Dungeon Sprint DCSS version 0.18-a0-1140-g8540535 (webtiles) character file. 0 Heromine the Grave Robber (level 1, 0/13 HPs) Began as a Mummy Necromancer on Jan 21, 2016. Slain by a siren ... wielding a +0 trident (13 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:07 (3 turns). Heromine the Grave Robber (Mummy Necromancer) Turns: 3, Time: 00:00:07 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 1/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 2.0 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A siren comes into view. It is wielding a trident. The siren shouts! Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f - siren Aim: a siren, wielding a trident (chance to defeat MR: 33%) The siren easily resists. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - siren Aim: a siren, wielding a trident (chance to defeat MR: 33%) The siren convulses in agony! The siren hits you from afar with a trident! Ouch! That really hurt! You die... ## ## ##. .## ..#.. .m. #'# ##@## +.<.+ ##.## #+# You could see a siren. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Heromine the Mummy Necromancer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed a siren 3 | D | Slain by a siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Cast: Pain || 2