ASSERT(!aimed_at_feet || source == target) in 'beam.cc' at line 625 failed. Version: Dungeon Crawl Stone Soup 0.15-a0-330-g864fb47 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-gods -name HilariousDeathArtist -rc /dgldir/rcfiles/crawl-git/HilariousDeathArtist.rc -macro /dgldir/rcfiles/crawl-git/HilariousDeathArtist.macro -morgue /dgldir/morgue/HilariousDeathArtist/ -webtiles-socket /crawl-master/webserver/sockets/HilariousDeathArtist:2014-04-28.19:23:51.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 19 stack frames. /usr/games/crawl-gods(_Z17write_stack_traceP8_IO_FILEi+0x21) [0x553c11]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-gods(_Z13do_crash_dumpv+0x2d6) [0x55bd96]: do_crash_dump() /usr/games/crawl-gods(_Z20crash_signal_handleri+0x9c) [0x553ecc]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fc3ecf0b4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fc3ed2a1b7b]: /usr/games/crawl-gods() [0x55b559] /usr/games/crawl-gods() [0x55b837] /usr/games/crawl-gods(_ZN4bolt15initialise_fireEv+0x138) [0x5117e8]: bolt::initialise_fire() /usr/games/crawl-gods(_ZN4bolt7do_fireEv+0x19) [0x517e09]: bolt::do_fire() /usr/games/crawl-gods(_ZN4bolt4fireEv+0x458) [0x518a18]: bolt::fire() /usr/games/crawl-gods(_Z15qazlal_upheaval9coord_defb+0x500) [0x62caa0]: qazlal_upheaval(coord_def, bool) /usr/games/crawl-gods() [0x4d26e9] /usr/games/crawl-gods(_Z15activate_talentRK6talent+0x179) [0x4d3669]: activate_talent(talent const&) /usr/games/crawl-gods(_Z16activate_abilityv+0x1b5) [0x4d3c05]: activate_ability() /usr/games/crawl-gods(_Z15process_command12command_type+0xcc5) [0x735965]: process_command(command_type) /usr/games/crawl-gods() [0x7379f9] /usr/games/crawl-gods(main+0x535) [0x73c7a5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fc3ecef676d]: /usr/games/crawl-gods() [0x4bf8b9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fc3ed2a184e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fc3ed2a184e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000055431b in call_gdb (file=0x7fc3ed28c180) at crash.cc:407 gdb = attach_cmd = "attach 19965\000\000\000\000\000\000\000" #2 0x000000000055bdab in do_crash_dump () at dbg-asrt.cc:682 t = 1398713552 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2a920e8 "/dgldir/morgue/HilariousDeathArtist/"}} name = "/dgldir/morgue/HilariousDeathArtist/crash-HilariousDeathArtist-20140428-193232.txt", '\000' file = 0x7fc3ed28c180 #3 0x0000000000553ecc in crash_signal_handler (sig_num=6) at crash.cc:183 No locals. #4 No symbol table info available. #5 0x00007fc3ed2a1b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000055b559 in _BreakStrToDebugger (mesg=, assert=) at dbg-asrt.cc:809 No locals. #7 0x000000000055b837 in AssertFailed (expr=0xb19640 "!aimed_at_feet || source == target", file=0xab1a73 "beam.cc", line=625, text=0x0) at dbg-asrt.cc:852 mesg = "ASSERT(!aimed_at_feet || source == target) in 'beam.cc' at line 625 failed.", '\000' , "\b\000\000\000UCI \030\345\227]\377\177\000\000\200\257\312\355\303\177\000\000\000\000\000\000\n\000\000\000F\000\000\000\200\061\000\000\002\004\227]\377\177\000\000x\005\377\002\000\000\000\000x\212\016\001\000\000\000\000\020\265\312\355\303\177", '\000' , "\"p\213\000\000\000\000\000\350s\b\003\000\000\000\000qe\213\000\003", '\000' "\233, \355\206\000\000\000\000\000\005", '\000' , "\002\000\000\000\000\000\000\000\256"... args = {{gp_offset = 27000, fp_offset = 0, overflow_arg_area = 0x0, reg_save_area = 0x7fc3ecf57a45}} fileName = #8 0x00000000005117e8 in bolt::initialise_fire (this=0x7fff5d97f980) at beam.cc:625 No locals. #9 0x0000000000517e09 in bolt::do_fire (this=0x7fff5d97f980) at beam.cc:1301 coff = #10 0x0000000000518a18 in bolt::fire (this=0x7fff5d97f980) at beam.cc:1290 No locals. #11 0x000000000062caa0 in qazlal_upheaval (target=..., quiet=false) at godabil.cc:4504 pos = {x = 25, y = 38} i = wall_count = message = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2fac868 "Magma suddenly erupts from the ground!"}} affected = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x3091230, _M_finish = 0x3091268, _M_end_of_storage = 0x3091270}}, } pow = max_radius = beam = {origin_spell = SPELL_NO_SPELL, range = 0, glyph = 35, colour = 4, flavour = BEAM_LAVA, real_flavour = BEAM_LAVA, drop_item = false, item = 0x0, source = {x = 24, y = 37}, target = {x = 25, y = 38}, damage = {num = 3, size = 20}, ench_power = 0, hit = 22, thrower = KILL_YOU, ex_size = 0, beam_source = 27001, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2d09ad8 "you"}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3441ba8 "blast of magma"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e8a78 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2a85d08 "engulfs"}}, loudness = 10, noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e8a78 ""}}, is_beam = false, is_explosion = false, is_big_cloud = false, aimed_at_spot = true, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e8a78 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 0, explode_delay = 50, special_explosion = 0x0, was_missile = 27, animate = true, ac_rule = AC_NORMAL, range_funcs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, damage_funcs = {, std::allocator >&), std::allocator, std::allocator >&)> >> = {_M_impl = {, std::allocator >&)>> = {<__gnu_cxx::new_allocator, std::allocator >&)>> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, hit_funcs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, aoe_funcs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, affect_func = 0, obvious_effect = false, seen = true, heard = true, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x2f8dcc0, _M_finish = 0x2f8dcc0, _M_end_of_storage = 0x2f8dd00}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = true, msg_generated = true, noise_generated = true, passed_target = true, in_explosion_phase = false, smart_monster = false, can_see_invis = false, nightvision = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff5d97fae0, _M_right = 0x7fff5d97fae0}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 1, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 1, helped = 0, dont_stop = false}, chose_ray = true, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = -1, use_target_as_pos = false, auto_hit = true, ray = {r = {start = {x = 32.5, y = 37.5}, dir = {x = 1, y = 0}}, on_corner = false, cycle_idx = 0}, tile_beam = -1, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff5d97fb88, _M_right = 0x7fff5d97fb88}, _M_node_count = 0}}}} #12 0x00000000004d26e9 in _do_ability (abil=...) at ability.cc:2948 power = spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} abild = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} beam = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42, colour = 0, flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, beam_source = 27000, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e8a78 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e8a78 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e8a78 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e8a78 ""}}, loudness = 0, noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e8a78 ""}}, is_beam = false, is_explosion = false, is_big_cloud = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e8a78 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = 192, animate = true, ac_rule = AC_NORMAL, range_funcs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, damage_funcs = {, std::allocator >&), std::allocator, std::allocator >&)> >> = {_M_impl = {, std::allocator >&)>> = {<__gnu_cxx::new_allocator, std::allocator >&)>> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, hit_funcs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, aoe_funcs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, affect_func = 0, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, smart_monster = false, can_see_invis = false, nightvision = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff5d980cb0, _M_right = 0x7fff5d980cb0}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = -1, use_target_as_pos = 125, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 22, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff5d980d58, _M_right = 0x7fff5d980d58}, _M_node_count = 0}}}} args = {hitfunc = 0x0, restricts = DIR_TARGET, mode = TARG_ANY, range = -1, just_looking = false, needs_path = false, may_target_monster = false, may_target_self = false, target_prefix = 0x0, top_prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10e8a78 ""}}, behaviour = 0x0, cancel_at_self = false, show_floor_desc = false, get_desc_func = 0, default_place = {x = 0, y = 0}} #13 0x00000000004d3669 in activate_talent (tal=...) at ability.cc:1796 hungerCheck = true success = zpcost = 0 #14 0x00000000004d3c05 in activate_ability () at ability.cc:1423 talents = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x30554b0, _M_finish = 0x30554d0, _M_end_of_storage = 0x30554d0}}, } selected = #15 0x0000000000735965 in process_command (cmd=CMD_USE_ABILITY) at main.cc:2067 No locals. #16 0x00000000007379f9 in _input () at main.cc:1412 player_disabled = {was_disabled = false} #17 0x000000000073c7a5 in _launch_game () at main.cc:485 game_start = false ccon = {cstate = false, smartcstate = false} #18 _launch_game_loop () at main.cc:390 game_ended = false #19 main (argc=, argv=) at main.cc:348 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.6.3 on Apr 28 2014 at 15:10:51 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -Wall -Wformat-security -Wmissing-declarations -Wredundant-decls -DUSE_TILE -DUSE_TILE_WEB -Wundef -Wno-array-bounds -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -isystem contrib/install/x86_64-linux-gnu/include -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-gods/saves" -DDATA_DIR_PATH="/crawl-master/crawl-gods/data/" -DWEB_DIR_PATH="/crawl-master/crawl-gods/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 4, depth = 2 Level id: Lair:2 Level build method = , level layout type = caves, absdepth0 = 11 Level vaults: layout_cave_pods bobbens_dragon_lair_wall Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (26, 37): Terrain change marker (33->30, 66) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Can't find anything matching that. Use which ability? (? or * to list) Okay, then. No target in view! m - 25 stones (gained 1) m - 26 stones (gained 1) m - 27 stones (gained 1) m - 28 stones (gained 1) HP restored. m - 29 stones (gained 1) A quokka comes into view. Health restored: 70 A quokka is nearby! A quokka is nearby! Throwing (i - inventory. (,) - cycle): m - 29 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (hasn't noticed you) You throw a stone. The stone hits the quokka. Throwing (i - inventory. (,) - cycle): m - 28 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka You throw a stone. The stone misses the quokka. Throwing (i - inventory. (,) - cycle): m - 27 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka You throw a stone. The stone misses the quokka. Throwing (i - inventory. (,) - cycle): m - 26 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka You throw a stone. The stone misses the quokka. You slash the quokka! You kill the quokka! Qazlal accepts your kill. The storm around you strengthens. An adder comes into view. Throwing (i - inventory. (,) - cycle): m - 25 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (hasn't noticed you) You throw a stone. The stone misses the adder. Throwing (i - inventory. (,) - cycle): m - 24 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder You throw a stone. The stone misses the adder. Your shield and plate armour prevent you from hitting the adder. The adder bites you but does no damage. An adder is nearby! You hit the adder. The adder is moderately wounded. The adder bites you but does no damage. The adder barely misses you. You hit the adder. Your kick misses the adder. The adder is heavily wounded. You block the adder's attack. You hit the adder but do no damage. Your kick misses the adder. The adder is heavily wounded. You block the adder's attack. Your shield and plate armour prevent you from hitting the adder. You kick the adder. You