Dungeon Crawl Stone Soup version 0.24-a0-458-gfcb5e6d (webtiles) character file. Game seed: 11888055635990162601 4 Hedningen the Conjurer (level 1, -2/11 HPs) Began as an Octopode Conjurer on June 27, 2019. Slain by a goblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (72 turns). Hedningen the Conjurer (Octopode Conjurer) Turns: 72, Time: 00:00:21 Health: -2/11 AC: 1 Str: 7 XL: 1 Next: 70% Magic: 2/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Jewellery a - an uncursed amulet of guardian spirit Comestibles b - a ration Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.2 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 5% 2 ###.... Dazzling Spray Conj/Hex #..... 24% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 34% 4 #####.. Force Lance Conj/Tloc #....... 63% 4 #####.. Fulminant Prism Conj/Hex #......... 63% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You release your grip on the goblin. The goblin hits you. The gnoll barely misses you. Found a scroll labeled CAASHR YRGHERUWU. A hobgoblin comes into view. It is wielding a +0 club. Found a ration. As you read the scroll labeled DIM RUTZU SEGE, it crumbles to dust. Your tentacles glow pale purple for a moment. It was a scroll of random uselessness. The goblin hits you. * * * LOW HITPOINT WARNING * * * The goblin hits you. You die... +..<.'..#.#..$..... +....+.##.......#.. ++++++.##.......... .........†..†....... ####................ ##.......###!.... ####............... ####..........###..##. #.g....@g.....# . %.#..##.gg....# .# #.#####K.#.## ..........h# #.#####†)....... ....####### #..).. #...... #...... You could see a gnoll, a jackal (wandering), a hobgoblin (sleeping), 2 goblins and a kobold. Vanquished Creatures A leopard gecko (D:1) A goblin (D:1) A frilled lizard (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hedningen the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 72 | D:1 | Slain by a goblin Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_rooms, ashenzari_altar_1 Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 3 Use: Scroll || 1 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------