Dungeon Crawl Stone Soup version 0.23-a0-586-gacb4b3f (webtiles) character file. 34 Heh the Charmwright (level 3, -4/25 HPs) Began as an Octopode Skald on Dec 19, 2018. Slain by Terence ... wielding a +0 trident (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (1219 turns). Heh the Charmwright (Octopode Skald) Turns: 1219, Time: 00:01:11 Health: -4/25 AC: 1 Str: 10 XL: 3 Next: 31% Magic: 6/6 EV: 14 Int: 15 God: Gold: 30 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Scrolls b - a scroll of remove curse {unknown} Comestibles c - 3 rations Skills: * Level 2.9 Fighting + Level 2.4 Long Blades + Level 2.8 Dodging - Level 2.0 Spellcasting - Level 3.0 Charms You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 6% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm ##...... 10% 2 ###.... Shroud of Golubria Chrm/Tloc #......... 19% 2 ###.... Regeneration Chrm/Necr #......... 34% 3 ###.... Spectral Weapon Hex/Chrm #....... 34% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You barely miss Terence. You grab Terence. You constrict Terence. Terence barely misses you. You hit Terence but do no damage. You squeeze Terence. Terence is moderately wounded. You constrict Terence, but do no damage. Terence hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. You hit Terence. Terence is severely wounded. You constrict Terence, but do no damage. Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is severely wounded. You constrict Terence. Terence barely misses you. You riposte. You hit Terence but do no damage. You squeeze Terence, but do no damage. Terence is severely wounded. Terence hits you with a +0 trident. You die... ###..<.#....# ......%.....# .........#.### >........... #........## .......$. #..@.# #.@# #..# #.$# #..# #..# #..# ..####.###..# ............# #.# ##.###.## You could see Terence. Vanquished Creatures A dart slug (D:1) 3 bats (D:1) 2 giant cockroaches 2 goblins (D:1) 8 hobgoblins 3 jackals (D:1) A frilled lizard (D:1) 5 kobolds (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heh the Octopode Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 109 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 534 | D:1 | Reached XP level 3. HP: 16/25 MP: 6/6 1208 | D:2 | Noticed Terence 1218 | D:2 | HP: 1/25 [Terence/+0 trident (4)] 1219 | D:2 | Slain by Terence Vault maps used: D:1: mainiacjoe_arrival_reflecting_pool D:2: uniq_terence Action || total -------------------------++------- Melee: Falchion || 56 Constrict || 17 Tentacles || 12 Stab: Sleeping || 2 Armor: Skin || 6 Dodge: Dodged || 45 Rpst.: Falchion || 13 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 49 | 0 | 0.0 | 28 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 45 | 0 | 0.0 | 26 | 0 | 0.0 D:2 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------