kill the adder! Qazlal accepts your kill. No target in view! Search for what [Enter for "@corpse&&!!rott&&!!skel&&!!sky&&!!vampire", or ? for help]? @corpse&&!!rott&&!!skel&&!!sky&&!!vampire You see here an adder corpse. Autochopping corpse. You start butchering the adder corpse. You continue butchering the corpse. You continue butchering the corpse. x2 You finish butchering the adder corpse. x - a chunk of adder flesh Eating a chunk of adder flesh. This raw flesh tastes great. You continue eating. x2 m - 24 stones (gained 1) m - 25 stones (gained 1) m - 26 stones (gained 1) m - 27 stones (gained 1) You now have 412 gold pieces (gained 9). Found a stone staircase leading down. You now have 423 gold pieces (gained 11). A rat comes into view. A rat is nearby! Throwing (i - inventory. (,) - cycle): m - 27 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You throw a stone. The stone misses the rat. Throwing (i - inventory. (,) - cycle): m - 26 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You throw a stone. The stone hits the rat. You kill the rat! Qazlal accepts your kill. No target in view! No target in view! No target in view! No target in view! m - 26 stones (gained 1) You see here a rat corpse. You now have 430 gold pieces (gained 7). Found a stone staircase leading down. h - 11 scrolls of identify (gained 1) A spiny frog comes into view. The spiny frog gives a loud, deep croak! Spoiler Alert: The spiny frog is fast and can hit for high damage in melee, and can poison! A spiny frog is nearby! Throwing (i - inventory. (,) - cycle): m - 26 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog You throw a stone. The stone misses the spiny frog. Throwing (i - inventory. (,) - cycle): m - 25 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog You throw a stone. The stone misses the spiny frog. Spoiler Alert: The spiny frog is fast and can hit for high damage in melee, and can poison! You barely miss the spiny frog. You block the spiny frog's attack. Your plate armour prevents you from hitting the spiny frog. You kick the spiny frog. The spiny frog is lightly wounded. The spiny frog stings you. The spiny frog stings you but does no damage. You take 4 damage, and have 66/70 hp. Spoiler Alert: The spiny frog is fast and can hit for high damage in melee, and can poison! You hit the spiny frog but do no damage. You kick the spiny frog, but do no damage. The spiny frog is lightly wounded. The spiny frog stings you but does no damage. You hit the spiny frog but do no damage. You kick the spiny frog, but do no damage. The spiny frog is lightly wounded. The spiny frog stings you. You take 4 damage, and have 62/70 hp. Spoiler Alert: The spiny frog is fast and can hit for high damage in melee, and can poison! You hit the spiny frog but do no damage. You kick the spiny frog. The spiny frog is lightly wounded. The spiny frog stings you! You take 17 damage, and have 45/70 hp. MASSIVE DAMAGE!! Spoiler Alert: The spiny frog is fast and can hit for high damage in melee, and can poison! Press: ? - help, v - describe, . - travel The floor. There is a cloud of sparse dust here. You slash the spiny frog! You kick the spiny frog. The spiny frog is moderately wounded. You block the spiny frog's attack. Spoiler Alert: The spiny frog is fast and can hit for high damage in melee, and can poison! You slash the spiny frog! Your kick misses the spiny frog. The spiny frog is severely wounded. You block the spiny frog's attack. You hit the spiny frog. The spiny frog is severely wounded. You block the spiny frog's attack. x2 Spoiler Alert: The spiny frog is fast and can hit for high damage in melee, and can poison! You slash the spiny frog! You kill the spiny frog! Qazlal accepts your kill. Your Invocations skill increases to level 11! You start resting. A porcupine comes into view. You regained 4 hp, and now have 50/70 hp. Throwing (i - inventory. (,) - cycle): m - 24 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - porcupine Aim: a porcupine (hasn't noticed you) You throw a stone. The stone misses the porcupine. Throwing (i - inventory. (,) - cycle): m - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - porcupine Aim: a porcupine You throw a stone. The stone hits the porcupine. The porcupine is lightly wounded. Throwing (i - inventory. (,) - cycle): m - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - porcupine Aim: a porcupine (lightly wounded) You throw a stone. The stone misses the porcupine. Throwing (i - inventory. (,) - cycle): m - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - porcupine Aim: a porcupine (lightly wounded) You throw a stone. The stone misses the porcupine. You slash the porcupine! The porcupine is severely wounded. You block the porcupine's attack. x2 You closely miss the porcupine. The porcupine is severely wounded. You block the porcupine's attack. You closely miss the porcupine. You kick the porcupine. You kill the porcupine! Qazlal accepts your kill. No target in view! No target in view! You start resting. Lightning arcs down from a storm cloud! You hear an angry hiss. A water moccasin comes into view. You regained 3 hp, and now have 55/70 hp. Spoiler Alert: The water moccasin is fast and can poison! Throwing (i - inventory. (,) - cycle): m - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin You throw a stone. The stone misses the water moccasin. Throwing (i - inventory. (,) - cycle): m - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin You throw a stone. The stone hits the water moccasin. Spoiler Alert: The water moccasin is fast and can poison! Throwing (i - inventory. (,) - cycle): m - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin You throw a stone. The stone hits the water moccasin. You hit the water moccasin. Your kick misses the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You take 4 damage, and have 52/70 hp. Spoiler Alert: The water moccasin is fast and can poison! You slash the water moccasin! Your kick misses the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you but does no damage. You slice the water moccasin!! You kill