Dungeon Crawl Stone Soup version 0.22-a0-183-g9e71ff9 (webtiles) character file. 14 HilariousDeathArtist the Grave Robber (level 2, -4/15 HPs) Began as a Vine Stalker Necromancer on Feb 14, 2018. Engulfed by a cloud of flame (18 damage) ... on level 2 of the Dungeon. The game lasted 00:01:40 (1035 turns). HilariousDeathArtist the Grave Robber (VSNe) Turns: 1035, Time: 00:01:41 Health: -4/15 AC: 2 Str: 10 XL: 2 Next: 41% Magic: 0/6 EV: 12 Int: 15 God: Gold: 8 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn M - ring of protection from magic {MR+, !d} MPRegen 0.10/turn f - ring of loudness (curse) {Stlth-} @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 8 gold pieces. Inventory: Missiles i - 13 tomahawks (quivered) Armour a - a +0 robe (worn) Jewellery f - a cursed ring of loudness (right hand) {Stlth-} (You found it on level 1 of the Dungeon) k - a +2 ring of strength (You found it on level 1 of the Dungeon) m - an uncursed ring of flight {+Fly, !d} (You found it on level 2 of the Dungeon) M - a ring of protection from magic (left hand) {MR+, !d} (You found it on level 1 of the Dungeon) Scrolls d - 6 scrolls of identify {unknown} g - a scroll of teleportation {unknown} j - a scroll of blinking {unknown} Potions e - 2 potions of cancellation {unknown} h - a potion of heal wounds {unknown} l - a potion of degeneration {unknown} n - a potion of berserk rage {unknown} Books b - a book of Necromancy Comestibles c - 2 rations {@e1} Skills: + Level 1.8 Fighting - Level 1.5 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting - Level 4.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History i - 13 tomahawks (gained 7) You see here 29 sling bullets. There is a stone staircase leading down here. l - a bubbling silvery potion A hobgoblin comes into view. It is wielding a club. A hobgoblin is nearby! Aim: a hobgoblin, wielding a club (resting, chance to defeat MR: 83%) The hobgoblin shouts! The hobgoblin writhes in agony! You kill the hobgoblin! You have reached level 2! You regained 3 hp, and now have 13/14 hp. You start resting. Health restored: 14; MP restored: 6 Things that are here: a club; a hobgoblin corpse Done exploring. Done exploring. Okay, then. Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. 2 jackals come into view. The jackal barks! Aim: a jackal (chance to defeat MR: 83%) The jackal writhes in agony! You kill the jackal! A jackal comes into view. You take 1 damage, and have 13/14 hp. You now have 5/6 mp. The jackal barks! You hear a bark! Health restored: 14 Aim: a jackal (chance to defeat MR: 83%) The jackal barely resists. You take 1 damage, and have 13/14 hp. You now have 4/6 mp. Aim: a jackal (chance to defeat MR: 83%) The jackal writhes in agony! You kill the jackal! A jackal comes into view. You take 1 damage, and have 12/14 hp. You now have 3/6 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a jackal corpse. The jackal barks! x2 Aim: a jackal (chance to defeat MR: 83%) The jackal writhes in agony! The jackal bites you but does no damage. You take 1 damage, and have 11/14 hp. You now have 3/6 mp. Aim: a jackal (almost dead, chance to defeat MR: 83%) The jackal writhes in agony! You kill the jackal! The jackal closely misses you. You now have 2/6 mp. Aim: a jackal (chance to defeat MR: 83%) The jackal writhes in agony! You kill the jackal! You take 1 damage, and have 10/15 hp. You now have 1/6 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a jackal corpse. You start resting. Health restored: 15; MP restored: 6 A bat comes into view. Aim: a bat (chance to defeat MR: 83%) You miscast Pain. You are very lightly contaminated with residual magic. The world around you seems to dim momentarily. The bat closely misses you. You now have 5/6 mp. Aim: a bat (chance to defeat MR: 83%) The bat barely resists. The bat barely misses you. You take 1 damage, and have 14/15 hp. You now have 4/6 mp. Aim: a bat (chance to defeat MR: 83%) The bat writhes in agony! The bat barely misses you. You take 1 damage, and have 13/15 hp. You now have 3/6 mp. Aim: a bat (moderately wounded, chance to defeat MR: 83%) The bat writhes in agony! You kill the bat! You take 1 damage, and have 12/15 hp. You now have 2/6 mp. You start resting. Your magical contamination has completely faded away. You regained 2 mp, and now have 4/6 mp. You start resting. You are feeling hungry. MP restored: 6 Found 15 poisoned needles. Found a radiant altar of Vehumet. m - a knobbly steel ring n - a sedimented brown potion Put on which piece of jewellery? (? for menu, Esc to quit) You remove your ring of protection from magic {MR+, !d}. m - a ring of flight (left hand) Put on which piece of jewellery? (? for menu, Esc to quit) You remove your ring of flight {+Fly, !d}. M - a ring of protection from magic (left hand) {MR+, !d} Found a stone staircase leading down. You are engulfed in blazing flames. Ouch! That really hurt! You die... #(.##..## ##..##..### .# ##†###.<.###.# #...###.....### ###.######..... #.##...§...## #.#..§§§...## #.#..._.§.... #######.#..@.§...>. ............§.§.##. ..........##.##.# ........#.# .# # ........#.# .# ..........# .# .......##.# .. ....... #.. .# ###(..# #.## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) A hobgoblin (D:1) 4 jackals (D:2) A bat (D:2) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HilariousDeathArtist the Vine Stalker Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 477 | D:1 | Reached skill level 1 in Fighting 800 | D:1 | Reached XP level 2. HP: 14/14 MP: 4/6 1019 | D:2 | Found a radiant altar of Vehumet. 1035 | D:2 | Engulfed by a cloud of flame Vault maps used: D:1: dpeg_arrival_simpleton_c D:2: fiery_altar_vehumet, gammafunk_temple_overflow_claw Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.8 Dodging | | 1.5 Stealth | | 2.4 Spellcasting | | 2.1 Necromancy | | 4.0 Action || total -------------------------++------- Throw: Tomahawk || 2 Cast: Pain || 19 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 20 | 0.0 | 0 | 10 | 0.0 | 1035 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 11 | 0.0 | 0 | 5 | 0.0 | 836 D:2 | 0 | 9 | 0.0 | 0 | 5 | 0.0 | 199 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_simpleton_c D:2: fiery_altar_vehumet, gammafunk_temple_overflow_claw Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.4 | 39.8 | 50.2 | 494.5 Dungeon | 100.0 | 100.0 | 4.4 | 39.8 | 50.2 | 494.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 +-------+-------+-------+-------+-------+----------------------