Dungeon Crawl Stone Soup version 0.25-a0-782-g655279c (webtiles) character file. Game seed: 12440804269496172208, levelgen mode: deterministic 135 HilariousDeathArtist the Skirmisher (level 4, -17/41 HPs) Began as a Demigod Hunter on Apr 16, 2020. Demolished by an ogre ... wielding a +0 giant spiked club (27 damage) ... on level 5 of the Dungeon. The game lasted 00:02:30 (913 turns). HilariousDeathArtist the Skirmisher (Demigod Hunter) Turns: 913, Time: 00:02:31 Health: -17/41 AC: 6 Str: 17 XL: 4 Next: 66% Magic: 15/15 EV: 10 Int: 15 God: Gold: 58 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . SeeInvis . a - +1 hand crossbow rCold + . . Gourm . (no shield) rNeg . . . Faith . e - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.13/turn k - ring of magical power {MP+9} MPRegen 0.14/turn l - ring of protection from cold {rC+, !d} @: no status effects A: high mp 1 a: no special abilities You were on level 5 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons a - a +1 hand crossbow (weapon) b - a +0 short sword Missiles d - 45 bolts (quivered) Armour c - a +0 leather armour e - a +0 scale mail (worn) (You found it on level 1 of the Dungeon) i - a +0 chain mail (You found it on level 2 of the Dungeon) Jewellery k - a ring of magical power (left hand) {MP+9} (You found it on level 3 of the Dungeon) l - a ring of protection from cold (right hand) {rC+, !d} (You found it on level 4 of the Dungeon) Scrolls g - 2 scrolls of remove curse j - a scroll of immolation {unknown} o - a scroll of enchant armour {unknown} Potions h - 2 potions of heal wounds m - a potion of lignification {unknown} n - a potion of berserk rage {unknown} Comestibles f - a ration Skills: + Level 4.7 Fighting - Level 3.6 Crossbows - Level 1.7 Dodging - Level 0.8 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History Your Fighting skill increases to level 4! Health restored: 33 No target in view! d - 52 bolts (gained 1) d - 53 bolts (gained 1) d - 54 bolts (gained 1) An orc and an orc priest come into view. The orc shouts! The orc priest shouts! You hear a shout! x2 The orc priest looks encouraged for a moment. You hear a shout! There are monsters nearby! You start waiting. The orc is too close now for your liking. Firing (i - inventory) d - 54 bolts (quivered) Aim: an orc, wielding a +0 hand axe You shoot a bolt. The bolt barely misses the orc. The orc closely misses you. Firing (i - inventory) d - 53 bolts (quivered) Aim: an orc, wielding a +0 hand axe You shoot a bolt. The bolt hits the orc! You kill the orc! No target in view! You start waiting. The orc priest is too close now for your liking. Firing (i - inventory) d - 52 bolts (quivered) Aim: an orc priest You shoot a bolt. The bolt hits the orc priest! The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc priest hits you but does no damage. You take 11 damage, and have 22/33 hp. MASSIVE DAMAGE!! Firing (i - inventory) d - 51 bolts (quivered) Aim: an orc priest (heavily wounded) You shoot a bolt. The bolt completely misses the orc priest. The orc priest hits you. You take 5 damage, and have 17/33 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Firing (i - inventory) d - 50 bolts (quivered) Aim: an orc priest (heavily wounded) You shoot a bolt. The bolt hits the orc priest! You kill the orc priest! You have reached level 4! You regained 4 hp, and now have 21/41 hp. MP restored: 15 You start resting. Health restored: 41 d - 54 bolts (gained 5) Things that are here: a +0 hand axe; an orc corpse An ogre and a skeleton come into view. The ogre shouts! The ogre moves out of view. A bullfrog skeleton is nearby! Firing (i - inventory) d - 54 bolts (quivered) Aim: an ogre, wielding a +0 giant spiked club You shoot a bolt. The bolt hits the bullfrog skeleton! Firing (i - inventory) d - 53 bolts (quivered) Aim: an ogre, wielding a +0 giant spiked club You shoot a bolt. The bolt hits the bullfrog skeleton. Firing (i - inventory) d - 52 bolts (quivered) Aim: an ogre, wielding a +0 giant spiked club You shoot a bolt. The bolt hits the bullfrog skeleton. The bullfrog skeleton hits you. The bullfrog skeleton hits you but does no damage. You take 5 damage, and have 36/41 hp. Firing (i - inventory) d - 