Dungeon Crawl Stone Soup version 0.25-a0-843-g6944ee3 (webtiles) character file. Game seed: 2680084604288088428, levelgen mode: deterministic 0 HeliumTrimp the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Apr 26, 2020. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:05 (151 turns). HeliumTrimp the Skirmisher (Formicid Abyssal Knight) Turns: 151, Time: 00:01:06 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 34 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn d - ring of teleportation (curse) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 34 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Jewellery d - a cursed ring of teleportation (left hand) Comestibles c - a ration Skills: + Level 3.2 Fighting * Level 2.0 Long Blades - Level 2.1 Armour - Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You now have 34 gold pieces (gained 17). Found 10 stones. Found a garnet ring. You see here 10 stones. A thrashing horror comes into view. The thrashing horror moves out of view. Found a viscous orange potion. d - a garnet ring A smoke demon comes into view. Found 9 gold pieces. A wretched star comes into view. A ynoxinul comes into view. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. You feel a slight, muted jump rush through you. Oops, that ring feels deathly cold. d - a cursed ring of teleportation (left hand) Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+# ##♣.♣## +..@..+ ##≈≈≈## #PPP# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | HeliumTrimp the Formicid Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 36 | Abyss:1 | Noticed a large abomination 60 | Abyss:1 | Noticed a thrashing horror 104 | Abyss:1 | Noticed a smoke demon 139 | Abyss:1 | Noticed a wretched star 143 | Abyss:1 | Noticed a ynoxinul 148 | D:1 | Escaped the Abyss 151 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic, corexii_corridor_pit, serial_bayou_pond_c Action || total -------------------------++------- Invok: Depart the Abyss || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------