Dungeon Sprint DCSS version 0.24-a0-521-g122614b (webtiles) character file. Game seed: 3109070354989127947 0 Highster the Magician (level 1, 11/11 HPs) Began as an Octopode Wanderer on July 28, 2019. Quit the game in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:04 (0 turns). Highster the Magician (Octopode Wanderer) Turns: 0, Time: 00:00:05 Health: 11/11 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 6/6 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 9 Spells: 10/10 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 club (weapon) Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 1.0 Throwing + Level 1.3 Stealth + Level 5.0 Spellcasting Level 1.0 Hexes Level 1.0 Charms Level 1.0 Transmutations You had 10 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Corona Hex #...... 10% 1 None Apportation Tloc #..... 16% 1 None Sting Conj/Pois #... 16% 1 None Ensorcelled Hibernation Hex/Ice #..... 19% 2 #...... Confuse Hex #....... 30% 3 ###.... Tukima's Dance Hex #....... 30% 3 ###.... Dazzling Spray Conj/Hex #..... 36% 3 ###.... Ignite Poison Fire/Tmut/Pois #....... 36% 3 ###.... Gell's Gravitas Tloc #......... 41% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Highster the Octopode Wanderer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a ration, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking; and the following spells available to memorise: Corona, Apportation, Sting, Ensorcelled Hibernation, Confuse, Tukima's Dance, Dazzling Spray, Ignite Poison, Gell's Gravitas. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓ +...@▓ ▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Highster the Octopode Wanderer began the quest for the Orb. 0 | D | Highster set off with the following items: a +0 club, a | potion of curing, a ration, a potion of heal wounds, a | potion of haste, 2 potions of magic, a potion of berserk | rage, a scroll of blinking; and the following spells | available to memorise: Corona, Apportation, Sting, | Ensorcelled Hibernation, Confuse, Tukima's Dance, Dazzling | Spray, Ignite Poison, Gell's Gravitas 0 | D | Reached XP level 1. HP: 11/11 MP: 6/6 0 | D | Quit the game Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------