Zot Defence DCSS version 0.15.2 (webtiles) character file. 5 Heromine the Magician (level 1, 0/1 (11) HPs) Began as a High Elf Wizard on Feb 27, 2016. Rotted away (a bat) ... in the Realm of Zot (Scenario I: Hall of Zot). The game lasted 00:01:25 (211 turns). Heromine the Magician (High Elf Wizard) Turns: 211, Time: 00:01:25 HP 0/1 (11) AC 2 Str 6 XL: 1 Next: 66% MP 1/6 EV 12 Int 21 God: Gold 0 SH 0 Dex 13 Spells: 1 memorised, 7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . rCorr . (no shield) rPois . rRot . b - +0 hat rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis . (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were in the Realm of Zot. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Comestibles f - a bread ration Scrolls j - a scroll of blinking Potions d - 3 potions of curing e - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Books c - a book of Minor Magic Spells Type Level *Magic Dart Conjuration 1 Blink Translocation 2 Call Imp Summoning 2 Repel Missiles Charms/Air 2 Slow Hexes 2 Conjure Flame Conjuration/Fire 3 Mephitic Cloud Conjuration/Poison/Air 3 Skills: + Level 2.2 Dodging - Level 2.1 Stealth + Level 4.0 Spellcasting + Level 1.1 Conjurations Level 0.8 Summonings Level 1.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 None Dungeon Overview and Level Annotations Branches: Zot (1/1) Altars: Message History Your Spellcasting skill increases to level 4! You start resting. You sense that a powerful threat has arrived. You see here a bat corpse. A bat comes into view. The bat moves out of view. A goblin comes into view. You see here a dagger. A goblin comes into view. Your flesh rots away as the Orb of Zot is desecrated. x3 Your magical contamination has completely faded away. The goblin hits you. You see here a dagger. Your flesh rots away as the Orb of Zot is desecrated. Your flesh rots away as the Orb of Zot is desecrated. x3 You see here a bat corpse. Your flesh rots away as the Orb of Zot is desecrated. Your flesh rots away as the Orb of Zot is desecrated. x3 Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓ ......▓▓▓▓ ▓▓▓▓.. .........▓▓▓ ▓▓▓..... ...........▓▓ ▓▓....... ............▓ ▓▓▓▓▓▓▓▓▓ ▓........ ............▓▓▓.......▓▓▓........ ............▓▓.........▓▓........ ............▓...........▓........ ............).%g@.b.............. ...........g▓...........▓........ ............▓▓.........▓▓........ .........g..▓▓▓.......▓▓▓........ ............# ▓▓▓▓▓▓▓▓▓ #........ ...........## ##....... .........### ###..... ......#### ####.. ########### ####### You could see 2 goblins and a bat. Vanquished Creatures A bat (Zot) A goblin (Zot) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Zot | Heromine, the High Elf Wizard, began the quest for the Orb. 0 | Zot | Reached XP level 1. HP: 11/11 MP: 5/5 197 | Zot | Reached skill level 4 in Spellcasting 211 | Zot | Rotted away (a bat) Action || total -------------------------++------- Cast: Magic Dart || 5