Dungeon Crawl Stone Soup version 0.25-a0-558-g78a2afb (webtiles) character file. Game seed: 14533955196636097798, levelgen mode: deterministic 0 HilariousDeathArtist the Skirmisher (level 1, 0/14 HPs) Began as a Kobold Abyssal Knight on Feb 24, 2020. Was a Follower of Lugonu. Slain by a white imp (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:54 (94 turns). HilariousDeathArtist the Skirmisher (KoAK) Turns: 94, Time: 00:00:55 Health: 0/14 AC: 3 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 14 Int: 13 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 short sword rCold . . . Gourm . (shield restricted) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: small, carnivore a: Depart the Abyss, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 short sword (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: - Level 3.2 Fighting - Level 2.6 Short Blades - Level 0.7 Armour - Level 2.4 Dodging + Level 0.0 Stealth - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are carnivorous and can eat meat at any time. Message History Welcome, HilariousDeathArtist the Kobold Abyssal Knight. The bosom of this dungeon contains the fabulous artefact, the Orb of Zot. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. Found a gateway leading out of the Abyss. A white imp comes into view. You aren't carrying any items that you can evoke. You aren't carrying any potions. Unknown command. You aren't carrying any scrolls. Unknown command. Found 8 bolts. Found a gateway leading out of the Abyss. The white imp shouts, "Begone, thou puking mumble-news gonus!" A small abomination comes into view. Okay, then. An efreet comes into view. It is wielding a +2 scimitar of flaming. The white imp closely misses you. There is a gateway leading out of the Abyss here. The white imp gestures at you. The puff of frost hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You pass through the gate. There is a staircase leading out of the dungeon here. You take 12 damage, and have 2/14 hp. MASSIVE DAMAGE!! You aren't carrying any potions. Unknown command. You barely miss the white imp. The white imp hits you but does no damage. You hit the white imp. The white imp gestures at you. The puff of frost misses you. You completely miss the white imp. You hit the white imp. The white imp hits you. You die... #### #5@# #.### #. # You could see a white imp. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | HilariousDeathArtist the Kobold Abyssal Knight began the | quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 14/14 MP: 2/2 81 | Abyss:1 | Noticed a small abomination 84 | Abyss:1 | Noticed an efreet 89 | Abyss:1 | HP: 2/14 [white imp/puff of frost (12)] 90 | D:1 | Escaped the Abyss 94 | D:1 | Slain by a white imp Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, chequers_arboretum, hangedman_glass_teeth, minmay_bisected Action || total -------------------------++------- Melee: Short sword || 4 Armor: Leather armour || 1 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, chequers_arboretum, hangedman_glass_teeth, minmay_bisected Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 47.0 Dungeon | 4.3 | 4.3 | 0.0 | 0.0 | 0.0 | 4.0 Abyss | 95.7 | 95.7 | 0.0 | 0.0 | 0.0 | 90.0 +-------+-------+-------+-------+-------+----------------------