Dungeon Crawl Stone Soup version 0.25-a0-164-gb55e97d (webtiles) character file. Game seed: 2925774000360690776, levelgen mode: deterministic 68 HilariousDeathArtist the Skirmisher (level 4, 0/37 HPs) Began as a Human Skald on Nov 22, 2019. Slain by a crocodile (13 damage) ... in a sewer. The game lasted 00:04:47 (2281 turns). HilariousDeathArtist the Skirmisher (Human Skald) Turns: 2281, Time: 00:04:47 Health: 0/37 AC: 3 Str: 13 (16) XL: 4 Next: 41% Magic: 7/7 EV: 11 Int: 12 (14) God: Gold: 163 SH: 4 Dex: 11 (13) Spells: 1/7 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . h - +0 buckler rNeg . . . Faith . b - +0 leather armour rPois + Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.12/turn p - ring of flight {+Fly, !d} MPRegen 0.10/turn (no ring) @: mighty, very slightly contaminated, invisible A: poison resistance, evolution 1 a: Evoke Flight You were in a sewer. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 163 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Missiles k - 8 poisoned darts Armour b - a +0 leather armour (worn) h - a +0 buckler (worn) (You found it on level 1 of the Dungeon) Jewellery p - a ring of flight (left hand) {+Fly, !d} (You found it on level 3 of the Dungeon) Scrolls f - a scroll of remove curse {unknown} g - 3 scrolls of identify {unknown} i - a scroll of teleportation {unknown} m - a scroll of magic mapping {unknown} n - a scroll of enchant armour {unknown} Potions e - a potion of might j - a potion of curing o - a potion of brilliance r - a potion of flight t - a potion of invisibility Comestibles d - 4 rations q - a chunk of flesh {@w0} Skills: + Level 3.6 Fighting - Level 2.0 Axes - Level 1.0 Armour - Level 2.0 Dodging + Level 2.0 Shields - Level 2.0 Spellcasting - Level 3.0 Charms You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 13% 1 ##..... z - Spectral Weapon Hex/Chrm #....... 58% 3 ####... S - Song of Slaying Chrm #....... 21% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Shroud of Golubria Chrm/Tloc #..... 36% 2 ###.... Regeneration Chrm/Necr #......... 58% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations Your system is resistant to poisons. (rPois) You evolve. Message History The kobold splashes around in the water. You hit the kobold. The kobold splashes around in the water. You closely miss the kobold. The kobold hits you but does no damage. You closely miss the kobold. The kobold closely misses you. You hit the kobold. You kill the kobold! You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. Items here: ( )) †† a +0 club; a +0 short sword; 2 stones; a kobold corpse; a jackal corpse You start resting. All of the chunks of flesh in your inventory have rotted away. You are feeling hungry. You regained 12 hp, and now have 34/37 hp. Autochopping corpse. You butcher the jackal corpse. You hear a splash. q - 2 chunks of flesh {@w0} Items here: ( )) ÷ † a +0 club; a +0 short sword; 2 stones; a kobold corpse; a jackal skeleton Autoeating chunks. Eating one of 2 chunks of flesh {@w0}. You eat one of the 2 chunks of flesh {@w0}. r - a murky dark potion s - a red potion t - a smoky cyan potion t - 2 smoky cyan potions (gained 1) r - 2 murky dark potions (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A crocodile comes into view. Health restored: 37 A crocodile is nearby! A crocodile is nearby! A crocodile is nearby! You miscast Infusion. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 6/7 mp. Okay, then. You begin infusing your attacks with magical energy. The crocodile bites you! You take 13 damage, and have 24/37 hp. MASSIVE DAMAGE!! You now have 5/7 mp. It was a potion of mutation. You feel extremely strange. You feel nature experimenting on you. Don't worry, failures die fast. You feel resistant to poisons. You block the crocodile's attack. It was a potion of flight. You feel very buoyant. You fly up into the air. The crocodile bites you! * * * LOW HITPOINT WARNING * * * You take 14 damage, and have 10/37 hp. MASSIVE DAMAGE!! Your magical infusion is running out. You block the crocodile's attack. It was a potion of invisibility. You fade into invisibility! The crocodile barely misses you. You are no longer magically infusing your attacks. The crocodile bites you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 8/37 hp. You are starting to lose your buoyancy. MP restored: 7 You float gracefully downwards. