Dungeon Sprint DCSS version 0.25-a0-1130-g3926558 (webtiles) character file. Game seed: 4955914260503653063, levelgen mode: deterministic 0 HeliumTrimp the Shield-Bearer (level 1, -3/18 HPs) Began as a Formicid Fighter on May 20, 2020. Killed from afar by a deep elf mage (21 damage) ... with a bolt of fire ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:18 (34 turns). HeliumTrimp the Shield-Bearer (Formicid Fighter) Turns: 34, Time: 00:00:19 Health: -3/18 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 7 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 long sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: mighty A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 3.2 Fighting * Level 2.0 Long Blades - Level 3.2 Armour - Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You finish taking off your +0 kite shield. You open the door. There is an open door to the Entrance Hall (Safe) here. As you open the huge gate, it creaks loudly! There is a huge open gate leading to the Armoury (Hard) here. A deep elf mage comes into view. It is wielding a +0 short sword. The deep elf mage shouts! There is a huge open gate here. There is a huge open gate leading to the Armoury (Hard) here. Okay, then. You feel very mighty all of a sudden. You slash the deep elf mage! The deep elf mage is moderately wounded. The deep elf mage barely misses you. You closely miss the deep elf mage. The deep elf mage is moderately wounded. The deep elf mage gestures at you while chanting. The bolt of fire hits you!! Ouch! That really hurt! You die... ##########++###### ### #................# ..# #......#..#......##..# #................''..# +................e'..# #......#..#.....@##...{e.. #................# ....... ####'#####++###### ####### #.......# #.......# { { #.......# { { { #...<...# { { #.......# { { { #.......# You could see a deep elf mage. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | HeliumTrimp the Formicid Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 25 | D | Noticed a deep elf mage 34 | D | Killed from afar by a deep elf mage Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_3, final_vault] Action || total -------------------------++------- Melee: Long sword || 2 Use: Potion || 1 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------