Dungeon Sprint DCSS version 0.18-a0-1140-g8540535 (webtiles) character file. 0 Heromine the Grave Robber (level 1, -2/13 HPs) Began as a Mummy Necromancer on Jan 21, 2016. Rotted away (a neqoxec) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:27 (9 turns). Heromine the Grave Robber (Mummy Necromancer) Turns: 9, Time: 00:00:27 Health: -2/13 AC: 2 Str: 10 (11) XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 12 (14) God: Gold: 0 SH: 0 Dex: 11 (12) Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 2.0 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 6% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History The quasit barely misses you. x2 The iron imp hits you. You open the door. 4 necrophages come into view. The quasit misses you. The quasit barely misses you. The quasit claws you. * * * LOW HITPOINT WARNING * * * The iron imp misses you. You closely miss the neqoxec. The quasit bites you. * * * LOW HITPOINT WARNING * * * You feel clumsy. The quasit claws you but does no damage. x2 The neqoxec barely misses you. The quasit bites you. * * * LOW HITPOINT WARNING * * * The quasit barely misses you. The quasit claws you but does no damage. The iron imp misses you. You hit the neqoxec but do no damage. The neqoxec gestures at you. Strange energies course through your body. Your body decomposes! You die... # # #. #+# .## #55##5##nn.# #5333@'# #3##5##nn.# #5 #+# .## # # You could see 4 neqoxecs, 4 necrophages, 2 iron imps, a quasit, a crimson imp and a white imp. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Heromine the Mummy Necromancer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed a neqoxec 1 | D | Noticed a neqoxec 1 | D | Noticed a neqoxec 1 | D | Noticed a neqoxec 5 | D | Noticed an iron imp 5 | D | Noticed an iron imp 5 | D | Noticed a quasit 7 | D | Noticed a necrophage 7 | D | Noticed a necrophage 7 | D | Noticed a necrophage 7 | D | Noticed a necrophage 9 | D | Noticed a crimson imp 9 | D | Rotted away (a neqoxec) Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Unarmed || 3