 14/14 MP: 4/7 952 | D:2 | HP: 1/15 [jackal (3)] 954 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_loops_cross D:2: minmay_razor_zed, layout_basic, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.7 Dodging | | 1.5 Stealth | | 2.4 Spellcasting | | 3.2 Conjurations | | 1.0 Summonings | | 1.0 Translocations | | 1.0 Action || total -------------------------++------- Cast: Magic Dart || 31 Armor: Robe || 1 Dodge: Dodged || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 17 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 14 | 0 | 0.0 | 11 | 0 | 0.0 D:2 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_loops_cross D:2: minmay_razor_zed, layout_basic, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 9.0 | 18.3 | 65.9 | 434.0 Dungeon | 100.0 | 100.0 | 9.0 | 18.3 | 65.9 | 434.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.5 +-------+-------+-------+-------+-------+----------------------