Dungeon Sprint DCSS version 0.24-a0-520-g8fd06ad (webtiles) character file. Game seed: 9011701506998862676 3 Highster the Vexing (level 1, 0/11 HPs) Began as a Vine Stalker Arcane Marksman on July 27, 2019. Slain by a hobgoblin ... wielding a +0 club (2 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:10 (29 turns). Highster the Vexing (Vine Stalker Arcane Marksman) Turns: 29, Time: 00:00:11 Health: 0/11 AC: 2 Str: 12 XL: 1 Next: 50% Magic: 0/3 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Missiles c - 5 javelins (quivered) d - 2 throwing nets Armour a - a +0 robe (worn) Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 1.6 Fighting * Level 2.8 Throwing - Level 1.5 Dodging - Level 1.1 Spellcasting - Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 12% 2 ###.... Inner Flame Hex/Fire #....... 41% 3 ####... Portal Projectile Hex/Tloc #..... 41% 3 ####... Cause Fear Hex #......... 63% 4 #####.. Leda's Liquefaction Hex/Erth #......... 83% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History The bat hits you but does no damage. You barely miss the bat. The bat hits you but does no damage. You hit the bat but do no damage. Your bite misses the bat. The bat hits you but does no damage. x3 You hit the bat. Your bite misses the bat. The bat is severely wounded. The bat barely misses you. x2 You hit the bat. You kill the bat! You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the hobgoblin. Your bite misses the hobgoblin. The hobgoblin is heavily wounded. You hit the hobgoblin but do no damage. You bite the hobgoblin, but do no damage. The hobgoblin is heavily wounded. The hobgoblin hits you with a +0 club. You die... ▓▓▓ ▓<▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓g▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ You could see a hobgoblin. Vanquished Creatures 3 bats (D) A kobold (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Highster the Vine Stalker Arcane Marksman began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 3/3 5 | D | Reached skill level 1 in Fighting 29 | D | Slain by a hobgoblin Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.6 Throwing | 2 | 2.8 Dodging | | 1.5 Spellcasting | | 1.1 Hexes | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 25 Bite || 2 Armor: Robe || 13 Dodge: Dodged || 16 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 5 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 5 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+-------