the water moccasin! Qazlal accepts your kill. No target in view! No target in view! You start resting. Lightning arcs down from a storm cloud! HP restored. Health restored: 70 Search for what [Enter for "@corpse&&!!rott&&!!skel&&!!sky&&!!vampire", or ? for help]? @corpse&&!!rott&&!!skel&&!!sky&&!!vampire You see here a rat corpse. Unknown command. Autochopping corpse. You start butchering the rat corpse. You continue butchering the corpse. You continue butchering the corpse. x2 You finish butchering the rat corpse. x - a chunk of rat flesh You see here a rat skeleton. Eating a chunk of rat flesh. This raw flesh tastes great. You continue eating. x2 m - 18 stones (gained 1) m - 19 stones (gained 1) m - 20 stones (gained 1) m - 21 stones (gained 1) m - 22 stones (gained 1) m - 23 stones (gained 1) m - 24 stones (gained 1) m - 25 stones (gained 1) A bat comes into view. Throwing (i - inventory. (,) - cycle): m - 25 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You throw a stone. The stone hits the bat. The bat is severely wounded. The bat hits you but does no damage. You hit the bat. You kill the bat! Qazlal accepts your kill. No target in view! No target in view! No target in view! You see here a bat corpse. m - 25 stones (gained 1) x - a scroll of fear You now have 449 gold pieces (gained 19). C - an iron wand A hippogriff comes into view. Spoiler Alert: The hippogriff can hit for high damage in melee! Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: C - an iron wand Press: ? - help, Shift-Dir - straight line, f - hippogriff Aim: a hippogriff The bolt of fire misses the hippogriff. C - a wand of fire {zapped: 1} Spoiler Alert: The hippogriff can hit for high damage in melee! Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: c - an ivory wand Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff The hippogriff seems to slow down. c - a wand of slowing {zapped: 1} Spoiler Alert: The hippogriff can hit for high damage in melee! Throwing (i - inventory. (,) - cycle): m - 25 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (moving slowly) You throw a stone. The stone hits the hippogriff. The hippogriff is lightly wounded. Throwing (i - inventory. (,) - cycle): m - 24 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (lightly wounded, moving slowly) You throw a stone. The stone misses the hippogriff. Spoiler Alert: The hippogriff can hit for high damage in melee! Throwing (i - inventory. (,) - cycle): m - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (lightly wounded, moving slowly) You throw a stone. The stone hits the hippogriff. The hippogriff is lightly wounded. You slash the hippogriff! The hippogriff is moderately wounded. You block the hippogriff's attack. The hippogriff barely misses you. The hippogriff claws you but does no damage. Spoiler Alert: The hippogriff can hit for high damage in melee! You hit the hippogriff but do no damage. Your kick misses the hippogriff. The hippogriff is moderately wounded. Your shield and plate armour prevent you from hitting the hippogriff. Your kick misses the hippogriff. The hippogriff is moderately wounded. You block the hippogriff's attack. x2 The hippogriff claws you but does no damage. Spoiler Alert: The hippogriff can hit for high damage in melee! You slash the hippogriff! You kick the hippogriff. The hippogriff is heavily wounded. You block the hippogriff's attack. x2 The hippogriff claws you but does no damage. You hit the hippogriff. Your kick misses the hippogriff. The hippogriff is heavily wounded. Spoiler Alert: The hippogriff can hit for high damage in melee! You hit the hippogriff. The hippogriff is severely wounded. You block the hippogriff's attack. The hippogriff pecks you but does no damage. You block the hippogriff's attack. You slash the hippogriff! You kick the hippogriff, but do no damage. The hippogriff is almost dead. The hippogriff bites you. The hippogriff pecks you. The hippogriff claws you but does no damage. You take 6 damage, and have 64/70 hp. Spoiler Alert: The hippogriff can hit for high damage in melee! You hit the hippogriff but do no damage. Your kick misses the hippogriff. The hippogriff is almost dead. You hit the hippogriff. You kick the hippogriff. You kill the hippogriff! Qazlal accepts your kill. No target in view! You see here a hippogriff corpse. m - 24 stones (gained 2) Magic restored. HP restored. The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. The fungus is engulfed in freezing vapours. You destroy the fungus! You open the door. There is an open door here. Q - 2 lumpy purple potions (gained 1) Done exploring. Health restored: 70; MP restored: 25 Search for what [Enter for "@corpse&&!!rott&&!!skel&&!!sky&&!!vampire", or ? for help]? @corpse&&!!rott&&!!skel&&!!sky&&!!vampire You see here a rotting bat corpse. (D) Dungeon (T) Temple (L) Lair Where to? (Enter - Lair:1 @ (x,y), ? - help) Okay, then. Autochopping corpse. You start butchering the rotting bat corpse. You continue butchering the corpse. x3 You finish butchering the rotting bat corpse. Things that are here: a bat skeleton; a rotting chunk of bat flesh Search for what [Enter for "@corpse&&!!rott&&!!skel&&!!sky&&!!vampire", or ? for help]? @corpse&&!!rott&&!!skel&&!!sky&&!!vampire An iguana comes into view. An iguana is nearby! Throwing (i - inventory. (,) - cycle): m - 24 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (hasn't noticed you) You throw a stone. The stone hits the iguana. Throwing (i - inventory. (,) - cycle): m - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana You throw a stone. The stone misses the iguana. Throwing (i - inventory. (,) - cycle): m - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana You throw a stone. The stone misses the iguana. Throwing (i - inventory. (,) - cycle): m - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana You throw a stone. The stone misses the iguana. Your shield and plate armour prevent you from hitting the iguana. You kick the iguana. The iguana is moderately wounded. You block the iguana's attack. Your shield prevents you from hitting the iguana. The iguana is moderately wounded. The iguana bites you. You take 4 damage, and have 66/70 hp. Your plate armour prevents you from hitting the iguana. The iguana is moderately wounded. You block the iguana's attack. You slash the iguana! Your kick misses the iguana. The iguana is severely wounded. The iguana hisses menacingly. You block the iguana's attack. Your shield and plate armour prevent you from hitting the iguana. You kick the iguana. The iguana is almost dead. You block the iguana's attack. You slash the iguana! You kill the iguana! Qazlal accepts your kill. No target in view! No target in view! Search for what [Enter for "@corpse&&!!rott&&!!skel&&!!sky&&!!vampire", or ? for help]? @corpse&&!!rott&&!!skel&&!!sky&&!!vampire HP restored. