Dungeon Crawl Stone Soup version 0.25-a0-424-g80bd347 (webtiles) character file. Game seed: 12838291283214473367, levelgen mode: deterministic 28 Highonelf the Skirmisher (level 3, 23/29 HPs) Began as a Demonspawn Monk on Jan 20, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:01:03 (647 turns). Highonelf the Skirmisher (Demonspawn Monk) Turns: 647, Time: 00:01:03 Health: 23/29 AC: 2 Str: 12 XL: 3 Next: 0% Magic: 1/3 EV: 13 Int: 11 God: Gold: 12 SH: 0 Dex: 15 Spells: 2/2 levels left rFire + . . SeeInvis + a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . i - scarf {Spirit} rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn g - ring of wizardry MPRegen 0.08/turn h - ring of see invisible @: no status effects A: talons 1, fire resistance 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) e - a +2 antimagic dagger Armour b - a +0 robe (worn) i - a scarf of spirit shield (worn) Jewellery g - a ring of wizardry (left hand) h - a ring of see invisible (right hand) Scrolls f - a scroll of remove curse {unknown} Potions d - a potion of lignification {unknown} Comestibles c - 3 rations Skills: + Level 3.3 Fighting + Level 3.1 Long Blades + Level 3.0 Dodging + Level 1.9 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp toenails. Your flesh is heat resistant. (rF+) Message History You start putting on your armour. You continue putting on your glowing scarf. x4 You finish putting on your scarf of spirit shield. You feel your power drawn to a protective spirit. c - 3 rations (gained 1) A hobgoblin comes into view. A hobgoblin is nearby! The hobgoblin shouts! The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin misses you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Your demonic ancestry asserts itself... Your toenails lengthen and sharpen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..#.# #.#.## #### ## ## #...#.##..##.###. #...##...#..##... #...#.#.......#.. #...#....#.##..#. #................ .P.P####...############# ...P...@........# #... PPPP#####.......# ##.# ##.######### #.# #.####....# #.# ..........# #.# ###############....# #.# ........##.....##..###.# ..............[......... ######.##.....###.###.# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) An ooze (D:1) A leopard gecko (D:1) A ball python (D:1) 3 bats (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Highonelf the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 108 | D:1 | Gained mutation: Your flesh is heat resistant. (rF+) | [demonic ancestry] 108 | D:1 | Reached XP level 2. HP: 22/24 MP: 2/2 646 | D:1 | Gained mutation: You have sharp toenails. [demonic | ancestry] 646 | D:1 | Reached XP level 3. HP: 23/29 MP: 1/3 647 | D:1 | Quit the game Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, minmay_misc_feat_rugged, st_stairs_4, minmay_hedge_maze, corexii_hall_statues_l Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 3 | 3.1 Dodging | 3 | 3.0 Fighting | | 3.3 Stealth | | 1.9 Action || total -------------------------++------- Melee: Falchion || 34 Stab: Sleeping || 2 Armor: Robe || 10 Dodge: Dodged || 41 Rpst.: Falchion || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 33 | 8 | 19.5 | 12 | 2 | 14.3 +---------+---------+-------+---------+---------+------- D:1 | 33 | 8 | 19.5 | 12 | 2 | 14.3 +---------+---------+-------+---------+---------+-------