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. ...and don't expect to remain undetected. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The crocodile closely misses you. Unknown command. It was a potion of heal wounds. You feel much better. The crocodile bites you. You regained 21 hp, and now have 31/37 hp. Okay, then. Okay, then. You aren't carrying any items that you can evoke. Unknown command. You feel very mighty all of a sudden. The crocodile bites you!! You take 18 damage, and have 13/37 hp. MASSIVE DAMAGE!! You slash the crocodile! The crocodile bites you! You die... ##.....## #...#...# ##.≈###≈.## #...# #.≈.# #≈.## ##≈.# #..# #≈.# #..# #≈.# #≈t## ##..# #.@≈# #...# ##≈≈###≈.## #.≈≈#.≈.# ##≈....## #.....# ##..≈## #...# ##≈## #.# You could see a crocodile. Vanquished Creatures A worm (D:3) 2 leopard geckos 5 orcs (D:3) 2 ball pythons 2 giant cockroaches (D:2) 7 hobgoblins 6 jackals 7 kobolds A quokka (D:2) 10 bats 2 frilled lizards 4 goblins 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HilariousDeathArtist the Human Skald began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 63 | D:1 | HP: 4/16 [kobold/+0 short sword (4)] 94 | D:1 | HP: 2/16 [kobold/+0 short sword (3)] 400 | D:1 | Reached XP level 2. HP: 16/23 MP: 0/5 501 | D:1 | Learned a level 2 spell: Song of Slaying 945 | D:2 | Reached skill level 3 in Fighting 1081 | D:2 | Reached XP level 3. HP: 24/29 MP: 6/6 1134 | D:2 | Reached skill level 1 in Shields 1737 | D:3 | Learned a level 3 spell: Spectral Weapon 1789 | D:3 | Reached XP level 4. HP: 20/35 MP: 7/7 1859 | D:3 | HP: 1/35 [orc/+0 flail (8)] 1972 | D:3 | Found a glowing drain. 2069 | Sewer | Entered a sewer 2090 | Sewer | Reached skill level 2 in Shields 2241 | Sewer | Noticed a crocodile 2245 | Sewer | Gained mutation: You evolve. [potion of mutation] 2245 | Sewer | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 2261 | Sewer | HP: 8/37 [crocodile (4)] 2281 | Sewer | Slain by a crocodile Levels and vault maps discovered: D:1: dpeg_arrival_tiny_b, layout_rooms D:2: layout_basic, first_ration D:3: layout_basic, portal_sewer_entry_e, chequers_ecumenical_altar_simple, minmay_quantized, uniq_terence Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 3 | 3.6 Shields | 1 2 | 2.0 Axes | | 2.0 Armour | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Charms | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Hand axe | 136 | 44 || 180 Cast: Infusion | 2 | 1 || 3 Song of Slaying | | 1 || 1 Spectral Weapon | | 1 || 1 Use: Potion | | 11 || 11 Eat: Chunk | 2 | 3 || 5 Armor: Leather armour | 52 | 15 || 67 Dodge: Dodged | 90 | 30 || 120 Block: Buckler | 27 | 7 || 34 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 90 | 8 | 8.2 | 49 | 5 | 9.3 +---------+---------+-------+---------+---------+------- D:1 | 20 | 0 | 0.0 | 12 | 0 | 0.0 D:2 | 34 | 0 | 0.0 | 21 | 0 | 0.0 D:3 | 36 | 0 | 0.0 | 16 | 0 | 0.0 Sewer | 0 | 8 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_tiny_b, layout_rooms D:2: layout_basic, first_ration D:3: layout_basic, portal_sewer_entry_e, chequers_ecumenical_altar_simple, minmay_quantized, uniq_terence Sewer: sewer_the_crocodile Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.1 | 44.4 | 29.8 | 564.0 Dungeon | 90.7 | 90.6 | 1.2 | 44.2 | 30.8 | 681.3 Sewer | 9.3 | 9.4 | 0.0 | 45.8 | 19.8 | 212.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.5 Dungeon | 90.7 | 90.7 | N/A | N/A | 91.8 | 30.0 Sewer | 9.3 | 9.3 | N/A | N/A | 8.2 | 8.0 +-------+-------+-------+-------+-------+----------------------