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. You see here a hippogriff corpse. Health restored: 70 Autochopping corpse. You start butchering the hippogriff corpse. You continue butchering the corpse. x3 You finish butchering the hippogriff corpse. E - 4 chunks of hippogriff flesh You see here a hippogriff skeleton. Eating one of 4 chunks of hippogriff flesh. This raw flesh tastes great. You continue eating. x2 You smell something rotten. (slot E) A green rat comes into view. Throwing (i - inventory. (,) - cycle): m - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - green rat Aim: a green rat You throw a stone. The stone hits the green rat. Throwing (i - inventory. (,) - cycle): m - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green rat Aim: a green rat You throw a stone. The stone hits the green rat. The green rat is moderately wounded. Throwing (i - inventory. (,) - cycle): m - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green rat Aim: a green rat (moderately wounded) You throw a stone. The stone hits the green rat. The green rat is heavily wounded. Throwing (i - inventory. (,) - cycle): m - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green rat Aim: a green rat (heavily wounded) You throw a stone. The stone hits the green rat. The green rat is heavily wounded. Your shield and plate armour prevent you from hitting the green rat. Your kick misses the green rat. The green rat is heavily wounded. You block the green rat's attack. You slash the green rat! You kill the green rat! Qazlal accepts your kill. No target in view! No target in view! You see here a green rat corpse. m - 17 stones (gained 1) m - 18 stones (gained 1) An eight-headed hydra comes into view. Spoiler Alert: The eight-headed hydra (wandering) can hit for high damage in melee! Use which ability? (? or * to list) Aiming: Upheaval Press: ? - help, Dir - move target cursor, f - eight-headed hydra Aim: an eight-headed hydra (hasn't noticed you) The ground shakes violently, spewing rubble! The blast of rubble hits the eight-headed hydra. The eight-headed hydra is moderately wounded. The storm around you weakens. You now have 21/25 mp. Spoiler Alert: The eight-headed hydra can hit for high damage in melee! Use which ability? (? or * to list) Aiming: Upheaval Press: ? - help, Dir - move target cursor, f/p - eight-headed hydra Aim: an eight-headed hydra (moderately wounded) Magma suddenly erupts from the ground! The blast of magma engulfs the eight-headed hydra. The eight-headed hydra is severely wounded. The storm around you weakens. You now have 17/25 mp. Spoiler Alert: The eight-headed hydra can hit for high damage in melee! Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: C - a wand of fire {zapped: 1} Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (severely wounded) The bolt of fire hits the eight-headed hydra. The eight-headed hydra is almost dead. Spoiler Alert: The eight-headed hydra can hit for high damage in melee! Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: C - a wand of fire {zapped: 2} Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (almost dead) The bolt of fire hits the eight-headed hydra. You kill the eight-headed hydra! Qazlal accepts your kill. Your Invocations skill increases to level 12! m - 19 stones (gained 1) m - 20 stones (gained 1) m - 21 stones (gained 1) m - 22 stones (gained 1) Done exploring. You regained 2 mp, and now have 20/25 mp. Done exploring. (D) Dungeon (T) Temple (L) Lair Where to? (Enter - Lair:1 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. A quokka and a giant slug come into view. There is a stone staircase leading up here. You regained 2 mp, and now have 22/25 mp. Unknown command. Throwing (i - inventory. (,) - cycle): m - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka You throw a stone. The stone misses the quokka. You miss the quokka. You kick the quokka. The quokka is moderately wounded. The quokka bites you but does no damage. You slash the quokka! You kill the quokka! Qazlal accepts your kill. Throwing (i - inventory. (,) - cycle): m - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - giant slug Aim: a giant slug You throw a stone. The stone hits the giant slug. The giant slug is lightly wounded. You hit the giant slug. The giant slug is lightly wounded. You block the giant slug's attack. You slash the giant slug! The giant slug is moderately wounded. You slash the giant slug! You kick the giant slug. The giant slug is heavily wounded. You block the giant slug's attack. You hit the giant slug. You kick the giant slug, but do no damage. The giant slug is heavily wounded. You hit the giant slug. The giant slug is heavily wounded. The giant slug bites you! You take 15 damage, and have 55/70 hp. MASSIVE DAMAGE!! You slash the giant slug! You kick the giant slug, but do no damage. The giant slug is severely wounded. You slash the giant slug! The giant slug is severely wounded. The giant slug bites you! You take 14 damage, and have 41/70 hp. MP restored: 25 You are too injured to fight recklessly! You are too injured to fight recklessly! You slash the giant slug! You kick the giant slug. The giant slug is almost dead. The giant slug bites you but does no damage. You hit the giant slug. The giant slug is almost dead. You hit the giant slug. You kill the giant slug! Qazlal accepts