Dungeon Sprint DCSS version 0.24-a0-521-g122614b (webtiles) character file. Game seed: 3312995396529260657 17 Highster the Chucker (level 2, 0/16 HPs) Began as a Vine Stalker Hunter on July 28, 2019. Slain by a crimson imp (1 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:36 (301 turns). Highster the Chucker (Vine Stalker Hunter) Turns: 301, Time: 00:00:37 Health: 0/16 AC: 3 Str: 14 XL: 2 Next: 62% Magic: 0/3 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles d - 2 throwing nets (quivered) Armour b - a +0 leather armour (worn) Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 3.1 Fighting * Level 5.2 Throwing - Level 1.5 Dodging - Level 1.2 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History The crimson imp hits you but does no damage. You barely miss the crimson imp. Your bite misses the crimson imp. The crimson imp is heavily wounded. The crimson imp hits you. * * * LOW HITPOINT WARNING * * * You barely miss the crimson imp. Your bite misses the crimson imp. The crimson imp is heavily wounded. The crimson imp grinds its teeth. The crimson imp falters for a moment. You miss the crimson imp. You bite the crimson imp, but do no damage. The crimson imp is heavily wounded. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp is moderately wounded. The crimson imp barely misses you. You completely miss the crimson imp. Your bite misses the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...).....5@...)+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a crimson imp. Vanquished Creatures A worm (D) A dart slug (D) A leopard gecko (D) An orc (D) A bat (D) A giant cockroach (D) A goblin (D) A hobgoblin (D) A jackal (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Highster the Vine Stalker Hunter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 2/2 5 | D | Reached skill level 4 in Throwing 22 | D | Reached XP level 2. HP: 4/16 MP: 1/3 266 | D | Noticed a crimson imp 273 | D | Reached skill level 5 in Throwing 301 | D | Slain by a crimson imp Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 3 | 3.1 Throwing | 4 5 | 5.2 Dodging | | 1.5 Stealth | | 1.2 Action || total -------------------------++------- Melee: Short sword || 49 Bite || 14 Throw: Javelin || 6 Armor: Leather armour || 12 Dodge: Dodged || 37 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 25 | 100.0 | 0 | 9 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 25 | 100.0 | 0 | 9 | 100.0 +---------+---------+-------+---------+---------+-------