Dungeon Crawl Stone Soup version 0.24-a0-520-g8fd06ad (webtiles) character file. Game seed: 7927466262340178289 2 Highster the Vexing (level 1, 0/14 HPs) Began as a Mummy Wanderer on July 27, 2019. Slain by a kobold ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:18 (138 turns). Highster the Vexing (Mummy Wanderer) Turns: 138, Time: 00:01:19 Health: 0/14 AC: 2 Str: 13 XL: 1 Next: 33% Magic: 1/1 EV: 10 Int: 14 God: Gold: 20 SH: 3 Dex: 10 Spells: 0/0 levels left rFire x . . SeeInvis . a - +0 club rCold + . . Gourm . c - +0 buckler rNeg + + + Faith . d - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn b - ring of poison resistance MPRegen 0.07/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 buckler (worn) d - a +0 robe (worn) Jewellery b - a ring of poison resistance (left hand) Scrolls e - a scroll of teleportation {unknown} f - a scroll of remove curse {unknown} Skills: + Level 0.8 Fighting - Level 1.0 Stealth - Level 1.0 Shields Level 2.6 Hexes Level 2.4 Charms Level 2.0 Necromancy You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Corona Hex #...... 14% 1 N/A Ensorcelled Hibernation Hex/Ice #..... 36% 2 N/A Sandblast Erth #..... 38% 1 N/A Confuse Hex #....... 38% 3 N/A Tukima's Dance Hex #....... 38% 3 N/A Dazzling Spray Conj/Hex #..... 58% 3 N/A Stone Arrow Conj/Erth #..... 77% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The kobold is moderately wounded. The kobold hits you with a +0 club. You barely miss the kobold. The kobold is moderately wounded. The kobold hits you with a +0 club. You barely miss the kobold. The kobold is moderately wounded. You block the kobold's attack. The kobold hits you but does no damage. You miss the kobold. The kobold is moderately wounded. The kobold misses you. You hit the kobold but do no damage. The kobold is moderately wounded. The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Unknown command. You barely miss the kobold. The kobold is moderately wounded. The kobold hits you with a +0 club. You die... #.##. #.... ############.##. #............##. #.##########.### #.# #.# # .########.# ###.### ........#># #.....# #@#.# ##.....# #K#.# #....... #.#.# #......# #.#.# #......# #.#.### #.###### #.#.†.# #. # #.###.# # # #.###.#####.# # #...........# # You could see a kobold. Vanquished Creatures A bat (D:1) A goblin (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Highster the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Highster set off with the following items: a +0 club, a +0 | buckler, a +0 robe; and the following spells available to | memorise: Corona, Ensorcelled Hibernation, Sandblast, | Confuse, Tukima's Dance, Dazzling Spray, Stone Arrow 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 138 | D:1 | Slain by a kobold Levels and vault maps discovered: D:1: scummos_arrival_star, layout_loops_ring, minmay_shallow_snake_nest Action || total -------------------------++------- Melee: Club || 16 Armor: Robe || 4 Dodge: Dodged || 8 Block: Buckler || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------