your kill. The storm around you strengthens. You start resting. You regained 21 hp, and now have 63/70 hp. Search for what [Enter for "@corpse&&!!rott&&!!skel&&!!sky&&!!vampire", or ? for help]? @corpse&&!!rott&&!!skel&&!!sky&&!!vampire You see here a giant slug corpse. Autochopping corpse. You start butchering the giant slug corpse. You continue butchering the corpse. x3 All of the chunks of flesh in your inventory have completely rotted away. You finish butchering the giant slug corpse. You see here 3 chunks of giant slug flesh. Search for what [Enter for "@corpse&&!!rott&&!!skel&&!!sky&&!!vampire", or ? for help]? @corpse&&!!rott&&!!skel&&!!sky&&!!vampire You see here a quokka corpse. Autochopping corpse. You start butchering the quokka corpse. You continue butchering the corpse. You continue butchering the corpse. x2 You finish butchering the quokka corpse. E - 2 chunks of quokka flesh You see here a quokka skeleton. Eating one of 2 chunks of quokka flesh. This raw flesh tastes great. You continue eating. x2 m - 21 stones (gained 1) You see here a quokka skeleton. You see here 3 chunks of giant slug flesh. m - 22 stones (gained 1) A quokka comes into view. You regained 3 hp, and now have 68/70 hp. A quokka is nearby! Throwing (i - inventory. (,) - cycle): m - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka You throw a stone. The stone misses the quokka. No target in view! No target in view! No target in view! The quokka bites you. You take 2 damage, and have 66/70 hp. You hit the quokka but do no damage. The quokka barely misses you. You miss the quokka. You kick the quokka, but do no damage. You block the quokka's attack. x2 You hit the quokka. You kill the quokka! Qazlal accepts your kill. No target in view! m - 22 stones (gained 1) HP restored. You now have 460 gold pieces (gained 11). Found a stone staircase leading down. Health restored: 70 z - 3 scrolls of blinking {!r} (gained 1) A green rat comes into view. A green rat is nearby! Throwing (i - inventory. (,) - cycle): m - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - green rat Aim: a green rat You throw a stone. The stone hits the green rat. Throwing (i - inventory. (,) - cycle): m - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green rat Aim: a green rat You throw a stone. The stone hits the green rat. Throwing (i - inventory. (,) - cycle): m - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green rat Aim: a green rat You throw a stone. The stone misses the green rat. Your shield and plate armour prevent you from hitting the green rat. Your kick misses the green rat. You block the green rat's attack. You slash the green rat! You kick the green rat. The green rat is almost dead. You block the green rat's attack. You slash the green rat! You kill the green rat! Qazlal accepts your kill. No target in view! No target in view! A green rat comes into view. A green rat is nearby! Throwing (i - inventory. (,) - cycle): m - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - green rat Aim: a green rat You throw a stone. The stone hits the green rat. The green rat is lightly wounded. Throwing (i - inventory. (,) - cycle): m - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green rat Aim: a green rat (lightly wounded) You throw a stone. The stone hits the green rat. The green rat is lightly wounded. Throwing (i - inventory. (,) - cycle): m - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green rat Aim: a green rat (lightly wounded) You throw a stone. The stone misses the green rat. You closely miss the green rat. Your kick misses the green rat. The green rat is lightly wounded. The green rat bites you but does no damage. You completely miss the green rat. The green rat is lightly wounded. You block the green rat's attack. You closely miss the green rat. The green rat is lightly wounded. The green rat bites you but does no damage. You closely miss the green rat. Your kick misses the green rat. The green rat is lightly wounded. The green rat bites you. You take 3 damage, and have 67/70 hp. You hit the green rat but do no damage. The green rat is lightly wounded. You block the green rat's attack. You closely miss the green rat. The green rat is lightly wounded. The green rat barely misses you. You slash the green rat! The green rat is severely wounded. The green rat completely misses you. You slash the green rat! You kill the green rat! Qazlal accepts your kill. No target in view! No target in view! 3 green rats come into view. You see here a stone. There are monsters nearby! There are monsters nearby! Throwing (i - inventory. (,) - cycle): m - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - green rat Aim: a green rat You throw a stone. The stone hits the green rat. The green rat twitches its whiskers. Throwing (i - inventory. (,) - cycle): m - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green rat Aim: a green rat You throw a stone. The stone hits the green rat. Throwing (i - inventory. (,) - cycle): m - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green rat Aim: a green rat You throw a stone. The stone misses the green rat. You hit the green rat. Your kick misses the green rat. The green rat is heavily wounded. You hit the green rat. The green rat is moderately wounded. The green rat bites you. You block the green rat's attack. You take 4 damage, and have 64/70 hp. You hit the green rat. The green rat is moderately wounded. You closely miss the green rat. The green rat is moderately wounded. You closely miss the green rat. You kick the green rat. You kill the green rat! Qazlal accepts your kill. You block the green rat's attack. The green rat bites you but does no damage. Your shield and plate armour prevent you from hitting the green rat. The green rat is moderately wounded. You completely miss the green rat. The green rat is moderately wounded. The green rat bites you but does no damage. You block the green rat's attack. Your plate armour prevents you from hitting the green rat. The green rat is moderately wounded. You hit the green rat but do no damage. The green rat is moderately