Dungeon Sprint DCSS version 0.25-a0-589-g1e14c54 (webtiles) character file. Game seed: 2268430074762699463, levelgen mode: deterministic 2 HendSelp the Covered (level 1, -13/21 HPs) Began as a Deep Dwarf Fighter on Mar 12, 2020. Hit by a javelin thrown by a merfolk javelineer (15 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:34 (92 turns). HendSelp the Covered (Deep Dwarf Fighter) Turns: 92, Time: 00:00:35 Health: -13/21 AC: 6 Str: 19 XL: 1 Next: 25% Magic: 1/1 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 kite shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: non-regenerating, glowing A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 3.0 Fighting + Level 2.3 Axes + Level 3.6 Armour + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History A balrug comes into view. It is wielding a +1 demon whip of flaming. Unknown command. Press: ? - help, v - describe, . - travel Here: an ophan (haloed) The floor. The merfolk throws a boomerang. The boomerang hits you. The weapon returns to the merfolk! Unknown command. The merfolk throws a boomerang. The boomerang barely misses you. The weapon returns to the merfolk! You block the merfolk's attack. The merfolk throws a boomerang. The boomerang hits you. The weapon returns to the merfolk! Unknown command. The merfolk throws a boomerang. The boomerang hits you. * * * LOW HITPOINT WARNING * * * The weapon returns to the merfolk! The merfolk javelineer throws a javelin. The javelin pierces through you! Ouch! That really hurt! You die... * .......... ,* ,........ , *,..2... , , * VGJm , * #mm# * * , #####''##### * #..........# ** #..........#* ,, , +..#.@(.#..# * , , ++..........# , , * * #..........# , ###########..#....#..# , * ,.........''..........# , ,.........''..........# , #######..##..#....#..# , #..##..........+ , *#..##..........+ , You could see an acid blob, an ophan, a merfolk javelineer, a balrug, 2 merfolk and a vampire (invisible). Vanquished Creatures A leopard gecko (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | HendSelp the Deep Dwarf Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 88 | D | Noticed an ophan 88 | D | Noticed an acid blob 88 | D | Noticed a merfolk javelineer 88 | D | Noticed a merfolk 88 | D | Noticed a merfolk 88 | D | Noticed a vampire 88 | D | Noticed a balrug 92 | D | Hit by a javelin thrown by a merfolk javelineer Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_5, iron_vault_3, final_vault] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.0 Axes | | 2.3 Armour | | 3.6 Shields | | 3.6 Action || total -------------------------++------- Melee: War axe || 3 Armor: Scale mail || 1 Dodge: Dodged || 4 Block: Kite shield || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 3 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 3 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------