Dungeon Crawl Stone Soup version 0.25-a0-280-gfa4545f (webtiles) character file. Game seed: 3428481939253440441, levelgen mode: deterministic 46 HilariousDeathArtist the Skirmisher (level 3, 0/36 HPs) Began as a Deep Elf Monk on Dec 10, 2019. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:31 (1360 turns). HilariousDeathArtist the Skirmisher (Deep Elf Monk) Turns: 1360, Time: 00:01:31 Health: 0/36 AC: 21 Str: 9 XL: 3 Next: 44% Magic: 5/5 EV: 2 Int: 14 God: Gold: 30 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . SeeInvis . b - +0 hunting sling (curse) rCold . . . Gourm . (no shield) rNeg + + + Faith . (armour currently unavailable) rPois + Spirit . (helmet currently unavailable) rElec . Reflect . (cloak currently unavailable) rCorr . Harm . (gloves currently unavailable) MR ..... NoTele + (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (0 -> -8), tree-form A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were hungry. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 short sword b - a cursed +0 hunting sling (weapon) (You found it on level 1 of the Dungeon) Missiles e - 2 atropa-tipped darts k - 13 stones (quivered) Armour d - a +0 plate armour (melded) (You found it on level 1 of the Dungeon) j - a +0 robe Scrolls g - a scroll of teleportation {unknown} h - a scroll of random uselessness Potions f - a potion of lignification {!q} Comestibles c - 2 rations Skills: + Level 3.7 Fighting - Level 3.0 Short Blades - Level 3.6 Dodging - Level 2.4 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Firing (i - inventory) k - 30 stones (quivered) Aim: an adder You shoot a stone. The stone barely misses the adder. The adder bites you but does no damage. Firing (i - inventory) k - 29 stones (quivered) Aim: an adder You shoot a stone. The stone completely misses the adder. The adder bites you but does no damage. The adder bites you. You are poisoned. The adder poisons you! You take 2 damage, and have 21/23 hp. Firing (i - inventory) k - 28 stones (quivered) Aim: an adder You shoot a stone. The stone hits the adder. You feel sick. The adder bites you but does no damage. x2 You take 1 damage, and have 20/23 hp. Firing (i - inventory) k - 27 stones (quivered) Aim: an adder (heavily wounded) You shoot a stone. The stone closely misses the adder. The adder bites you. You are more poisoned. The adder poisons you! You take 2 damage, and have 18/23 hp. Firing (i - inventory) k - 26 stones (quivered) Aim: an adder (heavily wounded) You shoot a stone. The stone misses the adder. You feel sick. The adder bites you but does no damage. The adder bites you. You take 3 damage, and have 15/23 hp. Firing (i - inventory) k - 25 stones (quivered) Aim: an adder (heavily wounded) You shoot a stone. The stone hits the adder. The adder completely misses you. Firing (i - inventory) k - 24 stones (quivered) Aim: an adder (almost dead) You shoot a stone. The stone barely misses the adder. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you but does no damage. You take 2 damage, and have 13/23 hp. Firing (i - inventory) k - 23 stones (quivered) Aim: an adder (almost dead) You shoot a stone. The stone hits the adder. You kill the adder! You feel sick. The adder bites you but does no damage. Firing (i - inventory) k - 22 stones (quivered) Aim: an adder You shoot a stone. The stone closely misses the adder. You feel sick. The adder bites you but does no damage. You take 1 damage, and have 12/24 hp. Firing (i - inventory) k - 21 stones (quivered) Aim: an adder You shoot a stone. The stone closely misses the adder. You feel sick. The adder bites you but does no damage. x2 You take 1 damage, and have 11/24 hp. Firing (i - inventory) k - 20 stones (quivered) Aim: an adder You shoot a stone. The stone closely misses the adder. The adder bites you but does no damage. The adder bites you. You take 2 damage, and have 9/24 hp. Firing (i - inventory) k - 19 stones (quivered) Aim: an adder You shoot a stone. The stone closely misses the adder. You feel sick. The adder bites you but does no damage. You take 1 damage, and have 8/24 hp. Firing (i - inventory) k - 18 stones (quivered) Aim: an adder You shoot a stone. The stone closely misses the adder. You feel sick. The adder completely misses you. The adder bites you but does no damage. Firing (i - inventory) k - 17 stones (quivered) Aim: an adder You shoot a stone. The stone barely misses the adder. The adder bites you but does no damage. Firing (i - inventory) k - 16 stones (quivered) Aim: an adder You shoot a stone. The stone misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. x2 You take 1 damage, and have 7/24 hp. Firing (i - inventory) k - 15 stones (quivered) Aim: an adder You shoot a stone. The stone barely misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. You take 1 damage, and have 6/24 hp. Firing (i - inventory) k - 14 stones (quivered) Aim: an adder You shoot a stone. The stone hits the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder bites you but does no damage. You take 3 damage, and have 3/24 hp. It was a potion of lignification. You turn into a tree. Your +0 plate armour melds into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You now have 1/36 hp. As you read the scroll labeled GIWNEE IB COMAU, it crumbles to dust. It is a scroll of identify. h - a scroll of random uselessness You die... .# .# .# #.# .# #.# .# ###.### .## ..... ..## ##.## ... #<..#####$## #.#...♣S..(# ...###...#####....... <........# .###### ##.#####.# S# #.# .# #.# .. #.# ## #.# ... You could see an adder. Vanquished Creatures An adder (D:2) An ooze (D:1) A giant cockroach (D:1) 5 goblins (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 3 kobolds (D:1) A ball python (D:1) 4 bats (D:1) 4 frilled lizards (D:1) 8 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HilariousDeathArtist the Deep Elf Monk began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 116 | D:1 | Reached XP level 2. HP: 13/18 MP: 4/4 127 | D:1 | Reached skill level 3 in Fighting 521 | D:1 | Reached XP level 3. HP: 18/23 MP: 5/5 550 | D:1 | HP: 5/23 [jackal (2)] 1357 | D:2 | HP: 6/24 [poisoned by an adder] 1359 | D:2 | HP: 1/36 [adder (3)] 1360 | D:2 | Succumbed to an adder's poison Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_ring D:2: layout_loops_ring, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 | 3.7 Short Blades | | 3.0 Dodging | | 3.6 Stealth | | 2.4 Action || total -------------------------++------- Melee: Short sword || 197 Fire: Hunting sling || 17 Use: Scroll || 1 Potion || 1 Eat: Chunk || 1 Armor: Plate armour || 246 Dodge: Dodged || 15 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 66 | 0 | 0.0 | 34 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 52 | 0 | 0.0 | 33 | 0 | 0.0 D:2 | 14 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_ring D:2: layout_loops_ring, uniq_natasha Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.0 | 33.2 | 42.8 | 652.5 Dungeon | 100.0 | 100.0 | 4.0 | 33.2 | 42.8 | 652.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 33.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 33.0 +-------+-------+-------+-------+-------+----------------------