wounded. You block the green rat's attack. The green rat bites you but does no damage. You smell something rotten. (slot E) You slash the green rat! You kill the green rat! Qazlal accepts your kill. You hit the green rat but do no damage. The green rat is moderately wounded. The green rat bites you but does no damage. Your plate armour prevents you from hitting the green rat. Your kick misses the green rat. The green rat is moderately wounded. You block the green rat's attack. Your shield and plate armour prevent you from hitting the green rat. The green rat is moderately wounded. You block the green rat's attack. You barely miss the green rat. Your kick misses the green rat. The green rat is moderately wounded. You block the green rat's attack. You closely miss the green rat. Your kick misses the green rat. The green rat is moderately wounded. The green rat bites you but does no damage. You closely miss the green rat. Your kick misses the green rat. The green rat is moderately wounded. You hit the green rat. You kick the green rat. You kill the green rat! Qazlal accepts your kill. The storm around you strengthens. m - 14 stones (gained 1) m - 15 stones (gained 1) You see here a green rat corpse. A rat and a green rat come into view. You see here a stone. There are monsters nearby! Throwing (i - inventory. (,) - cycle): m - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - green rat Aim: a green rat You throw a stone. The stone misses the green rat. Throwing (i - inventory. (,) - cycle): m - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green rat Aim: a green rat You throw a stone. The stone hits the green rat. Throwing (i - inventory. (,) - cycle): m - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat, p - green rat Aim: a rat You throw a stone. The stone hits the rat. You hit the green rat. Your kick misses the green rat. The green rat is lightly wounded. You block the green rat's attack. You hit the rat. You kill the rat! Qazlal accepts your kill. You hit the green rat. You kick the green rat. The green rat is heavily wounded. You block the green rat's attack. You closely miss the green rat. The green rat is moderately wounded. The green rat bites you but does no damage. You hit the green rat. You kick the green rat. You kill the green rat! Qazlal accepts your kill. No target in view! No target in view! m - 13 stones (gained 1) A green rat comes into view. You see here a stone. A green rat is nearby! Throwing (i - inventory. (,) - cycle): m - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - green rat Aim: a green rat You throw a stone. The stone hits the green rat. Throwing (i - inventory. (,) - cycle): m - 12 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green rat Aim: a green rat You throw a stone. The stone misses the green rat. Health restored: 70 Throwing (i - inventory. (,) - cycle): m - 11 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green rat Aim: a green rat You throw a stone. The stone misses the green rat. You hit the plant. The plant is lightly damaged. You hit the green rat but do no damage. Your kick misses the green rat. The green rat bites you but does no damage. x2 You hit the plant but do no damage. The plant is lightly damaged. You slash the green rat! You kill the green rat! Qazlal accepts your kill. No target in view! No target in view! No target in view! m - 11 stones (gained 1) A green rat comes into view. You see here 2 stones. A green rat is nearby! A green rat is nearby! Throwing (i - inventory. (,) - cycle): m - 11 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - green rat Aim: a green rat You throw a stone. The stone hits the green rat. The green rat is lightly wounded. Throwing (i - inventory. (,) - cycle): m - 10 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green rat Aim: a green rat (lightly wounded) You throw a stone. The stone hits the green rat. The green rat is heavily wounded. Throwing (i - inventory. (,) - cycle): m - 9 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green rat Aim: a green rat (heavily wounded) You throw a stone. The stone hits the green rat. The green rat is heavily wounded. You hit the plant but do no damage. The plant is lightly damaged. You hit the green rat. You kill the green rat! Qazlal accepts your kill. Lightning arcs down from a storm cloud! No target in view! No target in view! No target in view! m - 10 stones (gained 2) You hear a bellow! x4 m - 11 stones (gained 1) m - 12 stones (gained 1) A sheep comes into view. You see here a stone. A sheep is nearby! A sheep is nearby! Throwing (i - inventory. (,) - cycle): m - 12 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - sheep Aim: a sheep You throw a stone. The stone hits the sheep. The sheep is lightly wounded. Throwing (i - inventory. (,) - cycle): m - 11 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sheep Aim: a sheep (lightly wounded) You throw a stone. The stone hits the sheep. The sheep is lightly wounded. A sheep comes into view. Throwing (i - inventory. (,) - cycle): m - 10 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sheep Aim: a sheep (lightly wounded) You throw a stone. The stone hits the sheep. The sheep is lightly wounded. Throwing (i - inventory. (,) - cycle): m - 9 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sheep Aim: a sheep (lightly wounded) You throw a stone. The stone misses the sheep. You slash the sheep! The sheep is almost dead. You hit the fungus. The fungus is lightly damaged. The sheep bites you but does no damage. You slash the sheep! The sheep is heavily wounded. You slash the sheep! You kill the sheep! Qazlal accepts your kill. You hit the fungus. The fungus is lightly damaged. The sheep bites you but does no damage. A sheep comes into view. You slash the sheep! You kill the sheep! Qazlal accepts your kill. You hit the fungus. The fungus is moderately damaged. A sheep comes into view. Throwing (i - inventory. (,) - cycle): m - 8 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - sheep Aim: a sheep You throw a stone. The stone hits the sheep. The sheep is lightly wounded. A