51 bolts (quivered) Aim: an ogre, wielding a +0 giant spiked club You shoot a bolt. The bolt hits the bullfrog skeleton! You destroy the bullfrog skeleton! Firing (i - inventory) d - 50 bolts (quivered) Aim: an ogre, wielding a +0 giant spiked club You shoot a bolt. The bolt hits the ogre! The ogre closely misses you. Firing (i - inventory) d - 49 bolts (quivered) Aim: an ogre, wielding a +0 giant spiked club (moderately wounded) You shoot a bolt. The bolt hits the ogre! The ogre hits you with a +0 giant spiked club. You take 5 damage, and have 32/41 hp. Firing (i - inventory) d - 48 bolts (quivered) Aim: an ogre, wielding a +0 giant spiked club (severely wounded) You shoot a bolt. The bolt hits the ogre. The ogre barely misses you. Firing (i - inventory) d - 47 bolts (quivered) Aim: an ogre, wielding a +0 giant spiked club (severely wounded) You shoot a bolt. The bolt hits the ogre. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 22 damage, and have 10/41 hp. MASSIVE DAMAGE!! Unknown command. Firing (i - inventory) d - 46 bolts (quivered) Aim: an ogre, wielding a +0 giant spiked club (almost dead) You shoot a bolt. The bolt hits the ogre but does no damage. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... .. #..###......## ... #..####..#....## #.. #...####..# ...# #..## ##.# ..# ##..# #.# #.. #...# ##.# #..####..## #.## ....#...######.# #......##@....# #.......O...#.## #.....(..###..# #.........###.#### #...(##....###)..# #...#####...#.#### #... ##...## #...# ###.# #... ..# You could see an ogre. Vanquished Creatures A hound (D:5) An orc priest (D:5) A jelly (D:5) A bullfrog skeleton (D:5) A dart slug (D:2) An orc (D:5) A bat (D:3) 4 goblins 2 jackals (D:4) 3 kobolds A rat (D:2) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HilariousDeathArtist the Demigod Hunter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 96 | D:2 | Reached skill level 2 in Fighting 126 | D:3 | Noticed Sigmund 216 | D:3 | Reached XP level 2. HP: 22/25 MP: 4/4 461 | D:4 | Found an ornate altar of the Wu Jian Council. 470 | D:4 | Found a white marble altar of Elyvilon. 566 | D:4 | Found a shadowy altar of Dithmenos. 608 | D:5 | Entered Level 5 of the Dungeon 631 | D:5 | Reached skill level 3 in Fighting 631 | D:5 | Reached XP level 3. HP: 24/31 MP: 5/5 699 | D:5 | Reached skill level 4 in Fighting 741 | D:5 | Reached XP level 4. HP: 21/41 MP: 6/6 900 | D:5 | Noticed an ogre 912 | D:5 | HP: 10/41 [ogre/+0 giant spiked club (22)] 913 | D:5 | Demolished by an ogre Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_basic, minmay_misc_feat_more_columns D:2: layout_loops_ring, serial_bayou_pond_e, nicolae_ru_awakened_eye, uniq_jessica D:3: layout_basic, nicolae_overflow_crystal_walls, uniq_sigmund, uniq_robin D:4: layout_loops_corners, nicolae_overflow_hidden_temple, nicolae_dithmenos_through_a_glass_darkly, uniq_edmund D:5: layout_layer_cave, kiku_gazebo_pond_becter, first_ration, uniq_blork_the_orc Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 3 4 | 4.7 Crossbows | | 3.6 Dodging | | 1.7 Stealth | | 0.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 23 | || 23 Fire: Hand crossbow | 21 | 9 || 30 Use: Scroll | 4 | || 4 Armor: Scale mail | 17 | 1 || 18 Dodge: Dodged | 27 | 2 || 29 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 194 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:2 | 11 | 0 | 0.0 | 6 | 0 | 0.0 D:3 | 7 | 0 | 0.0 | 4 | 0 | 0.0 D:4 | 4 | 0 | 0.0 | 2 | 0 | 0.0 D:5 | 172 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_basic, minmay_misc_feat_more_columns D:2: layout_loops_ring, serial_bayou_pond_e, nicolae_ru_awakened_eye, uniq_jessica D:3: layout_basic, nicolae_overflow_crystal_walls, uniq_sigmund, uniq_robin D:4: layout_loops_corners, nicolae_overflow_hidden_temple, nicolae_dithmenos_through_a_glass_darkly, uniq_edmund D:5: layout_layer_cave, kiku_gazebo_pond_becter, first_ration, uniq_blork_the_orc Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.8 | 32.5 | 40.3 | 173.8 Dungeon | 100.0 | 100.0 | 4.8 | 32.5 | 40.3 | 173.8 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 38.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 38.8 +-------+-------+-------+-------+-------+----------------------