Dungeon Crawl Stone Soup version 0.25-a0-474-ga8a2ee3 (webtiles) character file. Game seed: 16722714698995841392, levelgen mode: deterministic 25 HilariousDeathArtist the Grave Robber (level 2, 0/24 HPs) Began as a Demigod Necromancer on Feb 6, 2020. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:26 (1190 turns). HilariousDeathArtist the Grave Robber (DgNe) Turns: 1190, Time: 00:01:26 Health: 0/24 AC: 3 Str: 11 XL: 2 Next: 63% Magic: 7/7 EV: 12 Int: 19 God: Gold: 21 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . b - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +1 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn m - -3 ring of dexterity (curse) MPRegen 0.10/turn (no ring) @: no status effects A: high mp 1 a: no special abilities You were on level 1 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons b - a +1 hand axe (weapon) (You found it on level 1 of the Dungeon) Armour a - a +1 robe (worn) Jewellery m - a cursed -3 ring of dexterity (left hand) (You found it on level 1 of the Dungeon) Scrolls g - a scroll of immolation {!r} h - a scroll of remove curse {unknown} i - a scroll of enchant weapon Potions d - a potion of heal wounds {unknown} e - 3 potions of invisibility {unknown} f - a potion of might {unknown} j - a potion of brilliance {unknown} l - a potion of experience {unknown} Comestibles c - 6 rations Skills: + Level 2.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 3.6 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 3% 1 #...... Vampiric Draining Necr ###....... 12% 3 ###.... Animate Dead Necr N/A 36% 4 #####.. Agony Necr ###..... 71% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! c - 6 rations (gained 1) There is a stone staircase leading down here. Found an escape hatch in the floor. Health restored: 24 You see here a ring mail. You are feeling hungry. You may need something to eat soon, looking for food. Can't find anything matching that. Sorry, you're not good enough to have a special ability. You see here 15 stones. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Found an escape hatch in the ceiling. You hit the ogre. The ogre misses you. You closely miss the ogre. The ogre misses you. You hit the ogre. The ogre hits you with a +0 giant club! Ouch! That really hurt! You take 15 damage, and have 9/24 hp. MASSIVE DAMAGE!! You see here 15 stones. There is an escape hatch in the ceiling here. There is a stone staircase leading up here. The ogre hits you with a +0 giant club. You take 4 damage, and have 11/24 hp. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. The jackal is too close now for your liking. You regained 4 hp, and now have 15/24 hp. There are monsters nearby! There are monsters nearby! The jackal barks! You hear a bark! x2 The jackal bites you. The jackal closely misses you. You take 1 damage, and have 14/24 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. The jackal bites you. The jackal barely misses you. You take 2 damage, and have 12/24 hp. You hit the jackal but do no damage. The jackal bites you. The jackal bites you but does no damage. You take 1 damage, and have 11/24 hp. You barely miss the jackal. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal completely misses you. The jackal bites you. You take 3 damage, and have 8/24 hp. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barks! You closely miss the jackal. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal barely misses you. The jackal barks! You hit the jackal. You kill the jackal! Your Fighting skill increases to level 2! You hit the jackal but do no damage. The jackal closely misses you. The jackal bites you but does no damage. You take 3 damage, and have 5/24 hp. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. You barely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! The jackal misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #...# #.........###########.##... #######..>.(....#####.......##### ......#...h.....>..........## #####.....h........##.####.# ####.##.#.##.#.##.# #.# ##### #.##.#.##.#.##.# #.# ....####.##.#.........# #.# #...........####h#.#### #.# #...####.#### #@#.#######.# ########.# #.#......##.# .......#.# #.######.##.# ######.#.# #...........# #.#.# ########.#### #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# You could see a jackal. Vanquished Creatures An ooze (D:1) A leopard gecko (D:1) 3 ball pythons (D:1) 3 bats 2 hobgoblins 5 jackals (D:1) A kobold (D:1) A rat (D:2) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HilariousDeathArtist the Demigod Necromancer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 228 | D:1 | Reached skill level 2 in Spellcasting 230 | D:1 | Reached skill level 1 in Fighting 446 | D:1 | Reached XP level 2. HP: 21/23 MP: 4/7 1049 | D:2 | Noticed an ogre 1181 | D:1 | HP: 5/24 [jackal (2)] 1183 | D:1 | Reached skill level 2 in Fighting 1187 | D:1 | HP: 4/24 [jackal (1)] 1190 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_loops_ring D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Fighting | 1 2 | 2.1 Dodging | | 1.7 Stealth | | 1.7 Necromancy | | 3.6 Action || total -------------------------++------- Melee: Hand axe || 27 Cast: Pain || 18 Use: Scroll || 4 Stab: Sleeping || 3 Armor: Robe || 9 Dodge: Dodged || 23 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 36 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 32 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 4 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_loops_ring D:2: layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 7.7 | 19.8 | 63.2 | 549.0 Dungeon | 100.0 | 100.0 | 7.7 | 19.8 | 63.2 | 549.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.0 +-------+-------+-------+-------+-------+----------------------