sheep comes into view. Throwing (i - inventory. (,) - cycle): m - 7 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sheep Aim: a sheep (lightly wounded) You throw a stone. The stone misses the sheep. Throwing (i - inventory. (,) - cycle): m - 6 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sheep Aim: a sheep (lightly wounded) You throw a stone. The stone misses the sheep. You slash the fungus! The fungus is heavily damaged. Your shield and plate armour prevent you from hitting the sheep. Your kick misses the sheep. The sheep is lightly wounded. You block the sheep's attack. You hit the sheep. The sheep is lightly wounded. You slash the sheep! You kill the sheep! Qazlal accepts your kill. You slash the fungus! The fungus is severely damaged. The sheep bites you. You take 2 damage, and have 68/70 hp. You hit the fungus. The fungus is severely damaged. You slash the sheep! You kill the sheep! Qazlal accepts your kill. You slash the fungus! The fungus is almost destroyed. You barely miss the sheep. You kick the sheep. The sheep is lightly wounded. You block the sheep's attack. You slash the sheep! The sheep is heavily wounded. You hit the fungus. You destroy the fungus! The sheep bites you! You take 8 damage, and have 60/70 hp. You slash the sheep! You kill the sheep! Qazlal accepts your kill. The storm around you strengthens. No target in view! m - 6 stones (gained 1) m - 7 stones (gained 1) Things that are here: a sheep corpse x2 m - 9 stones (gained 2) m - 10 stones (gained 1) m - 12 stones (gained 2) m - 13 stones (gained 1) m - 14 stones (gained 1) m - 15 stones (gained 1) Things that are here: a sheep corpse x2 You regained 4 hp, and now have 64/70 hp. K - 2 potions of agility (gained 1) m - 17 stones (gained 2) m - 18 stones (gained 1) m - 19 stones (gained 1) You see here a green rat corpse. HP restored. A komodo dragon comes into view. The komodo dragon hisses angrily. Health restored: 70 Spoiler Alert: The komodo dragon can hit for high damage and cause sickness in melee! A komodo dragon is nearby! Throwing (i - inventory. (,) - cycle): m - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon You throw a stone. The stone misses the komodo dragon. Throwing (i - inventory. (,) - cycle): m - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon You throw a stone. The stone misses the komodo dragon. Spoiler Alert: The komodo dragon can hit for high damage and cause sickness in melee! Throwing (i - inventory. (,) - cycle): m - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon You throw a stone. The stone hits the komodo dragon. You hit the komodo dragon. You kick the komodo dragon. The komodo dragon is moderately wounded. You block the komodo dragon's attack. Spoiler Alert: The komodo dragon can hit for high damage and cause sickness in melee! You hit the komodo dragon but do no damage. Your kick misses the komodo dragon. The komodo dragon is moderately wounded. You block the komodo dragon's attack. You hit the komodo dragon but do no damage. You kick the komodo dragon, but do no damage. The komodo dragon is moderately wounded. The komodo dragon bites you! You take 20 damage, and have 50/70 hp. MASSIVE DAMAGE!! Spoiler Alert: The komodo dragon can hit for high damage and cause sickness in melee! You hit the komodo dragon. You kick the komodo dragon. The komodo dragon is heavily wounded. You block the komodo dragon's attack. You hit the komodo dragon but do no damage. The komodo dragon is heavily wounded. The komodo dragon bites you! You take 21 damage, and have 29/70 hp. MASSIVE DAMAGE!! Spoiler Alert: The komodo dragon can hit for high damage and cause sickness in melee! You hit the komodo dragon. The komodo dragon is heavily wounded. The komodo dragon bites you but does no damage. Drink which item? (? for menu, Esc to quit) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Spoiler Alert: The komodo dragon can hit for high damage and cause sickness in melee! Use which ability? (? or * to list) Aiming: Upheaval Press: ? - help, Dir - move target cursor, f/p - komodo dragon Aim: a komodo dragon (heavily wounded) Magma suddenly erupts from the ground! The blast of magma engulfs the komodo dragon. You kill the komodo dragon! Qazlal accepts your kill. Your Shields skill increases to level 3! The blast of magma engulfs you! Your scroll labeled STADDA NUCI catches fire! * * * LOW HITPOINT WARNING * * * >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [HilariousDeathArtist] Species: Demonspawn Job: Fighter class_name: Fighter HP: 10/70; mods: 0/0 MP: 25/25; mods: 0/0 Stats: 17 (17) 13 (13) 16 (16) Position: (24, 37), god: Qazlal (21), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 3 | 301 | 1/200 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 12 | 5091 | 97/1011 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 33 | 2 | 351 | 173/178 Dodging | X | 0 | 0 | 0 | 0 | 0/59 Stealth | X | 0 | 0 | 0 | 0 | 0/50 Shields | X | 1 | 33 | 3 | 361 | 5/238 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/50 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 33 | 12 | 2950 | 453/505 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: #39: 2007 Attributes: #11: 460 #19: 8719 #20: 380546110 #23: 10623 #43: 618 Mutations: hooves: 1 (innate) thin metallic scales: 3 (innate) clarity: 1 nightstalker: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0,+0 war axe eq slot #1, inv slot #17: +1 cloak eq slot #2, inv slot #31: +0 helmet eq slot #5, inv slot #8: +0 shield eq slot #6, inv slot #22: +0 plate armour eq slot #7, inv slot #26: ring of wizardry {wiz+, !d} eq slot #8, inv slot #38: +4 ring of intelligence eq slot #9, inv slot #45: amulet of the gourmand {Gourmand, !d} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ... ...... .# ..........# .....P....### .#...#......##### .. #...............# ... #...##..........##..... #..###.....###..@%..... ...# #P...ยง.####..(.... ..## ##......# #...((. %%.# ##....## ##..... ...#####....# .... ....#.##....# ... ......#P...## . ......#P...# ...........# ...........# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>