Dungeon Crawl Stone Soup version 0.24-a0-504-gcfb02b9 (webtiles) character file. Game seed: 2134965007511739120 5 Hedningen the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on July 17, 2019. Slain by a kobold ... wielding a +0 whip (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (170 turns). Hedningen the Conjurer (Octopode Conjurer) Turns: 170, Time: 00:00:27 Health: -1/11 AC: 1 Str: 7 XL: 1 Next: 80% Magic: 0/3 EV: 13 Int: 17 God: Gold: 16 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Scrolls c - a scroll of identify {unknown} e - a scroll of amnesia {unknown} Potions d - a potion of heal wounds {unknown} Comestibles a - 2 chunks of flesh b - a ration Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 5% 2 ##..... Dazzling Spray Conj/Hex #..... 24% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 34% 4 #####.. Force Lance Conj/Tloc #....... 63% 4 #####.. Fulminant Prism Conj/Hex #......... 63% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The kobold is severely wounded. The kobold barely misses you. You barely miss the kobold. Your grab misses the kobold. The kobold is severely wounded. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The kobold barely misses you. You tentacle-slap the kobold but do no damage. You grab the kobold. The kobold is severely wounded. You constrict the kobold. You kill the kobold! The kobold misses you. You miss the kobold. You grab the kobold. You constrict the kobold. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You tentacle-slap the kobold but do no damage. The kobold is heavily wounded. You constrict the kobold. The kobold hits you with a +0 whip. You die... ### ..# #..#.# #.# .##..#.# # #.# ....... .# #.# #...##########.##. #.# #........?#....... #.#####...####(........ ..#......†......).?#[# ...............[@..# ###..............K...# #####......###....!#.# .####.#................ ....####...#######...... .......#...# .#### ....####.#.# .. .#### .....# ... ## #...### You could see a kobold. Vanquished Creatures A bat (D:1) 2 kobolds (D:1) A frilled lizard (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hedningen the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 170 | D:1 | Slain by a kobold Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_cross, serial_park_tiny_1, minmay_misc_feat_rugged Action || total -------------------------++------- Melee: Unarmed || 6 Constrict || 2 Cast: Magic Dart || 9 Armor: Skin || 2 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------